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The Effectiveness of Using Assemblr Edu Learning Media to Help Student Learning at School Nuur Wachid Abdul Majid; Muhammad Rafli; Noviyanti Nurjannah; Putri Apriyanti; Sofyan Iskandar; Fitri Nuraeni; Hafiziani Eka Putri; Pratama Benny Herlandy; Mohamed Nor Azhari Azman
Jurnal Penelitian Pendidikan IPA Vol 9 No 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.5388

Abstract

Assemblr Edu is an application that provides interactive 3D augmented reality-based learning media for students. research was conducted on the effectiveness of the application as a learning medium for teaching and learning activities of the Assemblr Edu application. In the application, various learning topics are presented that can be studied by students from elementary to high school levelsThis research uses a descriptive quantitative research method by utilizing google Forms in disturbing questionnaires in form of questionnaires. The result of the research is: The Assemblr Edu learning application can be a more interesting and modern learning solution to be applied in schools; The use of the Assemblr Edu application which is quite easy can provide opportunities for more effective learning with the features of learning topics that are already complete enough to be learned; the lack of knowledge of students about Augmented Reality technology has an impact on the Assemblr Edu application that is rarely used by schools or students independently; and support from hardware such as smartphones is very important with specifications that are large enough in terms of memory storage, to run applications better and efficiently and connection stability also affects the use of this learning application.
Pengembangan website profile generator untuk memberikan kemudahan pengguna dalam membuat cv, portofolio dan name card dalam satu platform Teresia Ratna Calista; Zahra Luthfiah; Muhammad Rafli; Chaerul Imam
INTEGRATED (Journal of Information Technology and Vocational Education) Vol 1, No 2 (2019)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/integrated.v3i2.35571

Abstract

Kebutuhan akan dunia kerja yang semakin meningkat, menyebabkan banyaknya terjadi persaingan antara para pelamar pekerjaan tersebut. Kebanyakan perusahaan tersebut sangat memperhatikan dokumen data diri dari pelamarnya. Data diri tersebut bisa kita dapatkan melalui dokumen berupa CV, Portofolio ataupun Name Card. Namun, tidak sedikit pelamar yang tidak dapat membuat data diri tersebut padahal mereka memiliki potensi di pekerjaan itu. Alasan mengapa kebanyakan pelamar tersebut tidak dapat membuat data diri adalah karena kurangnya pengetahuan akan dokumen data diri juga karena kurangnya keahlian untuk membuat dokumen data diri yang menarik di mata perusahaan. Atas dasar inilah, kami mengusulkan dibuat sebuah websiteprofile generator dengan nama CAAS yang menyediakan template data diri berupa CV, Portofolio, dan Name Card untuk memudahkan masyarakat baik itu pelamar pekerjaan ataupun siswa/mahasiswa untuk membuat data diri yang menarik dan sesuai di mata perusahaan. Dalam website ini, user akan langsung dapat berkonsultasi kepada admin tentang bentuk ataupun desain dari data diri yang diinginkannya.
The Design of the CQR Information System: Predictive Quantitative Analytics Software for Research Nuur Wachid Abdul Majid; Muhammad Rafli; Pratama Benny Herlandy; Muhammad Nurtanto; Mohamed Nor Azhari Azman; Md Baharuddin Abdul Rahman; Khairul Azhar Mat Daud
International Journal of Engineering, Science and Information Technology Vol 6, No 2 (2026)
Publisher : Malikussaleh University, Aceh, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52088/ijesty.v6i2.1541

Abstract

In the current digital era, quantitative data analysis remains a critical yet demanding stage of the research process, particularly for researchers without a strong statistical background. Complex analysis procedures, inconsistent method selection, and manual data handling increase the risk of human error and can threaten the validity of research findings. This study addresses this problem by designing and developing the CQR (Calculation of Quantitative Research) Application, a web-based predictive quantitative-analytics system intended to simplify statistical data processing for researchers regardless of their statistical expertise. The system was developed using the Research and Development (RD) method combined with the Waterfall model, comprising problem identification, data collection, system design, implementation, and testing, and was built using the Laravel 11 framework with a MySQL database. System design was guided by an analysis of functional and non-functional requirements and modelled using Use Case and Activity Diagrams. The developed system was evaluated through black-box testing across four core modules-user authentication and three data-upload calculator modules for the System Usability Scale (SUS). All eleven scenarios (100%) produced the expected output. A preliminary usability evaluation of the CQR Application itself, using the System Usability Scale with 32 student respondents, yielded a mean score of 76.09 (SD = 9.67), corresponding to an “Acceptable” rating and a curved grade of B. These findings indicate that the CQR Application is functionally reliable and perceived as usable, while quantitative benchmarking of analytical accuracy and processing time against established statistical software, together with a complementary User Experience Questionnaire evaluation, are identified as the immediate next steps for strengthening the system's scientific and practical contribution. The CQR Application is expected to help researchers, particularly those without extensive statistical training, conduct quantitative analysis that is more consistent, efficient, and credible.
Digitizing Campus Experience: Immersion and Interaction through 3D Navigation with A-Frame Nuur Wachid Abdul Majid; Muhammad Rafli; Hafiziani Eka Putri; Sofyan Iskandar; Fitri Nuraeni; Mohamed Nor Azhari Azman
International Journal of Engineering, Science and Information Technology Vol 6, No 1 (2026)
Publisher : Malikussaleh University, Aceh, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52088/ijesty.v6i1.1521

Abstract

The advancement of information and communication technology has profoundly altered numerous facets of society, particularly in education. Institutions of higher education have significantly profited from these improvements, especially in improving services and facilities for students, prospective students, and the public. The public requires broad understanding involving campus conditions and circumstances to enhance their advertising and recognition activities for broader acknowledgment.  Therefore, suitable digital media are required to deliver comprehensive and informative campus information. The utilization of virtual reality (VR) technology for virtual campus tours is an increasingly popular innovation, enabling visitors to explore the campus and feel its ambiance without physical presence. Nonetheless, numerous organizations have difficulties in developing genuinely interactive and immersive virtual tour experiences. This research is to investigate the application of A-Frame in developing a web-based campus tour to improve user engagement and immersion. The employed research methodology is research and development (RD) utilizing a Waterfall development model that are include: requirements analysis, system design, implementation and development, and evaluation and improvement. Sampling for functional testing is involved 100 secondary school’s students in Jawa Barat. The findings indicate that employing A-Frame for developing a campus online tour can yield a gratifying, interactive, and immersive experience. Furthermore, functional and security assessments demonstrate that the system operates effectively and is secure for use. System assessment and enhancements are conducted in response to user feedback to guarantee the system's relevance and alignment with user requirements. This research offers a viable method for enhancing the engagement and immersion of campus tours, serving as a reference for other educational institutions in the adoption of VR technology