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Analisis Penggunaan Media Pembelajaran Macromedia Flash dan Design Grafis pada Mata Pelajaran Animasi terhadap Kreativitas Siswa SMK Pasundan 1 Kota Serang Tomi Bustomi; Marini Marini; Firlly Aulia; Rita Fadilah; Fina Alfiyanti; Anton Nasrullah
Lencana: Jurnal Inovasi Ilmu Pendidikan Vol. 2 No. 2 (2024): April : Jurnal Inovasi Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/lencana.v2i2.3623

Abstract

A course of learning requires appropriate learning media to make it easier for students to achieve abilities. For this reason, this research was conducted with the aim of testing and analyzing the use of learning media in the form of macromedia flash and graphic design in animation courses. The end result leads to an increase in student creativity. This study utilized a quantitative approach with data obtained from a questionnaire technique containing some information about the research being conducted. Then the results will be analyzed with multiple linear regression to find out which media has more influence on increasing their creativity. The results show that the use of macromedia flash media has a more positive effect on increasing student creativity in animation courses compared to the use of graphic design. While the use of graphic design has no influence on student creativity. But simultaneously or combined have the effect of increasing their creativity. While the final result is 71% capable of influencing student creativity and the remaining 29% is influenced by other factors. For this reason, overall the selection of the right learning media will provide an increase in the creative abilities of students at SMK Pasundan 1 Kota Serang.
Development augmented reality in problem-based learning: Strengthening students' mathematical communication ability Fina Alfiyanti; Anton Nasrullah; Ratu Khoirotun Nisa; Aan Santika; Mira Marlina; Nur Hidayanti; Silvia Ratnasari
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 2 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i2.19106

Abstract

Mathematical communication ability is essential, especially in learning geometry to understand trigonometric comparisons. However, many students still face difficulties in communicating mathematical problem-solving processes. Augmented Reality (AR) visualizes 2D and 3D objects, helping solve problems and improving communication. This study aims to develop and evaluate the quality of teaching materials and worksheets (LKPD) assisted by AR on geometric comparison topics to enhance students' mathematical communication ability. The research uses the Plomp development model, which includes initial investigation, design, realization/construction, testing, evaluation, revision, and implementation phases. Validation involves five experts, consisting of two lecturers and three subject teachers, while the practicality test includes 33 high school students in Banten, Indonesia. The study results show that the teaching materials and LKPD achieve an average validity of 88.25% (very valid), practicality of 88.2% (very practical), and effectiveness based on student activity observation sheets of 85.6%. The students’ test results reach 86.6% (very effective). The mathematical communication test also indicates that 10 students are in the moderate category, and 23 students have high communication ability, with an N-Gain of 64.2% (quite effective). Based on these results, the teaching materials and AR-assisted LKPD are valid, practical, and effective, making them suitable for mathematics learning.
Development of Articulate Storyline 3 Learning Media for Mathematical Computational Thinking Skills Aan Santika; Ratu Khoirotun Nisa; Anton Nasrullah; Fina Alfiyanti; Mimih Aminah; Widya Dwiyanti
International Journal of Applied Learning and Research in Algebra Vol. 2 No. 1 (2025)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/algebra.v2i1.1355

Abstract

Mathematical computational thinking skills are essential in mathematics learning, particularly in training systematic problem-solving abilities. However, the limited availability of interactive and effective learning media has remained a significant obstacle to developing these skills. This study aims to develop learning media based on Articulate Storyline 3, which is designed to enhance students' mathematical computational thinking skills. The method employed in this research is Research and Development (R&D) using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The subjects of the study were high school students selected through purposive sampling. The research instruments included expert validation questionnaires, user response questionnaires, and tests to assess computational thinking skills. The study results have shown that the developed learning media has achieved a very high level of validity according to evaluations from both material and media experts. Additionally, user responses have demonstrated high satisfaction with the interactivity and ease of media use. Field trials have revealed a significant increase in students' mathematical computational thinking skills after using the learning media. Based on these findings, learning media based on Articulate Storyline 3 has effectively improved mathematical computational thinking skills. These results are expected to contribute positively to more interactive and practical mathematics education innovations.