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PENGEMBANGAN BAHAN AJAR KONSEP DASAR IPA SD BERBANTUAN ONLINE CROSSWORD UNTUK MENINGKATKAN PEMAHAMAN KONSEP MAHASISWA Eka Yuliana Sari; Rohmatus Syafi’ah; Nurna Listya Purnamasari
EDUPROXIMA : Jurnal Ilmiah Pendidikan IPA Vol 5, No 2 (2023)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/.v5i2.4790

Abstract

Hampir 75% mahasiswa kesulitan dalam membedakan antara organ kerongkongan dan organ tenggorokan pada manusia. Mahasiswa terbalik pemahamanya dalam sistem pencernaan mereka menyebutkan organ tenggorokan dan pada sistem pernafasan mereka menyebut organ kerongkongan. Penelitian ini bertujuan untuk mendeskripsikan kelayakan bahan ajar dan  pemahaman konsep mahasiswa S1 PGSD Universitas Bhinneka PGRI pada materi sistem pencernaan setelah menggunakan bahan ajar konsep dasar IPA SD berbasis pendekatan saintifik berbantuan online crossword. Metode Research and Developmentt (R D) menurut William W. Lee dan Diana L. Owens (2004) digunakan dalam penelitian ini. Hasil penelitian menunjukkan bahan ajar yang dikembangkan layak dengan prosentase 91% meliputi hasil validasi materi, media dan bahasa buku ajar . Prosentase pemahaman konsep mahasiswa dengan menggunakan bahan ajar berbantuan online crossword sebesar 89% dengan klasifikasi Sangat Tinggi. Simpulan dalam penelitian ini dalah bahan ajar yang dikembangkan layak diterapkan dan hasilnya meningkatkan pemahaman konsep mahasiswa pada materi system pencernaan pada manusia dan hewan.
Development of Microlearning Based on Project Citizenship in Citizenship Learning to Improve Students' Civic Disposition Dwi Agustina Rahayu; Ajar Dirgantoro; Nurna Listya Purnamasari; A.A Putu Eka Putra
Proceeding International Conference on Digital Education and Social Science Vol. 2 No. 1 (2024): Proceeding International Conference on Digital Education and Social Science 202
Publisher : Asosiasi Pengelola Publikasi Ilmiah (APPI) PT PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55506/icdess.v2i1.43

Abstract

This research aims to develop a Project Citizenship-based Microlearning learning model in Civic Education courses to improve students' civic disposition in higher education. By using the Research and Development (R&D) method based on the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), this research produces innovative learning media that is effective, flexible, and relevant to meet the needs of digital era students. The results showed that the majority of students (78%) felt that civic learning was too theoretical, and 82% wanted a more practical approach. Therefore, a microlearning module was designed with interactive content in the form of short videos, infographics, quizzes, and applicable citizenship projects. The product was validated by material and media experts with validity levels of 89% and 87% respectively. The implementation of this model involved 70 students and was carried out for six month. The evaluation results showed a significant increase in the aspects of civic disposition: civic knowledge (20%), civic skills (21%), civic responsibility (23%), and civic participation (26%). Microlearning-based learning provides time flexibility, while integration with project citizenship motivates students to contribute directly to social activities. In conclusion, the development of microlearning based on project citizenship is effective in improving students' civic disposition, with advantages in the form of concise, practical material delivery, and being able to build active involvement. This finding makes an important contribution to the innovation of Civic Education learning in the digital era.
Pengembangan Media Interaktif berbasis Mobile pada Mata Pelajaran Pendidikan Pancasila di SMKS Veteran 1 Tulungagung Mokhammad Nur Kafi; Nurna Listya Purnamasari
Jurnal Simki Postgraduate Vol 3 No 3 (2024): Volume 3 Nomor 3 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i3.827

Abstract

This study aims to evaluate the feasibility of developing mobile-based interactive media in Pancasila Education subjects. The procedure used is research and development with the ADDIE method. The product produced in this study is a mobile-based learning media that includes Bhinneka Tunggal Ika material with local wisdom. The feasibility test obtained a score of 94% from media experts and 95% from material experts, while the evaluation stage involved small group trials with a score of 86% and large group trials with a score of 93%. Based on these results, it can be concluded that the developed mobile-based interactive learning media is very feasible to use in the learning process, showing great potential in increasing the effectiveness of education and the relevance of the application of mobile technology in the educational environment.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ARTICULATE STORYLINE PADA MATA PELAJARAN SIMULASI DAN KOMUNIKASI DIGITAL SISWA KELAS X TAB 4 DI SMK NEGERI 2 TULUNGAGUNG Nurna Listya Purnamasari; Susi Gustika Fardani
JoEICT (Jurnal of Education And ICT) Vol 5, No 2 (2021)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v5i2.2207

Abstract

SMK Negeri 2 Tulungagung is one of the vocational high schools located in Sumbergempol District, Tulungagung Regency. Some teachers have used LCD projectors for teaching and learning activities in class, but there are still many students who do not pay close attention to the material. So we need interactive and interesting learning media on Simulation and Digital Communication materials using the Articulate Storyline application. to increase student enthusiasm for learning.This research is a type of research and development or Research and Development (RD). Development is a method for producing certain products or improving existing products and testing the effectiveness of these products. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluations) because the ADDIE model has general characteristics that are suitable for use in development research. Data collection techniques using observation and interviews. The instruments used are expert validation sheets and product trial questionnaires. While the data analysis technique used is quantitative descriptive analysis.The results of the analysis of the media expert test resulted in a percentage of 84% or included in the very feasible criteria, while the results of the material science test resulted in a percentage of 82.5% which was included in the very feasible criteria. The results of the field test yielded a percentage of 85.4% which was included in the very feasible category.
DEVELOPMENT OF TEACHING MATERIALS BASED ON E-MODULE CLASS X INFORMATICS SUBJECTS Ike Oktavia; Nurna Listya Purnamasari; Isnaini Meilina Wulandari
JoEICT (Jurnal of Education And ICT) Vol 7, No 1 (2023)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v7i1.4684

Abstract

The era of globalization and technological developments proves that the world has entered the industrial era of 4.0. The existence of this human activity is easier to get information. Not only information, but in the world of education it also makes it easier for teachers and students to carry out teaching and learning activities. State Vocational High School (SMK) 1 Tulungagung still uses teaching materials that are PDF text. With the lack of variety of teaching materials, students feel quickly bored and bored in the learning process. Less attractive teaching materials make students lazy to learn. In addition, it also affects the value of Student Completeness Criteria (KKM). So the development of e-module-based teaching materials can provide student enthusiasm and motivation in the learning process. This research aims to arouse students' enthusiasm for learning by using e-module-based teaching materials that are interactive and facilitate students in learning. This research method is Lee and Owens (2004). This research uses RD (Research and Development) development research, this research produces a product, and tests the effectiveness of the resulting product. In this study, researchers used the Lee and Owens (2004) development model consisting of five stages, namely Assessment, Design, Development, Implementation, and Evaluation. The eligibility results of media experts get a percentage of 100%, material experts get a percentage of 100%, small group trials get a percentage of 97.6%, and large group trials get a percentage of 92.6%. Based on the average results of the four percentage data, the percentage of products is 97.3% and is included in the "Very Decent" category based on the rating scale table. So this study concludes that the development of e-module-based teaching materials in informatics subjects is very suitable for grade X students of SMK Negeri 1 Tulungagung. 
PROFIL MAHASISWA PENERIMA KIP TAHUN 2021 PROGRAM STUDI PPKNUNIVERSITAS BHINNEKA PGRI TULUNGAGUNG Bagas Rizky Hermawan; Nurna Listya Purnamasari; Andreas Andrie Djatmiko
JIP: Jurnal Ilmu Pendidikan Vol. 3 No. 3 (2025)
Publisher : CV. Adiba Aisha Amira

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to analyze the profile of students receiving the Smart Indonesia Card (KIP) in the Civic Education (PPKn) Study Program at Bhinneka PGRI University Tulungagung. The focus of the research includes the students' socio-economic backgrounds, academic achievements, and strategies to maintain their Grade Point Average (GPA). KIP is a government scholarship program designed to support academically talented students from underprivileged families to access quality higher education. This research employed a qualitative descriptive approach using data collection techniques including observation, in-depth interviews, and documentation. The findings revealed that most KIP recipients came from lower-middle-class families, made considerable efforts to sustain academic performance, and implemented strategies such as time management, intrinsic motivation, and social support. Moreover, they faced challenges such as academic pressure and a lack of engagement in non-academic activities. The study concludes that student success under the KIP program is not solely determined by financial support but also by psychological readiness, a conducive learning environment, and personal strategies applied consistently.
Analisis Kesulitan Membaca Permulaan pada Siswa Kelas I Berbasis Metode EGRA (Early Grade Reading Assessment) di SDN Talun 05 Kecamatan Talun Kabupaten Blitar Nourma Oktaviarini; Nugrananda Janattaka; Nurna Listya Purnamasari
Indo-MathEdu Intellectuals Journal Vol. 7 No. 3 (2026): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v7i3.5666

Abstract

This study aims to analyze and describe the form of initial reading difficulties in first grade students using the Early Grade Reading Assessment (EGRA) method at SDN Talun 05, Talun District, Blitar Regency. The study uses a quantitative descriptive approach with data collection techniques through the EGRA test which covers five aspects, namely recognizing letters, reading meaningful words, reading nonsense words, reading aloud fluency and reading comprehension, and listening and comprehension. The EGRA method is used to early detect the abilities and difficulties of students' initial reading in the lower grades of elementary school. The results showed that the aspect with the highest level of difficulty was reading nonsense words with an average percentage score of 47%, followed by aspects of reading aloud fluency and reading comprehension at 50%, and aspects of listening and comprehension at 52%. Furthermore, the aspect of reading meaningful words obtained an average percentage score of 63%, while the aspect of recognizing letters became the aspect with the highest percentage at 79%. These findings indicate that students still experience difficulties in reading fluency, reading comprehension, and word pattern recognition, so the EGRA method is effectively used as an early diagnostic tool to help teachers identify students' early reading difficulties more systematically.
DEVELOPMENT OF A LECTORA-BASED ELECTRONIC MODULE FOR DIGITAL SIMULATION SUBJECT IN GRADE X AT SMKN 2 TULUNGAGUNG: A R2D2 MODEL APPROACH Oktavia Riski Ayu Fatimah; Nurna Listya Purnamasari
JoEICT (Jurnal of Education And ICT) Vol 9, No 2 (2025)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v9i2.1647

Abstract

The limited availability of digital learning media in vocational secondary schools represents a critical challenge that hampers students' self-directed learning and engagement. This study addresses this gap by developing a Lectora Inspire-based electronic module (e-module) for the Digital Simulation subject in Grade X at SMKN 2 Tulungagung, Indonesia. The development employed the Reflective, Recursive Design and Development (R2D2) model, which encompasses three interconnected phases: Define Focus, Design and Development Focus, and Dissemination Focus. Product validation was conducted through expert review panels comprising a media expert and a subject-matter expert, followed by user trials with student groups. Quantitative data were collected using Likert-scale questionnaires and analyzed using feasibility percentage formulas. Validation results demonstrated that the e-module achieved a media expert feasibility score of 82.8%, a subject-matter expert feasibility score of 92.5%, a small-group trial score of 80.5%, and a large-group trial score of 85.0%. The overall average feasibility index reached 84.75%, classified as "Very Feasible" according to established criteria. These findings confirm that the developed e-module is suitable for deployment as an instructional medium in the Digital Simulation subject, offering a replicable model for technology-enhanced learning material development in vocational education contexts
DEVELOPMENT OF AN INTERACTIVE E-MODULE BASED ON CONSTRUCT 2 FOR EDMODO LEARNING MATERIAL IN VOCATIONAL HIGH SCHOOL: A DESIGN AND VALIDATION STUDY Deny Ardiansah; Nurna Listya Purnamasari
JoEICT (Jurnal of Education And ICT) Vol 10, No 1 (2026)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v10i1.1653

Abstract

The proliferation of mobile devices in educational settings has created significant opportunities for the development of interactive digital learning materials. However, the availability of engaging, context-appropriate electronic modules (e-modules) for vocational secondary school students in Indonesia remains limited, particularly for Digital Simulation and Communication subjects. This study aimed to develop and validate an interactive e-module based on Construct 2 software for Edmodo learning material targeting tenth-grade students at SMKN 2 Tulungagung, Indonesia. The Research and Development (RD) approach was adopted, guided by the ADDIE instructional design model (Analysis, Design, Development, Implementation, and Evaluation). The developed e-module was deployed as an Android-compatible application incorporating multimedia elements such as text, illustrations, animations, and interactive navigation. Validity was assessed through expert validation by a media specialist and a subject matter expert, followed by small-group (n = 5) and large-group (n = 20) student trials using structured questionnaires. Results demonstrated high feasibility scores: media expert validation yielded 83%, subject matter expert validation 93.8%, small-group trial 83%, and large-group trial 82.25%, producing an overall average of 85.5%, classified as "Very Eligible" according to the established feasibility rubric. These findings indicate that the Construct 2-based e-module constitutes a technically sound and pedagogically appropriate learning resource for vocational students. The study contributes a replicable development framework for creating mobile-first instructional media in resource-constrained educational contexts. Future research should examine the direct effects of the e-module on student learning outcomes, engagement, and self-regulated learning behavior through quasi-experimental designs