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PENGEMBANGAN BAHAN AJAR KONSEP DASAR IPA SD BERBANTUAN ONLINE CROSSWORD UNTUK MENINGKATKAN PEMAHAMAN KONSEP MAHASISWA Eka Yuliana Sari; Rohmatus Syafi’ah; Nurna Listya Purnamasari
EDUPROXIMA : Jurnal Ilmiah Pendidikan IPA Vol 5, No 2 (2023)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/.v5i2.4790

Abstract

Hampir 75% mahasiswa kesulitan dalam membedakan antara organ kerongkongan dan organ tenggorokan pada manusia. Mahasiswa terbalik pemahamanya dalam sistem pencernaan mereka menyebutkan organ tenggorokan dan pada sistem pernafasan mereka menyebut organ kerongkongan. Penelitian ini bertujuan untuk mendeskripsikan kelayakan bahan ajar dan  pemahaman konsep mahasiswa S1 PGSD Universitas Bhinneka PGRI pada materi sistem pencernaan setelah menggunakan bahan ajar konsep dasar IPA SD berbasis pendekatan saintifik berbantuan online crossword. Metode Research and Developmentt (R D) menurut William W. Lee dan Diana L. Owens (2004) digunakan dalam penelitian ini. Hasil penelitian menunjukkan bahan ajar yang dikembangkan layak dengan prosentase 91% meliputi hasil validasi materi, media dan bahasa buku ajar . Prosentase pemahaman konsep mahasiswa dengan menggunakan bahan ajar berbantuan online crossword sebesar 89% dengan klasifikasi Sangat Tinggi. Simpulan dalam penelitian ini dalah bahan ajar yang dikembangkan layak diterapkan dan hasilnya meningkatkan pemahaman konsep mahasiswa pada materi system pencernaan pada manusia dan hewan.
Development of Microlearning Based on Project Citizenship in Citizenship Learning to Improve Students' Civic Disposition Dwi Agustina Rahayu; Ajar Dirgantoro; Nurna Listya Purnamasari; A.A Putu Eka Putra
Proceeding International Conference on Digital Education and Social Science Vol. 2 No. 1 (2024): Proceeding International Conference on Digital Education and Social Science 202
Publisher : Asosiasi Pengelola Publikasi Ilmiah (APPI) PT PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55506/icdess.v2i1.43

Abstract

This research aims to develop a Project Citizenship-based Microlearning learning model in Civic Education courses to improve students' civic disposition in higher education. By using the Research and Development (R&D) method based on the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), this research produces innovative learning media that is effective, flexible, and relevant to meet the needs of digital era students. The results showed that the majority of students (78%) felt that civic learning was too theoretical, and 82% wanted a more practical approach. Therefore, a microlearning module was designed with interactive content in the form of short videos, infographics, quizzes, and applicable citizenship projects. The product was validated by material and media experts with validity levels of 89% and 87% respectively. The implementation of this model involved 70 students and was carried out for six month. The evaluation results showed a significant increase in the aspects of civic disposition: civic knowledge (20%), civic skills (21%), civic responsibility (23%), and civic participation (26%). Microlearning-based learning provides time flexibility, while integration with project citizenship motivates students to contribute directly to social activities. In conclusion, the development of microlearning based on project citizenship is effective in improving students' civic disposition, with advantages in the form of concise, practical material delivery, and being able to build active involvement. This finding makes an important contribution to the innovation of Civic Education learning in the digital era.
Pengembangan Media Interaktif berbasis Mobile pada Mata Pelajaran Pendidikan Pancasila di SMKS Veteran 1 Tulungagung Mokhammad Nur Kafi; Nurna Listya Purnamasari
Jurnal Simki Postgraduate Vol 3 No 3 (2024): Volume 3 Nomor 3 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i3.827

Abstract

This study aims to evaluate the feasibility of developing mobile-based interactive media in Pancasila Education subjects. The procedure used is research and development with the ADDIE method. The product produced in this study is a mobile-based learning media that includes Bhinneka Tunggal Ika material with local wisdom. The feasibility test obtained a score of 94% from media experts and 95% from material experts, while the evaluation stage involved small group trials with a score of 86% and large group trials with a score of 93%. Based on these results, it can be concluded that the developed mobile-based interactive learning media is very feasible to use in the learning process, showing great potential in increasing the effectiveness of education and the relevance of the application of mobile technology in the educational environment.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ARTICULATE STORYLINE PADA MATA PELAJARAN SIMULASI DAN KOMUNIKASI DIGITAL SISWA KELAS X TAB 4 DI SMK NEGERI 2 TULUNGAGUNG Nurna Listya Purnamasari; Susi Gustika Fardani
JoEICT (Jurnal of Education And ICT) Vol 5, No 2 (2021)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v5i2.2207

Abstract

SMK Negeri 2 Tulungagung is one of the vocational high schools located in Sumbergempol District, Tulungagung Regency. Some teachers have used LCD projectors for teaching and learning activities in class, but there are still many students who do not pay close attention to the material. So we need interactive and interesting learning media on Simulation and Digital Communication materials using the Articulate Storyline application. to increase student enthusiasm for learning.This research is a type of research and development or Research and Development (RD). Development is a method for producing certain products or improving existing products and testing the effectiveness of these products. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluations) because the ADDIE model has general characteristics that are suitable for use in development research. Data collection techniques using observation and interviews. The instruments used are expert validation sheets and product trial questionnaires. While the data analysis technique used is quantitative descriptive analysis.The results of the analysis of the media expert test resulted in a percentage of 84% or included in the very feasible criteria, while the results of the material science test resulted in a percentage of 82.5% which was included in the very feasible criteria. The results of the field test yielded a percentage of 85.4% which was included in the very feasible category.
DEVELOPMENT OF TEACHING MATERIALS BASED ON E-MODULE CLASS X INFORMATICS SUBJECTS Ike Oktavia; Nurna Listya Purnamasari; Isnaini Meilina Wulandari
JoEICT (Jurnal of Education And ICT) Vol 7, No 1 (2023)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v7i1.4684

Abstract

The era of globalization and technological developments proves that the world has entered the industrial era of 4.0. The existence of this human activity is easier to get information. Not only information, but in the world of education it also makes it easier for teachers and students to carry out teaching and learning activities. State Vocational High School (SMK) 1 Tulungagung still uses teaching materials that are PDF text. With the lack of variety of teaching materials, students feel quickly bored and bored in the learning process. Less attractive teaching materials make students lazy to learn. In addition, it also affects the value of Student Completeness Criteria (KKM). So the development of e-module-based teaching materials can provide student enthusiasm and motivation in the learning process. This research aims to arouse students' enthusiasm for learning by using e-module-based teaching materials that are interactive and facilitate students in learning. This research method is Lee and Owens (2004). This research uses RD (Research and Development) development research, this research produces a product, and tests the effectiveness of the resulting product. In this study, researchers used the Lee and Owens (2004) development model consisting of five stages, namely Assessment, Design, Development, Implementation, and Evaluation. The eligibility results of media experts get a percentage of 100%, material experts get a percentage of 100%, small group trials get a percentage of 97.6%, and large group trials get a percentage of 92.6%. Based on the average results of the four percentage data, the percentage of products is 97.3% and is included in the "Very Decent" category based on the rating scale table. So this study concludes that the development of e-module-based teaching materials in informatics subjects is very suitable for grade X students of SMK Negeri 1 Tulungagung.