Putra Afriadi
State University of Medan

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Pengaruh Model Problem Based Learning Berbantuan Media Audiovisual Terhadap Hasil Belajar Ipas Siswa Kelas V Yohana Oktaferin Situmorang; Robenhart Tamba; Nurmayani Nurmayani; Halimatussakdiah Halimatussakdiah; Putra Afriadi; Lala Jelita Ananda
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 1 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

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This study is motivated by the low IPAS (Science and Social Science) learning outcomes of fifth-grade students at UPT SDN 064973 Medan Tembung, particularly in the water cycle topic, where only 11 out of 29 students (37.93%) met the minimum learning achievement criteria (KKTP ≥ 75) with an average score of 58.79. The purpose of this study was to determine the effect of implementing the Problem Based Learning (PBL) model assisted by audiovisual media on students' IPAS learning outcomes. This study employed a quantitative pre-experimental one-group pretest-posttest design, involving all 29 fifth-grade students as the total sample. The instrument consisted of 20 multiple-choice items that had been tested for validity and reliability. The results showed that the average cognitive score increased from 47.93 on the pretest to 76.38 on the posttest, an improvement of 28.45 points. The paired sample t-test yielded a significance value of 0.000 (< 0.05), leading to the acceptance of the alternative hypothesis (Ha). In conclusion, the implementation of the PBL model assisted by audiovisual media significantly improved students' IPAS learning outcomes on the water cycle topic.
Pengaruh Model Pembelajaran Discovery Learning terhadap Kreativitas Siswa Dalam Pembelajaran Seni Tari di Kelas V SD Deya Yuna Rusydiana Abrara; Sri Mustika Aulia; Putra Afriadi; Yusra Nasution; Masta Marselina Sembiring
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 2 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

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Penelitian ini dilatarbelakangi oleh rendahnya kreativitas siswa dalam pembelajaran seni tari di Sekolah Dasar, yang cenderung masih didominasi oleh metode konvensional berbasis imitasi gerakan guru sehingga membatasi ruang eksplorasi mandiri. Fenomena ini menyebabkan siswa menjadi pasif dan kurang inovatif dalam menyusun variasi gerak maupun konfigurasi pola lantai. Penelitian ini bertujuan untuk menganalisis pengaruh penerapan model pembelajaran Discovery Learning terhadap kreativitas siswa kelas V SD Nurul Islam Indonesia, khususnya pada materi Tari Melayu Zapin. Metode penelitian yang digunakan adalah pendekatan kuantitatif dengan desain pra-eksperimen (One-Group Pretest-Posttest Design). Subjek penelitian terdiri dari 23 siswa kelas V-A yang ditentukan melalui teknik sampling jenuh. Instrumen penelitian yang digunakan adalah rubrik penilaian kreativitas unjuk kerja tari yang telah divalidasi. Teknik analisis data meliputi uji normalitas, uji homogenitas, serta uji hipotesis menggunakan Paired Sample T-Test dan uji efektivitas N-Gain Score. Hasil penelitian menunjukkan adanya peningkatan signifikan pada rerata skor kreativitas siswa dari 13,09 pada saat pre-test menjadi 19,17 pada saat post-test. Secara statistik, diperoleh nilai thitung sebesar 15,724 yang lebih besar dari ttabel sebesar 2,074 pada taraf signifikansi 0,05, sehingga hipotesis nol ditolak. Uji efektivitas N-Gain sebesar 59,33% menunjukkan bahwa model ini berada pada kategori cukup efektif dalam meningkatkan kreativitas. Temuan ini membuktikan bahwa model Discovery Learning mampu menstimulasi daya cipta siswa dalam menghasilkan variasi gerak dan pola lantai yang dinamis, serta secara nyata meningkatkan kategori kreativitas siswa dari cukup menjadi baik dan sangat baik.
PENGARUH LKPD BERBASIS PERMAINAN CONGKLAK  TERHADAP HASIL BELAJAR PERKALIAN BILANGAN PADA SISWA KELAS III SDN 105290 DESA KOLAM Rika Pratiwi Pasaribu; Syahrial Syahrial; Elvi Mailani; Fahrur Rozi; Putra Afriadi
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 2 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

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This study aimed to determine the effect of Congklak game-based Student Worksheets (LKPD) on the multiplication learning outcomes of third-grade students at SD Negeri 105290 Desa Kolam in the 2025/2026 academic year. This research employed a quantitative approach using a quasi-experimental method with a Non-Equivalent Control Group Design. The population consisted of 36 students, with Class III-A as the experimental class and Class III-B as the control class, selected using the purposive sampling technique. Data were collected through tests, observations, and interviews. The research instrument consisted of 25 multiple-choice items that were tested for validity, reliability, item difficulty, and discrimination index, resulting in 20 valid items used in the study. Data were analyzed using IBM SPSS Statistics Version 25 through the normality test, homogeneity test, and Independent Samples t-Test. The results showed that the mean pretest score of the control class was 53.06, while the experimental class obtained a mean score of 54.72. The mean posttest score of the control class was 81.39, whereas the experimental class achieved a mean score of 90.83. The hypothesis testing revealed a significance value (Sig. 2-tailed) of 0.002 < 0.05, indicating that H₀ was rejected and Hₐ was accepted. Therefore, it can be concluded that the use of Congklak game-based Student Worksheets (LKPD) has a positive and significant effect on the multiplication learning outcomes of third-grade students at SD Negeri 105290 Desa Kolam.
PENGARUH MODEL TGT  BERBANTUAN  MEDIA WORDWALL  PADA MATERI KLASIFIKASI ALAT MUSIK TERHADAP HASIL BELAJAR SISWA KELAS 4 SD 060879 MEDAN Nur Aisyah Perangin-angin; Try Wahyu Purnomo; Winara Winara; Husna Parluhutan Tambunan; Putra Afriadi
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 2 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

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Abstract

This study aims to find out the effect of the Teams Games Tournament (TGT) model assisted by Wordwall media on the learning outcomes of fourth-grade students at SD Negeri 060879 Medan. The study uses a quantitative approach with a quasi-experimental design and a nonequivalent control group design. The research subjects consist of fourth-grade students divided into an experimental group and a control group. Data collection techniques used tests in the form of pretests and posttests. The results of the study show that the average posttest score of the experimental group was 83.93, higher than the control group, which was 77.69. The hypothesis test results obtained a significance value (Sig 2-tailed) of 0.043 < 0.05, so H0 was rejected and Ha was accepted. Thus, it can be concluded that the Teams Games Tournament (TGT) learning model assisted by Wordwall media has a significant effect on the learning outcomes of fourth-grade students on the topic of musical instrument classification at SD Negeri 060879 Medan.