Yani Fitriyani
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Pengembangan Media Board Game Berbasis Local Wisdom Dalam Penanaman Karakteristik Berkebinekaan Global Myrna Apriany Lestari; Yani Fitriyani; Eli Hermawati; Rini Ramdhania; Mukti Oktaviani, Ndaru
Jurnal Pelita PAUD Vol 8 No 2 (2024): Jurnal Pelita PAUD
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v8i2.3810

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbentuk Board Game agar menarik perhatian siswa dan memudahkan siswa dalam memahami local wisdom sebagai bagian dari upaya penanaman karakteristik berkebinekaan global sebagai salah satu karakteristik pelajar pancasila. Subjek pada penelitian ini adalah siswa SD kelas III di SDIT Darul Amanah, metode yang digunakan untuk melakukan penelitian ini adalah Research and Development (R&D) model Borg & Gall yang disederhanakan menjadi tiga langkah-langkah penelitian pengembangan, yang terdiri dari studi pendahuluan, pengembangan, serta pengujian dan diseminasi. Teknik pengumpulan datanya adalah observasi, wawancara, penilaian produk oleh ahli, dan penyebaran angket efektivitas media board game tersebut. Hasil penelitian menunjukan media board game berbasis local wisdom dalam menanamkan karakter berkebhineakaan global dikatakan layak berdasarkan hasil validasi produk oleh validator ahli materi dan validator ahli media setiap komponen mencapai kevalidan yang tinggi yang dibuktikan dengan nilai rerata skor Aiken’s V 0,813. Luaran penelitian ini adalah sebuah produk media pembelajaran berbentuk Board Game yang akan disosialisasikan ke guru-guru di sekolah.
Efektivitas Bahan Ajar Berbasis Kearifan Lokal Cerita Rakyat Joko Poleng pada Kemampuan Membaca Siswa Sekolah Dasar Kusumah, Rita; Yani Fitriyani
Jurnal Pelita PAUD Vol 8 No 2 (2024): Jurnal Pelita PAUD
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v8i2.3924

Abstract

The understanding of students today about the existence of folklore in their own area often does not understand much, even though it is in the learning content, the presentation that is less interesting and monotonous makes students not interested and feel bored with the learning being carried ouIn this study, researchers tried to measure the effectiveness of using teaching materials based on local wisdom of the Joko Poleng folklore. The design used in this study is one group pretest posttest. So the researcher only used one group of 27 students as the research sample.This study obtained the results that students' learning when using teaching materials that were already in the theme book got an average value of 62.96 while student learning outcomes after using Joko Poleng's folklore teaching materials were 88.89. Therefore there is an increase of 25.93 from the results before and after students use teaching materials. In this case, the Joko Poleng Folklore Teaching Material is effective for use in elementary school students.This is shown from the results before and after students use teaching materials. It is also shown from the results of the analysis. It is shown from the results of data analysis that the significance value of the paired samples test for two data, namely pretest and posttest, is 0.000, because the significance value is smaller than the value of (0.05), then the hypothesis is accepted.
Pengembangan Media Board Game Berbasis Local Wisdom Dalam Penanaman Karakteristik Berkebinekaan Global Myrna Apriany Lestari; Yani Fitriyani; Eli Hermawati; Rini Ramdhania; Mukti Oktaviani, Ndaru
Jurnal Pelita PAUD Vol 8 No 2 (2024): Jurnal Pelita PAUD
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v8i2.3810

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbentuk Board Game agar menarik perhatian siswa dan memudahkan siswa dalam memahami local wisdom sebagai bagian dari upaya penanaman karakteristik berkebinekaan global sebagai salah satu karakteristik pelajar pancasila. Subjek pada penelitian ini adalah siswa SD kelas III di SDIT Darul Amanah, metode yang digunakan untuk melakukan penelitian ini adalah Research and Development (R&D) model Borg & Gall yang disederhanakan menjadi tiga langkah-langkah penelitian pengembangan, yang terdiri dari studi pendahuluan, pengembangan, serta pengujian dan diseminasi. Teknik pengumpulan datanya adalah observasi, wawancara, penilaian produk oleh ahli, dan penyebaran angket efektivitas media board game tersebut. Hasil penelitian menunjukan media board game berbasis local wisdom dalam menanamkan karakter berkebhineakaan global dikatakan layak berdasarkan hasil validasi produk oleh validator ahli materi dan validator ahli media setiap komponen mencapai kevalidan yang tinggi yang dibuktikan dengan nilai rerata skor Aiken’s V 0,813. Luaran penelitian ini adalah sebuah produk media pembelajaran berbentuk Board Game yang akan disosialisasikan ke guru-guru di sekolah.
Efektivitas Bahan Ajar Berbasis Kearifan Lokal Cerita Rakyat Joko Poleng pada Kemampuan Membaca Siswa Sekolah Dasar Kusumah, Rita; Yani Fitriyani
Jurnal Pelita PAUD Vol 8 No 2 (2024): Jurnal Pelita PAUD
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v8i2.3924

Abstract

The understanding of students today about the existence of folklore in their own area often does not understand much, even though it is in the learning content, the presentation that is less interesting and monotonous makes students not interested and feel bored with the learning being carried ouIn this study, researchers tried to measure the effectiveness of using teaching materials based on local wisdom of the Joko Poleng folklore. The design used in this study is one group pretest posttest. So the researcher only used one group of 27 students as the research sample.This study obtained the results that students' learning when using teaching materials that were already in the theme book got an average value of 62.96 while student learning outcomes after using Joko Poleng's folklore teaching materials were 88.89. Therefore there is an increase of 25.93 from the results before and after students use teaching materials. In this case, the Joko Poleng Folklore Teaching Material is effective for use in elementary school students.This is shown from the results before and after students use teaching materials. It is also shown from the results of the analysis. It is shown from the results of data analysis that the significance value of the paired samples test for two data, namely pretest and posttest, is 0.000, because the significance value is smaller than the value of (0.05), then the hypothesis is accepted.
PENGARUH MODEL TTW BERBANTU MEDIA EXPLOSION MAGIC BOX TERHADAP KEMAMPUAN BERPIKIR KREATIF Gina Faojina; Agus Saeful Anwar; Yani Fitriyani; Oman Hadiana
Jurnal Lensa Pendas Vol 9 No 2 (2024): September
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v9i2.3807

Abstract

The aim of this research is to find out how the Think Talk Write (TTW) learning model combined with explosion magic box media influences the creative thinking abilities of class IV Science and Technology students at SD Negeri 1 Cigadung. This research uses Nonequivalent Control Group Design combined with Quasi Experimental Design techniques. The research subjects were students in class IVA and IVB at SD Negeri 1 Cigadung, consisting of 18 people in class IVA and 19 people in class IVB. To obtain information about students' creative thinking capacity, a pretest and posttest consisting of ten questions were used as a data collection approach. The research results show that the Think Talk Write (TTW) learning model and magic box explosion media have an impact on the creative thinking abilities of class IV students. The hypothesis finding Sig (2-tailed) 0.032 is less than 0.05. Therefore, H0 is rejected or H1 is approved, meaning that the creative thinking capacity of class IV Science and Technology students at SD Negeri 1 Cigadung is affected by the use of the Think Talk Write (TTW) model assisted by explosion magic box media.