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Analysis of The Influence of Effective Teaching Methodology, Knowledge of Curriculum Design and Class Mastery on The Effectiveness of Teaching and Learning Activities Hadi Prayitno; Ilmi Noor Rahmad; Cahya Amalia Chusna; Saryanto Saryanto; Vandan Wiliyanti
Journal on Education Vol 6 No 4 (2024): Journal on Education: Volume 6 Nomor 4 Mei-Agustus 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i4.6156

Abstract

This study aims to analyze the role of teaching methodology and performance in teacher training. The researcher used the document analysis method. This study involved 100 teachers. The results of the study concluded that the balance between academic standards and the diversity of students' intellectuality needs to be considered, this can create holistic and contextual learning. Teachers need to have comprehensive knowledge and skills in subject matter, teaching methodology, and readiness to adapt to student needs and learning contexts. Thus, education is not only about teaching materials but also about time management, creating student enthusiasm and motivation, and adjusting teaching methods. To ensure that all students can understand and master the material, teachers must prepare thoroughly and continuously.
PENGEMBANGAN E-MODUL LITERASI NUMERASI MATEMATIKA MI BERBASIS REALISTIC MATHEMATICS EDUCATION Cahya Amalia Chusna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36492

Abstract

This study aims to develop a numeracy literacy e-module for Madrasah Ibtidaiyah students based on the principles of Realistic Mathematics Education (RME). The development process employed the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The e-module was designed to address students’ difficulties in understanding mathematical concepts, particularly in contextual problem-solving, and to provide interactive digital learning media aligned with the cognitive characteristics of Phase B learners. Data were collected through expert validation sheets, student and teacher response questionnaires, and pre-test and post-test assessments. The validity results indicated that all aspects of the e-module met the “valid” criteria, with expert judgment scores ranging from 88.57% to 97.14%. Practicality analysis also showed positive responses, categorized as “good” and “very good.” The effectiveness test using N-Gain revealed moderate improvement in the experimental classes (0.40 and 0.39) and low improvement in the control classes (0.18 and 0.12). Independent sample t-tests further confirmed significant differences in numeracy achievement between experimental and control groups (Sig. = 0.000). These findings demonstrate that the RME-based e-module is valid, practical, and effective in improving numeracy literacy among MI students, making it a promising digital resource for mathematics learning.
Analisis Pemahaman Konseptual Bangun Ruang Siswa Kelas V di MI Safinatun Najah Dewi Tri Lestari; Cahya Amalia Chusna; Armiya Nur Lailatul Izzah
Journal of Innovative and Creativity Vol. 5 No. 3 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i3.4445

Abstract

This study aims to describe the level of conceptual understanding of fifth-grade students at MI Safinatun Najah regarding solid geometry, identify conceptual errors that arise, and analyze factors influencing their understanding. The method used is a qualitative approach with a descriptive design. The subject involved 12 students selected based on high, medium, and low understanding categories, along with the fifth-grade mathematics teacher. Data were collected through semi-structured interviews, observations, and document studies. Analysis was conducted through data reduction, data presentation, and conclusion drawing accompanied by verification. The results showed significant variation in students’ conceptual understanding. Some students could explain the elements of solid geometry and relate them to contextual problems, while others were still trapped in rote memorization of formulas. The findings also revealed that procedural skills were more dominant than conceptual understanding, and concrete as well as visual media played an important role in strengthening comprehension. This study indicates that students’ understanding is not uniform but influenced by both internal and external factors. Therefore, learning strategies based on manipulative and contextual media are necessary to improve the quality of their understanding.
Model Gamifikasi dalam Pembelajaran di Madrasah Ibtidaiyah: Strategi Meningkatkan Motivasi Belajar dan Integrasi Nilai Islam Ahmad Syaifulloh; Dyah Ayu Fitriana; Cahya Amalia Chusna
JGK (Jurnal Guru Kita) Vol. 10 No. 1: Desember 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v10i1.69268

Abstract

Penelitian ini bertujuan menganalisis efektivitas gamifikasi dalam meningkatkan motivasi dan hasil belajar siswa, mengidentifikasi persepsi serta kesiapan guru, serta merumuskan model gamifikasi yang adaptif dan kontekstual sesuai dengan budaya, nilai Islam, dan kebutuhan pendidikan dasar di Madrasah Ibtidaiyah Plus Khozinatul Ulum Blora. Penelitian menggunakan pendekatan kualitatif untuk memperoleh pemahaman mendalam mengenai penerapan gamifikasi dalam pembelajaran madrasah. Subjek penelitian meliputi guru, siswa, dan kepala madrasah, dengan sumber data primer berupa hasil observasi dan wawancara, serta data sekunder dari dokumen pembelajaran dan literatur terkait. Teknik pengumpulan data dilakukan melalui observasi partisipatif, wawancara mendalam, dan dokumentasi. Analisis data dilakukan secara induktif menggunakan model Miles, Huberman, dan Saldaña yang mencakup reduksi data, penyajian data, serta penarikan kesimpulan, disertai triangulasi sumber dan metode. Hasil penelitian menunjukkan bahwa gamifikasi efektif meningkatkan motivasi dan hasil belajar siswa, mendorong keterlibatan aktif, serta menanamkan nilai-nilai Islam seperti kejujuran, kerja sama, dan tanggung jawab. Guru memiliki persepsi positif terhadap gamifikasi, namun implementasinya masih memerlukan dukungan pelatihan, fasilitas, dan kebijakan madrasah. Kesimpulannya, gamifikasi berpotensi menjadi strategi pembelajaran dan pendidikan karakter Islami yang berkelanjutan.