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Board Game Prototype About the Historical Period of Japanese Colonialism in Indonesia for Middle School Students Jonathan Winfredo Wongso Soebakti; Bing Bedjo Tanudjaja; Daniel Kurniawan Salamoon
k@ta: A Biannual Publication on the Study of Languange and Literature Vol. 26 No. 00: SPECIAL EDITION, MARCH 2024
Publisher : The English Department, Faculty of Humanities & Creative Industries, Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9744/kata.26.00.31-44

Abstract

The teaching method used in history subjects usually needs a lot of memorizations, considered less interesting and less important compared to other subjects leading to difficulties to memorize the topic. The other reason the students think that history is not too important is because they are more interested in other countries' cultures. This prototype is made mainly for middle school students so that they are motivated and more interested to learn Indonesian history. This prototype uses qualitative research and uses 5W+1H data analysis. With the creation of the Koloni board game, we hope that the students can be more interested in learning and understanding Indonesian history.
Fostering Critical Thinking, Creativity, Communication, and Collaboration through Project-Based Learning in Vocational Education: A Systematic Literature Review Nova Kristiana; Ekohariadi Ekohariadi; Ratna Suhartini; Indro Moerdisuroso; Bing Bedjo Tanudjaja; Ahmad Sofiyuddin Bin Mohd Shuib
Buletin Ilmiah Sarjana Teknik Elektro Vol. 8 No. 4 (2026): August
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/biste.v8i4.16415

Abstract

This study examines how Project-Based Learning (PjBL) has been implemented to support the development of 4C competencies, critical thinking, creative thinking, communication, and collaboration, within vocational education contexts. Beyond identifying reported learning outcomes, this review contributes by synthesizing the instructional elements, implementation patterns, and supporting frameworks that characterize successful PjBL practices across recent studies. This study employed a PRISMA-based Systematic Literature Review of 19 Scopus-indexed articles published between 2021 and 2025. The review process consisted of article identification, screening, eligibility assessment, data extraction, and thematic synthesis based on predefined inclusion and exclusion criteria. The findings indicate that PjBL is consistently associated with the development of 4C competencies through the use of authentic projects, workplace-related learning tasks, and student-centered activities. Across the reviewed studies, several recurring elements were identified as important for effective implementation, including authentic problem-solving, collaboration and teamwork, student voice and choice, inquiry processes, reflection and feedback, public presentation of project outcomes, and technology-supported learning environments. The review also found that quantitative research designs were most frequently used to investigate 4C skill development. Furthermore, the framework proposed by Jang, Yusri, and Mustapha emerged as a useful reference for organizing PjBL implementation through structured project planning, execution, and evaluation stages. In conclusion, the reviewed literature suggests that PjBL represents a promising pedagogical approach for supporting 4C competency development in vocational education. The study provides a synthesized set of implementation elements and framework considerations that may inform future research and instructional design in vocational learning environments.