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Design of Exemplary Storybook 5 Apostles Ulul Azmi by Cikal Aksara for Children Aged 10-12 Years Old Banon Gilang; Alessandra, Alessandra; Citra Kemala Putri
Jurnal Sosial, Politik dan Budaya (SOSPOLBUD) Vol. 3 No. 2 (2024): July 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/sospolbud.v3i2.10947

Abstract

Five Apostles are stand out among 25 Prophets of Islam for their extraordinary forbearance and perseverance in carrying out their responsibilities, and they are recognized with the honorific title of Ulul Azmi. Among these holy people are Noah, Moses, Abraham, Isa, and Muhammad. Children are usually introduced to these Prophets and Apostles through storytelling, storybooks are a popular medium for this purpose. Using a qualitative approach, this project highlights the significance of preserving a pleasing harmony between text, pictures, and colors. The goal of the design project is to produce an appropriate children's storybook called "Cerita Teladan 5 Rasul Ulul Azmi," while adhering to recognized criteria for an engaging illustration storybook. The project takes influence from Cikal Aksara's previous storybook.
INTEGRATING AI IN EDUCATIONAL GAME DESIGN: A ROBLOX-BASED APPROACH TO PRESERVING SUNDANESE TRADITIONS FOR YOUNG LEARNERS Karlina, Nichi Hana; Indarta Priyana; Diwan Setiawan; Citra Kemala Putri; Shinta Hartini Putri; Hengky
Desain Komunikasi Visual, Manajemen Desain dan Periklanan (Demandia) Vol 10 No 2 (2025): demandia - Jurnal Desain Komunikasi Visual, Manajemen Desain dan Periklanan
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/demandia.v10i2.9556

Abstract

This study aims to design a conceptual framework for an educational game based on the Roblox platform that integrates Artificial Intelligence (AI) technology to support the preservation of Sundanese culture among children aged 6–10 years. In today's digital era, children are more attracted to interactive media and have limited exposure to local cultural values. Therefore, adaptive learning and Natural Language Processing (NLP) approaches are utilized to create a personalized and communicative learning experience. This research employs a descriptive qualitative approach, with data collected through literature review, observation of Roblox content, and analysis of Sundanese cultural elements. The findings indicate that integrating AI into culturally-based educational games holds significant potential to enhance children's engagement in learning local culture in a contextual and enjoyable manner.