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Journal : Mimbar PGSD Undiksha

Model Pembelajaran Aktif Berbantuan Media Fun Thinkers Terhadap Hasil Belajar Siswa Sekolah Dasar Putri, Ni Putu Ikka; I Gusti Ayu Tri Agustiana; Alexander Hamonangan Simamora
MIMBAR PGSD Undiksha Vol. 10 No. 3 (2022): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v10i3.52287

Abstract

Pendekatan belajar modern menyebutkan bahwa siswa sebagai subjek belajar dan guru sebagai fasilitator yang nantinya akan memberikan kemudahan pada siswa dalam melaksanakan aktivitas kegiatan belajar. Guru yang kurang memperhatikan model ataupun media pembelajaran yang digunakan sehingga berdampak pada hasil belajar siswa rendah. Penelitian ini bertujuan untuk menganalisis model pembelajaran aktif berbantuan media Fun Thinkers Terhadap hasil belajar siswa kelas I sekolah dasar. Jenis penelitian ini yaitu eksperimen semu (quasi eksperimen) dengan rancangan non-equivalent post-test only control group design. Populasi berjumlah 91 siswa. Penelitian menggunakan teknik pengambilan random sampling. Sampel penelitian ini berjumlah 37 siswa.  Metode mengumpulkan data yaitu tes. Instrument yang digunakan yaitu lembar tes uraian. Teknik yang digunakan untuk menganalisis data yaitu statistik deskriptif dan statistik inferensial. Hasil penelitian yaitu terdapat pengaruh yang signifikan model Pembelajaran Aktif Berbantuan Media Fun Thinkers terhadap hasil belajar siswa kelas I SD. Disimpulkan model Pembelajaran Aktif Berbantuan Media Fun Thinkers dapat meningkatkan hasil belajar siswa
Ethnomatematics Based Learning Video Media on Mathematical Content Juliantini, Ni Komang Indah; Alexander Hamonangan Simamora; I Gde Wawan Sudatha
MIMBAR PGSD Undiksha Vol. 11 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v11i2.62109

Abstract

The lack of innovative learning media during learning and the lack of instilling concepts in mathematics causes learning to be less meaningful. This development research aims to determine the design, feasibility, and effectiveness of Ethnomatematics-based Mathematics Learning Videos on speed material for fifth-grade elementary school students. This research belongs to the type of development research that was developed using the ADDIE model. The subjects of this research trial were learning content (material) experts, instructional design experts, instructional media experts, and 24 fifth-grade elementary school students. Data collection in the study was carried out using the questionnaire method and the test method. Data analysis techniques using qualitative data analysis techniques, quantitative descriptive data analysis, and inferential statistics (t-test). The results showed that the assessment of learning media experts obtained a percentage of 94.79% with very good qualifications, the results of the assessment of learning design experts obtained a percentage of 95.83% with very good qualifications, the results of the assessment of material experts obtained a percentage of 97.41% with qualifications very good, the results of student assessments through individual trials obtained a percentage of 97.22% with very good qualifications, the results of student assessments through small groups obtained a percentage of 98.29% with very good qualifications. It was concluded that the ethnomathematics-based instructional video media on the mathematics content of speed material for fifth-grade elementary school students could help students improve their understanding of learning concepts, especially in mathematics, to improve student learning outcomes.
The Effect of the Team Game Tournament Cooperative Learning Model on Civic Education Learning Outcomes I Putu Agistyawangsa; I Made Citra Wibawa; Alexander Hamonangan Simamora
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.91278

Abstract

The low student learning outcomes in Civics subjects indicate the need for innovation in the application of learning models that are more interactive and actively involve students. This study aims to examine the effect of using the Team Game Tournament Type Cooperative learning model on the learning outcomes of Civics of grade V students. The method used in this research is experimental research with a quasi-experimental design.  The research population used in this study were grade V students consisting of 6 classes in 6 schools. The sampling technique used in this study was Cluster Random Sampling so that each class had the same opportunity to become a research sample. Data collection was carried out using the test method, namely measuring the competence of Civics knowledge. The collected data were analyzed using descriptive statistical analysis and inferential statistical analysis. The results showed that Team Game Tournament (TGT) Cooperative Learning significantly improved learning outcomes and student engagement, as evidenced by the increase in pretest to posttest scores as well as increased student motivation and participation in class. In conclusion, this approach is able to improve student understanding through collaborative, competitive, and fun activities, thus creating a more interactive and effective learning environment. The implementation of TGT can be a significant alternative in improving the quality of learning and the achievement of student learning outcomes in Civics subjects.