Claim Missing Document
Check
Articles

Found 13 Documents
Search

Trends of science technology engineering mathematics (STEM)-based learning at elementary school in Indonesia Fitri Nuraeni; Yopi Malagola; Suko Pratomo; Hafiziani Eka Putri
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 11, No 1 (2021)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v11i1.8805

Abstract

This research investigates the results of studies related to the implementation of Science Technology Engineering and Mathematics (STEM)-based learning at elementary schools in Indonesia. Using the Systematic Literature Review (SLR) with meta-synthesis model, this research selects research articles related to STEM-based learning at elementary school in Indonesia from google scholar and google site as sources for primary data and secondary data, respectively. After reviewed through inclusion and exclusion criteria evaluated by quality assessments, 15 scientific articles published within 2015 to 2020 are analysed.  Findings show that many studies have great interest in developing STEM-based teaching and learning materials, while others focus on identifying the impact of STEM-based learning on various learning achievements such as creative thinking skills, critical thinking skills, basic questioning skills, and scientific literacy, and learning achievement in general.
PROYEK DESAIN REKAYASA DALAM PEMBELAJARAN IPA UNTUK MENINGKATKAN COLLABORATIVE PROBLEM SOLVING DAN PEMAHAMAN KONSEP Fitri Nuraeni; Zhaza Nabila Zahra
LENSA (Lentera Sains): Jurnal Pendidikan IPA Vol. 11 No. 2 (2021): November 2021
Publisher : Faculty of Teaching and Education, University of Wiraraja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24929/lensa.v11i2.162

Abstract

Keterampilan Collaborative Problem Solving (CPS) merupakan suatu keterampilan abad 21 yang dianggap penting. Keterampilan CPS dapat dikembangkan melalui pembelajaran berbasis proyek. Namun dalam implementasinya, guru dan siswa sering mengalami berbagai kesulitan. Salah satu strategi untuk menyiasati hal tersebut adalah dengan mengintegrasikan kegiatan rekayasa. Melalui metode analisis deskriptif, penelitian ini mengungkap bagaimana Proyek Desain Rekayasa, yaitu pembelajaran yang mengintegrasikan engineering design dan pembelajaran berbasis proyek, mampu mengembangkan keterampilan CPS dan meningkatkan pemahaman konsep siswa. Empat belas orang siswa kelas delapan terlibat sebagai subjek penelitian, dimana siswa melakukan sebuah proyek untuk memecahkan suatu masalah secara berkolaborasi melalui aktivitas perekayasaan. Keterampilan kolaborasi siswa diukur melalui observasi selama pembelajaran berlangsung. Sedangkan, kemampuan siswa dalam pemecahanan masalah serta pemahaman konseptual siswa diukur dengan menggunakan pre-test dan post-test. Hasil penelitian menunjukkan bahwa Proyek Desain Rekayasa mampu memfasilitasi siswa untuk mengembangkan keterampilan collaborative problem-solving serta meningkatkan pemahaman konsep siswa mengenai sistem peredaran darah pada manusia.
Edukasi Urgensi Menjaga Kesehatan pada Masa New Normal kepada Masyarakat di Sekitar SDN 02 Cipaisan Muhammad Rifki Mauludin; Evelyn Sinaga; Rifqi Arman Hidayah; Rina Clarita; Septiana Bagus Prayuga; Sri Margi Utami Febiani; Yuyu Hendawati; Fitri Nuraeni
Jurnal Pengabdian Masyarakat PGSD Vol 1, No 1 (2021): Jurnal Pengabdian Masyarakat PGSD
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (464.467 KB) | DOI: 10.17509/jpm.v1i1.34342

Abstract

Covid-19 (Corona Virus Disease-19) Pandemic firstly discovered in December 2019 in Wuhan City. All sectors are expected to comply with established protocols to limit physical distancing and avoid crowds.  With all efforts made by the community and the government, the spread of Covid-19 will not end until 2021. The government introduced the term New Normal which means people must live adapting to this virus, carrying out all the usual activities by complying with health protocols, such as: using hand sanitizer, washing hands, paying attention to capacity in one room, checking the temperature, and wearing mask. In Purwakarta, some schools have conducted offline learning, this can be one of the causes of the spread of the Covid-19 virus, so there needs to be education related to the importance of maintaining health in this New Normal. From this problem, the researchers presented the program entitled seminar on the urgency of maintaining health in the new normal in the community of SDN 02 Cipaisan. The implementation of this service is carried out online and offline. Presenters provide material online while participants follow offline while adhering to applicable health protocols. From the data collection through questionnaires taken before and after the seminar, it was obtained that teachers and parents are increasingly aware and aware of the importance of maintaining health during the Covid-19 pandemic.
Pelatihan Media Pembelajaran Digital Berbasis Canva bagi Guru di SDN 9 Nagrikaler Purwakarta Putri Ayunia Lestari; Evi Nurhikmah; Fauziah Farhani; Hanifah Pauziah; Iis Winati; Ovie Ayunda Rahmaputri Isnawan; Anwar Mulyana; Puji Rahayu; Fitri Nuraeni; Diniya Diniya; Oktian Fajar Nugroho
Indonesian Journal of Community Services in Engineering & Education (IJOCSEE) Vol 2, No 1 (2022): April 2022
Publisher : Universitas Pendidikan Indonesia Kampus Purwakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (728.365 KB)

Abstract

Di abad 21 ini guru harus mengembangkan literasi digital, terutama dalam menciptakan media pembelajaran. Pelatihan membuat media pembelajaran menggunakan Canva diadakan untuk meningkatkan keterampilan dan literasi digital guru di SDN 9 Nagrikaler, Purwakarta. Kegiatan ini berjalan dalam 3 fase yakni pra pelatihan, pelatihan dan pasca pelatihan. Tahap pra pelatihan yakni tahap persiapan, seperti penyusunan acara, mengurus perizinan, mempersiapkan materi dan kuesioner. Tahap Pelaksanaan atau inti kegiatan pelatihan, dimulai dengan pemberian kuesioner pra pelatihan, pematerian, serta pelatihan dan pembimbingan pembuatan media pembelajaran digital menggunakan Canva. Terakhir tahap pasca pelatihan atau evaluasi yakni pemberian kuesioner pasca pelatihan, penugasan/pembuatan proyek oleh peserta, serta pengaplikasian media pembelajaan tersebut dalam pembelajaran. Hasil pelatihan ini menunjukkan bahwa 85% guru memberikan persepsi positif serta tertarik untuk menggunakan Canva untuk membuat media pembelajaran digital dan 85% guru berpendapat bahwa Canva mudah digunakan dan meningkatkan motivasi belajar peserta didik. Berdasarkan pelaksanaan pelatihan, dapat disimpulkan bahwa pelatihan Canva ini dapat meningkatkan kemampuan literasi digital guru serta dapat menambah keberagaman media pembelajaran untuk memotivasi belajar peserta didik. Pelatihan canva ini memiliki dampak terhadap pembelajaran diantaranya guru dapat mengetahui cara pembuatan media pembelajaran yang lebih kreatif, pembelajaran menjadi lebih berkreasi dan tidak monoton, terdapat perubahan dari pembelajaran yang hanya biasa saja menjadi lebih baik dan menyenangkan.
Penguatan Peran Orang Tua Dalam Membangun Pendidikan Pada Pembelajaran Jarak Jauh (PJJ) di Era Pandemi Covid-19 Moh Nashir Hadi; Fitri Nuraeni; Lisca Khoirunisa Fauziah; Megy Putri Martiningtyas; Andreas Nugroho Adjie; Dheva Irmayati Narsja; Yuyu Hendawati
Indonesian Journal of Community Services in Engineering & Education (IJOCSEE) Vol 1, No 1 (2021): April 2021
Publisher : Universitas Pendidikan Indonesia Kampus Purwakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (622.513 KB)

Abstract

Covid-19 masih menjadi permasalahan yang berdampak di bidang pendidikan. Dampak tersebut mengakibatkan pelaksanaan kegiatan pembelajaran tidak dapat dilakukan secara tatap muka. Sekolah Dasar Negeri 2 Cipaisan Kecamatan Purwakarta, Kabupaten Purwakarta telah menerapkan PJJ dengan menggunakan aplikasi sesuai arahan dari dinas pendidikan atau pemerintah daerah. Namun, berdasarkan hasil observasi yang telah dilakukan, ditemukan banyak permasalahan yang muncul berkaitan dengan pelaksanaan PJJ tersebut. Diantaranya keterbatasan alat atau teknologi, dimana tidak semua peserta didik mempunyai smartphone sehingga tidak semua peserta didik memperoleh akses ke kelas online yang telah di sediakan oleh guru melalui aplikasi pembelajaran. Terlebih, sebagian peserta didik tidak mendapatkan bimbingan dari orang tua saat melakukan pembelajaran secara online di rumah. Maka dari itu kegiatan pengabdian ini bertujuan untuk meningkatkan kesadaran akan peran orang tua dalam PJJ termasuk pentingnya kerja sama antara orang tua dengan guru. Program pengabdian dilakukan dalam bentuk pelatihan dengan metode blended yang diikuti oleh 17 orang tua peserta didik. Hasil menunjukkan bahwa setelah mengikuti pelatihan, orang tua menjadi lebih sadar akan perannya dalam pelaksanaan PJJ serta menyadari pentingnya kolaborasi dengan guru dalam memfasilitasi dan mendampingi anak saat belajar dari rumah.
Pengaplikasian Wordwall Sebagai Media Pembelajaran Interaktif di Sekolah Dasar Fitri Nuraeni; Puji Rahayu; Buldan Hasyim; Debi Septiani; Den Ajeng Khuluqiyah; Dhias Adria Nurinsani
Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri Vol. 2 No. 1 (2023): Januari : Jurnal Inspirasi Mengabdi Untuk Negeri
Publisher : Universitas Maritim AMNI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58192/sejahtera.v2i1.399

Abstract

Program Kreativitas Mahasiswa Layanan Masyarakat adalah cara bagi siswa untuk melakukan layanan masyarakat, dharma ketiga pendidikan tinggi. "Aplikasi Wordwall sebagai media pembelajaran interaktif di sekolah dasar" adalah judul program yang kami usulkan kali ini. Format program ini adalah pertumbuhan pengetahuan tentang cara menggunakan Wordwall Learning Media. Program ini bertujuan untuk memberi guru kemampuan untuk menggunakan materi pembelajaran interaktif di kelas. Ceramah, diskusi, dan pertanyaan dan jawaban, serta bantuan untuk guru saat menggunakan media Wordwall, adalah beberapa metode yang digunakan dalam mencapai tujuan program yang dijelaskan di atas. Enam orang, yang semuanya adalah guru di SDN 2 Cipaisan, menghadiri seminar, yang diadakan pada 24 November 2022.
Pelatihan Penggunaan Educational Game: Kahoot Sebagai Evaluasi Pembelajaran Daring di UPTD SDN Nagrikaler Wulan Yulianti; Fitri Nuraeni; Sayyida Fakhrun Nisa; Hani Rahmadhani; Evita Nur Aulia; Muhammad Farriz Nur’itsna Adinegoro; Rian Firmansyah; Anwar Mulyana
TEKMULOGI: Jurnal Pengabdian Masyarakat Vol 3, No 2 (2023): November 2023
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/tmg.v1i1.45749

Abstract

Along with the development of the times and the advancement of human civilization, almost all aspects of human life are influenced by the existence of technology. The education aspect is no exception, where there are currently many uses of various forms of technology-based learning media to facilitate the learning process of teachers to students. One of them is the Kahoot application which offers various features and ease of access for its users. In connection with the advantages of the application, training on the use of the Kahoot application was held for teachers at UPTD SDN 9 Nagrikaler. The method of implementing this training is using a descriptive method. The training was carried out in three stages, namely pre-training, training, and post-training. The results of the Kahoot application training for teachers at UPTD SDN 9 Nagrikaler showed that 100% of the teachers were interested and tried to take part in the Kahoot application training and felt helped afterwards.Along with the development of the times and the advancement of human civilization, almost all aspects of human life are influenced by the existence of technology. The education aspect is no exception, where there are currently many uses of various forms of technology-based learning media to facilitate the learning process of teachers to students. One of them is the Kahoot application which offers various features and ease of access for its users. In connection with the advantages of the application, training on the use of the Kahoot application was held for teachers at UPTD SDN 9 Nagrikaler. The method of implementing this training is using a descriptive method. The training was carried out in three stages, namely pre-training, training, and post-training. The results of the Kahoot application training for teachers at UPTD SDN 9 Nagrikaler showed that 100% of the teachers were interested and tried to take part in the Kahoot application training and felt helped afterwards.
Sosialisasi Web PhET Simulation sebagai media Virtual Lab di Sekolah Dasar Puji Rahayu; Fitri Nuraeni; Anisa Putri Ananda; Dewi Wahyuningsih; Dinda Nur Azizah; Indri Indriani; Puspita Hardaningtyas
Bersatu: Jurnal Pendidikan Bhinneka Tunggal Ika Vol 1 No 5 (2023): September : Jurnal Pendidikan Bhinneka Tunggal Ika
Publisher : LPPM Politeknik Pratama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/bersatu.v1i5.378

Abstract

This seminar activity aims to introduce the PhET application as a teaching medium that can be used in learning activities in elementary schools. PhET (Physics Education Technology) is a site that provides learning simulations physics which can be downloaded for free for the benefit of learning in class or for individual learning interests. By using PhET simulation, students are expected to be able to better understand the theory and practicum that has been carried out into the simulation. From the results of the questionnaire and the satisfaction that was filled in by the seminar participants, it can be seen that 86% of the messages from the subjects present did not know about this PhET application before and the other 24% knew but had never used it. As a result of this seminar activity, the subjects who attended the seminar activities understood and were able to apply PhET simulations to learning activities
The Effectiveness of Using Assemblr Edu Learning Media to Help Student Learning at School Nuur Wachid Abdul Majid; Muhammad Rafli; Noviyanti Nurjannah; Putri Apriyanti; Sofyan Iskandar; Fitri Nuraeni; Hafiziani Eka Putri; Pratama Benny Herlandy; Mohamed Nor Azhari Azman
Jurnal Penelitian Pendidikan IPA Vol 9 No 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.5388

Abstract

Assemblr Edu is an application that provides interactive 3D augmented reality-based learning media for students. research was conducted on the effectiveness of the application as a learning medium for teaching and learning activities of the Assemblr Edu application. In the application, various learning topics are presented that can be studied by students from elementary to high school levelsThis research uses a descriptive quantitative research method by utilizing google Forms in disturbing questionnaires in form of questionnaires. The result of the research is: The Assemblr Edu learning application can be a more interesting and modern learning solution to be applied in schools; The use of the Assemblr Edu application which is quite easy can provide opportunities for more effective learning with the features of learning topics that are already complete enough to be learned; the lack of knowledge of students about Augmented Reality technology has an impact on the Assemblr Edu application that is rarely used by schools or students independently; and support from hardware such as smartphones is very important with specifications that are large enough in terms of memory storage, to run applications better and efficiently and connection stability also affects the use of this learning application.
Examining Lesson Quality: An In-Depth Analysis of STEM-based Lesson Design Crafted by Preservice Elementary Teachers Fitri Nuraeni; Hafiziani Eka Putri; Nenden Permas Hikmatunisa; Rissa Puspita Sari; Afridha Laily Alindra; Hun Ravy
Journal of Innovation in Educational and Cultural Research Vol 5, No 2 (2024)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v5i2.1369

Abstract

Due to its significance in fostering 21st-century skills, Science, Technology, Engineering, and Mathematics (STEM) education has rapidly evolved across the country. However, designing effective and meaningful STEM-based lessons is still challenging, especially at the elementary school level. Thus, future elementary teachers should be trained to develop integrated STEM-based lesson plans. This research aims to explore the quality of STEM-based lessons designed by pre-service elementary teachers. This study analyzed six STEM-based lesson plans created by 32 preservice elementary teachers as a final group project in the STEM Learning in Elementary School course. Employing a descriptive analysis method, the study evaluated the lesson plans using STEM Integration Curriculum Assessment (STEM-ICA) indicators to shed light on the lesson design quality. Findings reveal varying scores across STEM-ICA indicators, emphasizing ideal science integration but indicating room for improvement in mathematics integration within the lesson. Assessment alignment and the need for stronger connections in engineering design activities are highlighted. This contributes to discussions on enhancing preparation programs for high-quality STEM educators in elementary schools.