Syahrial Syahrial
State University of Medan

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pengembangan media pembelajaran berbasis augmented reality (AR) pada pembelajaran IPAS topik Panca Indra kelas IV Asyfa U’qalby; Fahrur Rozi; Nurhairani Nurhairani; Dody Feliks Pandimun Ambarita; Syahrial Syahrial
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 1 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/

Abstract

This study aims to determine the validity, practicality, and effectiveness of Augmented Reality (AR)-based learning media in teaching the “Five Senses” topic in the Natural Sciences curriculum for fourth-grade students at SDN 107400 Bandar Khalipah. This study was designed as a research and development (R&D) project using the ADDIE model, which consists of five stages: analyze, design, development, implementation, and evaluation. The data collection techniques used included questionnaires, tests, documentation, and interviews. The subjects of this study were the fourth-grade students at SDN 107400 Bandar Khalipah, totaling 20 students. The research results showed that 82% of the questionnaire validation results fell into the “highly acceptable” category, 84.61% of the material validation test results fell into the “highly acceptable” category, 85% of the test validation results fell into the “highly acceptable” category, 93% of the media validation results fell into the “highly acceptable” category, and the practicality test yielded a score of 90%, falling into the “highly acceptable” category. The effectiveness of the instructional media was determined based on pre-test and post-test scores using the N-Gain percentage formula, yielding a result of 70.13%, which falls into the “moderately effective” category. Based on these data, it can be concluded that this research and development effort has produced a viable, practical, and effective product for use in the learning process.
PENGARUH KESULITAN PENGUASAAN PERKALIAN DASAR TERHADAP KEMAMPUAN NUMERASI SISWA KELAS IV SDN 104204 SAMBI REJO TIMUR Hafizah Putri Radinda Br Ginting; Apiek Gandamana; Winara Winara; Syahrial Syahrial; Nur Hudayah
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 2 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

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Abstract

Basic multiplication mastery is a fundamental mathematical skill that supports students’ numeracy abilities. However, many elementary school students still experience difficulties in mastering basic multiplication, which may affect their ability to solve numeracy-related problems. This study aimed to determine the effect of difficulties in mastering basic multiplication on the numeracy skills of fourth-grade students at SDN 104204 Sambi Rejo Timur. The study employed a quantitative approach with an ex post facto correlational design. The population and sample consisted of 43 fourth-grade students. Data were collected through multiplication mastery tests, numeracy tests, and documentation. The data were analyzed using normality tests, linearity tests, Pearson Product Moment correlation, t-tests, and coefficient of determination analysis. The results showed a significant effect between basic multiplication mastery and students’ numeracy skills. Students with better mastery of basic multiplication tended to demonstrate higher numeracy abilities. These findings indicate that basic multiplication mastery plays an important role in supporting the development of numeracy skills among elementary school students. Therefore, strengthening students’ mastery of basic multiplication is essential for improving numeracy achievement.
PENGARUH LKPD BERBASIS PERMAINAN CONGKLAK  TERHADAP HASIL BELAJAR PERKALIAN BILANGAN PADA SISWA KELAS III SDN 105290 DESA KOLAM Rika Pratiwi Pasaribu; Syahrial Syahrial; Elvi Mailani; Fahrur Rozi; Putra Afriadi
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 2 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

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Abstract

This study aimed to determine the effect of Congklak game-based Student Worksheets (LKPD) on the multiplication learning outcomes of third-grade students at SD Negeri 105290 Desa Kolam in the 2025/2026 academic year. This research employed a quantitative approach using a quasi-experimental method with a Non-Equivalent Control Group Design. The population consisted of 36 students, with Class III-A as the experimental class and Class III-B as the control class, selected using the purposive sampling technique. Data were collected through tests, observations, and interviews. The research instrument consisted of 25 multiple-choice items that were tested for validity, reliability, item difficulty, and discrimination index, resulting in 20 valid items used in the study. Data were analyzed using IBM SPSS Statistics Version 25 through the normality test, homogeneity test, and Independent Samples t-Test. The results showed that the mean pretest score of the control class was 53.06, while the experimental class obtained a mean score of 54.72. The mean posttest score of the control class was 81.39, whereas the experimental class achieved a mean score of 90.83. The hypothesis testing revealed a significance value (Sig. 2-tailed) of 0.002 < 0.05, indicating that H₀ was rejected and Hₐ was accepted. Therefore, it can be concluded that the use of Congklak game-based Student Worksheets (LKPD) has a positive and significant effect on the multiplication learning outcomes of third-grade students at SD Negeri 105290 Desa Kolam.