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ANALISIS SEBAGIAN SEKUEN DNA DARI GEN MEISA1 PADA UBI KAYU (Manihot esculenta Crantz.) GENOTIPE MENGGALO DAN ROTI Dewi Indriyani Roslim; Shinta Oktavia
DINAMIKA PERTANIAN Vol. 30 No. 2 (2015): Jurnal Dinamika Pertanian Edisi Agustus 2015
Publisher : UIR Press

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Abstract

Starch metabolism involves isoamylase1 enzyme and the gene encoding of this enzyme in cassava (Manihot esculenta Crantz.) is called meisa1 gene. The study aimed to analyze partial DNA sequences of meisa1 gene on menggalo (as bitter genotype) and roti (as sweet genotype) cassavas. Cassavas were grown in the garden at Department of Biology, Riau University in March to June 2014 with a code MG1, MG2, and MG3 for menggalo and Ry1, Ry2, Ry3 for bread. Research methods included DNA extraction, electrophoresis, PCR, sequencing, and data analysis. Data were analyzed using BLAST (Basic Local Alignment Search Tools) and MEGA (Molecular Evolutionary Genetics Analysis) program version 6:06. The results showed that there were few substitution mutations in the partial DNA sequence of meisa1 gene on cassava menggalo and roti cassavas and those mutation occured frequently in intron regions. Menggalo and roti cassavas had more Adenin (A), i.e. 34.7% and 35.2%, respectively. The ratio of (A + T) / (G + C) for the sixth cassava plants is almost the same ranging from 1.67 to 1.78. Genetic distance between the two genotypes of cassava based partial DNA sequences of meisa1 gene ranged from 0.11 to 0.21.
FROM EFFICIENCY TO EMPATHY: RECONSTRUCTING TECHNOLOGY MANAGEMENT THROUGH A HUMANITIES APPROACH IN THE DIGITAL WORK ENVIRONMENT Alfi Syukri; Darmansyah; Silvana Nurdiani; Arief Irvan; Shinta Oktavia; Ofa Yutri Kumala; Basyarul Aziz
Journal Informatic, Education and Management (JIEM) Vol 8 No 2 (2026): AUGUST
Publisher : STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61992/jiem.v8i2.328

Abstract

This study examines the paradox of digital workplace transformation where efficiency-driven technologies often dehumanize workers. Using qualitative library research and content analysis, the study identifies a humanitarian crisis in automation marked by algorithmic pressure, cognitive alienation, and weak legal protection for digital workers. The findings emphasize the need to rehumanize virtual workspaces by integrating ethics, aesthetics, and algorithmic justice through digital empathy and human-centered design. The research proposes an empathetic technology management model that prioritizes human well-being alongside productivity, promotes empathy-based leadership, and strengthens humanistic digital literacy. The study concludes that shifting from efficiency to empathy requires structural, managerial, and regulatory changes, supported by technology audits, HR policy reform, leadership training, and multi-stakeholder collaboration to create a fair and humane digital work environment
MENINGKATKAN KEMAMPUAN MENGGUNAKAN CANGKANG KERANG MATERI SENI RUPA PADA SISWA KELAS V SDN 24 DUNGINGI Shinta Oktavia; Wiwy Triyanty Pulukadang; Rustam I Husain; Rusmin Husain; Fidyawati Monoarfa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46768

Abstract

This study aims to analyze the effectiveness of using seashells as a learning medium in improving the ability of fifth-grade students to create visual art at SDN 24 Dungingi, Gorontalo City. The main problem addressed in this research is the low level of students’ creativity and skills in producing art works. The research employed a Classroom Action Research (CAR) method conducted in two cycles, with data collection techniques including observation, interviews, documentation, and creativity tests. The research subjects were fifth-grade students of SDN 24 Dungingi. The results of the study indicate a significant improvement in students’ ability to create visual art after the implementation of seashell-based learning media. In the first cycle, 11 students achieved the Minimum Mastery Criteria (KKM), representing 59%. In the second cycle, the number increased to 18 students, equivalent to 95%. These findings suggest that the use of natural materials such as seashells provides contextual learning experiences, enhances students’ creativity, and encourages active participation in the learning process. Therefore, the use of seashells as a learning medium is proven to be effective in improving students’ learning outcomes in visual arts.