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Praktikum jarak jauh pada perkuliahan apresiasi menghias kain dengan video blog Ratih Swastika Permata; Wesnina Nawimar; Indro Moerdisuroso
JINoP (Jurnal Inovasi Pembelajaran) Vol. 7 No. 2 (2021): November 2021
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v7i2.17939

Abstract

Online learning in Fashion Design Vocational School finds challenges in its application, especially in the practical learning method. One of the strategies used in practicum is by using video blogs in the process of delivering a practical lesson. This study aimed to find student perceptions in learning that utilizes online video blogs, the process of transmitting meaning on distance learning, and advantages and disadvantages of video blogs. There were 5 participants and 1 source person. The methods of data collection were conducted by doing interview, participatory observation, and documentation studies. The method employed in this study was a qualitative case study method conducted in the Decorating Cloth Appreciation class in the 2020/2021 Academic Year. The results showed that: (1) There were positive perceptions in online practicums related to teaching and learning aspects and the delivery of material with vlogs, negative perceptions were found on aspects of internet network limitations and student learning facilities during online learning. (2) The process of transmitting meaning was supported by instructional communication between educators and students. (3) The advantages of video blog media were in the aspect of delivering easy-to-understand content, the flexible and repetitive nature of the media user online. The lack of video blog media lies in the uneven understanding of students, especially in practicum cases which often lead to different findings in practice. It can be concluded that the use of video vlogs can be an alternative learning resource in distance practicum learning.
MENGUBAH PARADIGMA SEJARAH SENI MELALUI GAMIFIKASI Ceria Pratiwi; Indro Moerdisuroso; Rizky Taufik Rakhman
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 9 No. 1 (2026): February 2026
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v9i1.5429

Abstract

Pembelajaran sejarah seni rupa di tingkat pendidikan menengah masih menghadapi tantangan rendahnya keterlibatan peserta didik. Hal ini disebabkan oleh pendekatan konvensional yang bersifat teoritis, minim interaksi, dan berorientasi pada hafalan. Metode semacam ini tidak lagi relevan dengan karakteristik generasi pembelajar masa kini yang cenderung lebih responsif terhadap pendekatan yang kontekstual, interaktif, dan menyenangkan. Akibatnya, motivasi belajar siswa cenderung rendah dan partisipasi aktif dalam proses pembelajaran menjadi terbatas. Dalam konteks perkembangan teknologi dan tantangan era digital, pendekatan gamifikasi menawarkan alternatif strategi pembelajaran yang inovatif. Gamifikasi mampu menciptakan pengalaman belajar yang lebih imersif, menarik, dan bermakna melalui integrasi elemen-elemen permainan seperti tantangan, poin, level, serta sistem penghargaan. Penelitian ini mengkaji potensi gamifikasi dalam pembelajaran sejarah seni rupa melalui telaah literatur tahun 2015–2025, dengan fokus pada faktor-faktor keberhasilan implementasinya. Hasil kajian menunjukkan bahwa gamifikasi dapat meningkatkan partisipasi, motivasi belajar, dan literasi visual siswa, serta memungkinkan integrasi nilai budaya secara kontekstual. Kebaruan penelitian ini terletak pada penempatan sejarah seni rupa sebagai ruang aplikatif gamifikasi yang transformatif dalam pendidikan seni
Fostering Critical Thinking, Creativity, Communication, and Collaboration through Project-Based Learning in Vocational Education: A Systematic Literature Review Nova Kristiana; Ekohariadi Ekohariadi; Ratna Suhartini; Indro Moerdisuroso; Bing Bedjo Tanudjaja; Ahmad Sofiyuddin Bin Mohd Shuib
Buletin Ilmiah Sarjana Teknik Elektro Vol. 8 No. 4 (2026): August
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/biste.v8i4.16415

Abstract

This study examines how Project-Based Learning (PjBL) has been implemented to support the development of 4C competencies, critical thinking, creative thinking, communication, and collaboration, within vocational education contexts. Beyond identifying reported learning outcomes, this review contributes by synthesizing the instructional elements, implementation patterns, and supporting frameworks that characterize successful PjBL practices across recent studies. This study employed a PRISMA-based Systematic Literature Review of 19 Scopus-indexed articles published between 2021 and 2025. The review process consisted of article identification, screening, eligibility assessment, data extraction, and thematic synthesis based on predefined inclusion and exclusion criteria. The findings indicate that PjBL is consistently associated with the development of 4C competencies through the use of authentic projects, workplace-related learning tasks, and student-centered activities. Across the reviewed studies, several recurring elements were identified as important for effective implementation, including authentic problem-solving, collaboration and teamwork, student voice and choice, inquiry processes, reflection and feedback, public presentation of project outcomes, and technology-supported learning environments. The review also found that quantitative research designs were most frequently used to investigate 4C skill development. Furthermore, the framework proposed by Jang, Yusri, and Mustapha emerged as a useful reference for organizing PjBL implementation through structured project planning, execution, and evaluation stages. In conclusion, the reviewed literature suggests that PjBL represents a promising pedagogical approach for supporting 4C competency development in vocational education. The study provides a synthesized set of implementation elements and framework considerations that may inform future research and instructional design in vocational learning environments.