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Design of an Android-Based Motorcycle Service Booking Application Farizqi, Muhammad Ridwan; Kalifia, Anna Dina; Sejati, Rr.Hajar Puji
International Journal Software Engineering and Computer Science (IJSECS) Vol. 4 No. 1 (2024): APRIL 2024
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v4i1.2334

Abstract

A motorbike is a two-wheeled vehicle powered by an engine. Motorbike users are required to service their cars because the components on the motorbike will experience a decrease in performance along with the length of time they use the motorbike. However, this can be overcome by servicing your motorbike regularly. However, sometimes motorbike users have to face queues at workshops that are long and quite time-consuming. Then, an Android-based online motorbike service booking system was created, which did not require customers to come to the seminar directly to make a booking. With this application, customers must book via Android by selecting the desired schedule. The application was created using Android Studio with the Kotlin programming language. The database section uses the Firebase Real-time Database to update the data in real-time. The service provider will also easily confirm orders via the website connected to Firebase. In short, it is hoped that this application can help motorbike users book services online so they don't have to spend time queuing.
IMPLEMENTASI AUGMENTED REALITY PEMBELAJARAN ORGAN TUBUH MANUSIA BERBASIS MOBILE Hardiansah, Gian; Ardiani, Farida; Kalifia, Anna Dina
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 7 No 1 (2024)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v7i1.1255

Abstract

The importance of organ learning for students at the primary and secondary education levels as a basic foundation is a crucial aspect in science and health education. However, in some schools in Indonesia, learning media still rely on conventional methods such as the use of books and anatomical models which are relatively expensive and require space. In addition, conventional media is often unable to provide an in-depth and engaging learning experience for students. This research aims to build an organ learning application utilizing augmented reality technology. The application can display human organs in 3D visual form equipped with explanations and quiz features. This research was conducted using the waterfall method starting from the problem identification stage to the testing stage. The results of the application are then tested using the blackbox testing method, where from 6 application functionalities tested show that the application runs according to the design stage.
APLIKASI PENCARIAN TEMPAT WISATA PROVINSI SULAWESI UTARA MENGGUNAKAN METODE LOCATION BASED SERVICE BERBASIS MOBILE Pidu, Rasta Gymnastiar; Kalifia, Anna Dina
JOISIE (Journal Of Information Systems And Informatics Engineering) Vol 7 No 2 (2023)
Publisher : Institut Bisnis dan Teknologi Pelita Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35145/joisie.v7i2.3874

Abstract

Penelitian ini memperkenalkan sebuah aplikasi pencarian pariwisata berbasis Android yang memanfaatkan layanan berbasis lokasi (LBS) melalui Google Maps API. Sulawesi Utara, dikenal sebagai tujuan wisata yang sangat diminati, menarik sejumlah besar pengunjung baik dari dalam maupun luar negeri. Tujuan utama dari aplikasi ini adalah untuk memberikan informasi yang akurat dan dapat diandalkan mengenai beragam destinasi dan acara di Provinsi Sulawesi Utara. Pembangunan aplikasi untuk mengakses informasi objek wisata dan event di Provinsi Sulawesi Utara dilakukan dengan menggunakan bahasa pemrograman Android berbasis Java dan menggunakan metode Location based service (LBS). Para wisatawan yang berkunjung ke Sulawesi Utara kesulitan dalam mengakses informasi yang tersebar di berbagai platform. Aplikasi ini menyediakan koleksi hotel, kuliner, tempat ibadah, tempat wisata, event wisata, dan informasi mengenai destinasi tersebut dan event-event yang berkaitan dengan pariwisata, serta rencana perjalanan wisata yang terintegrasi dengan baik dengan Google Maps. Hasil dari penelitian berupa aplikasi pencarian tempat wisata di Sulawesi Utara dengan kesimpulan akhir yang diperoleh yaitu Aplikasi ini dapat membantu pengguna menemukan informasi yang lebih detail terkait tempat wisata Sulawesi Utara. Seperti menemukan deskripsi tempat dibutuhkan, letak wisata, fasilitas yang ada pada wisata tersebut dan juga dapat menentukan dan merencenakan biaya yang dibutuhkan saat akan mengunjungi wisata.
Development and Implementation of an Android Application for Camping Equipment Rental at Langit Adventure Wiandra, Saka Nusi; Kalifia, Anna Dina
International Journal Software Engineering and Computer Science (IJSECS) Vol. 4 No. 3 (2024): DECEMBER 2024
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v4i3.3254

Abstract

This study aims to develop and deploy an Android application for camping equipment rental for Langit Adventure. For the rental process that was previously carried out conventionally, this application was created to optimize it and increase efficiency, reduce chaos. Researchers use the Rapid Application Development (RAD) methodology to develop with the integration of rapid development and feedback. The results of the Black Box functional testing have been successfully met. This makes camping equipment rental easier to use and serves as a digital solution that is beneficial to renters and service providers. This application simplifies the management of camping equipment rentals, improves user experience, and provides a practical digital solution for renters and service providers.
Aplikasi Pemantauan Kesehatan Balita Untuk Optimalisasi Layanan Posyandu Karangtengah Menggunakan Metode Extreme Programming Pamungkas, Aditya Yuda; Kalifia, Anna Dina
ILKOMNIKA Vol 6 No 3 (2024): Volume 6, Nomor 3, Desember 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/ilkomnika.v6i3.678

Abstract

Kurangnya sistem pemantauan dan pengelolaan data kesehatan balita yang terpusat dan mudah diakses di Posyandu Karangtengah, Kecamatan Weru, Kabupaten Sukoharjo, menjadi tantangan dalam pengumpulan data kesehatan secara efisien. Dengan 177 balita yang terdaftar, data kesehatan yang tidak terstruktur menghambat pengambilan keputusan kesehatan yang cepat dan tepat. Untuk mengatasi permasalahan tersebut, diimplementasikanlah aplikasi pemantauan kesehatan balita untuk optimalisasi layanan posyandu yang dirancang untuk meningkatkan pemantauan dan pengelolaan informasi kesehatan balita serta mendukung pengambilan keputusan kesehatan yang lebih akurat. Penelitian ini, meliputi analisi kebutuhan pengguna, merancang sistem, dan implementasi aplikasi mobile yang disesuaikan dengan kebutuhan kader posyandu, tenaga kesehatan, dan wali balita. Metode extreme programming diterapkan dalam pengembangan sistem ini dan menggunakan pengujian yang dilakukan dengan black-box testing. Hasil ini, menunjukkan bahwa aplikasi berhasil meningkatkan efisiensi pengumpulan dan pengelolaan data, serta mempercepat proses pengambilan keputusan yang berkaitan dengan kesehatan anak-anak. Dengan implementasi ini, aplikasi telah berkontribusi pada peningkatan kesehatan balita di Posyandu Karangtengah.
Empowering Digital Parenting through Web-Based Admission System and Technology Literacy Training for Families in Early Childhood Education Kalifia, Anna Dina; Astrianty, Ledy Elsera; Sanjaya, Fadil Indra; Pramudwiatmoko, Arif
MEKONGGA: Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2025): April 2025
Publisher : Digital Innovation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69616/mekongga.v2i1.218

Abstract

This community service program was conducted to address two main problems identified at TK Pamardisiswi Muja Muju, Yogyakarta: the limited digital literacy among parents in guiding their children’s use of technology, and the absence of an accessible web-based student registration system. The program was implemented through an educational and technological approach, including observation, interviews, system development, training, and evaluation. The developed information system simplified the administrative process and expanded access to educational information. The training provided not only improved participants’ technical skills in operating the system but also enhanced their understanding of digital parenting. Evaluation results indicated a significant increase in participants’ abilities: login (35% to 92%), online form completion (28% to 89%), document upload (25% to 86%), understanding of digital content risks (19% to 81%), and awareness of parental roles in guiding children in the digital environment (30% to 90%). This program contributed to strengthening family digital literacy and advancing educational digitalization in early childhood settings.
Implementasi Augmented Reality Sebagai Media Promosi dan Visualisasi Bangunan Rumah Prabowo, Husen; Kalifia, Anna Dina; Diwandari, Saucha
MEANS (Media Informasi Analisa dan Sistem) Volume 9 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Augmented reality in advertising and visualization of residential buildings to facilitate the provision of information and the presentation of information to consumers and potential consumers in residential areas for the bidding and presentation process, using fewer paper brochures and reducing the waste of paper and energy required to disseminate information there. This new technology will certainly increase the attractiveness and improve the efficiency of information transfer. This augmented reality application is a technology that allows objects or information to be displayed in 3D and viewed from a perspective that is very similar to the shape of the original object. The method used to create this application is (research and development). The steps include analyzing the potential and problems through preliminary research through desk study of field research, data collection through observation, and data collection through research
Implementasi Sistem Monitoring Potensi, Ancaman, dan Demografi Desa Wisata Jatimulyo Berbasis Data Driven: Implementation of Data-Driven Monitoring System for Potential, Threats, and Demographics of Jatimulyo Tourism Village Zakariyah, Muhammad; Sanjaya, Fadil Indra; Kalifia, Anna Dina; Ar-Razi Ab, Fariddudin; Hidayah, Taufik; Khoeri, Elfan Fanhas; Nurjaman, Muhammad
PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 9 No. 2 (2024): PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/pengabdianmu.v9i2.5946

Abstract

Village development and regional governance are central to Indonesia's national development agenda. However, in practice, monitoring demographic data, potential resources, and potential threats often transpires without the utilization of technology, yielding less accurate information. Furthermore, numerous villages, including Jatimulyo Tourism Village in Kulon Progo, have yet to fully embrace technology to harness the full potential of their local resources. Within this context, a pressing need exists for technological innovations to leverage the power of data in facilitating informed decision-making. The primary objective of this community engagement endeavor is to establish a data-driven village monitoring system to enhance the efficacy and efficiency of village monitoring processes while simultaneously promoting transparency, accountability, and community participation. The data-driven approach facilitates the collection of precise, automated data. Technology is anticipated to play a pivotal role in rectifying inaccuracies in information, offering crucial support to local government authorities and tourism managers in making well-informed decisions. This community service initiative's tangible outcome is creating a village monitoring system dashboard designed to facilitate decision-making processes and foster greater community involvement. Moreover, it is envisioned that this undertaking will maximize rural development and regional governance, instigate data-driven decision-making practices, foster the development of a robust village ecosystem, and ultimately enhance the overall well-being of the residents of Jatimulyo Tourism Village.
Perbedaan Respon Emosional Antara Remaja Perempuan Dan Laki-Laki Terhadap Faktor-Faktor Penyebab Depresi Umadiyan, Salsabila; Kalifia, Anna Dina
Gudang Jurnal Multidisiplin Ilmu Vol. 2 No. 1 (2024): GJMI - JANUARI
Publisher : PT. Gudang Pustaka Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59435/gjmi.v2i1.245

Abstract

Pada penelitian ini respon emosional antara perempuan dan laki-laki terhadap faktor-faktor penyebab depresi dengan hasil penelitian yang menunjukkan bahwa perbedaan biologis, psikologis, dan sosial antara perempuan dan laki-laki memberikan kontribusi yang sangat signifikan terhadap respon emosional mereka terhadap faktor penyebab depresi. Faktor-faktor seperti tekanan sosial, peran gender, hormon, dan pola pikir kognitif memainkan peran utama dalam memahami perbedaan ini. faktor-faktor yang mempengaruhi respons individu terhadap tantangan dan bagaimana stereotip gender dapat memainkan peran dalam pembentukan pola pikir. Melalui metode Narrative Review, Penelitian ini mengidentifikasi bahwa pengelolaan depresi yang efektif memerlukan pendekatan yang dapat mempertimbangkan perbedaan respon emosional antara perempuan dan laki-laki. Implementasi dari jurnal ini dapat membantu pengembangan intervensi yang lebih tepat sasaran dan personalisasi dalam penanganan depresi berdasarkan gender. Dan memberikan wawasan mendalam tentang perbedaan persepsi dan Problem Solving penanganan masalah antara kedua gender tersebut.
Aplikasi Pemandu Wisata Pada Candi Plaosan Berbasis Augmented Reality Nugroho, Reza Aprillian; Kalifia, Anna Dina
JUKI : Jurnal Komputer dan Informatika Vol. 5 No. 2 (2023): JUKI : Jurnal Komputer dan Informatika, Edisi Nopember 2023
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53842/juki.v5i2.411

Abstract

Candi Plaosan sebagai situs bersejarah dan warisan budaya penting di Jawa Tengah, menghadapi tantangan dalam menarik minat wisatawan serta melestarikan nilai-nilai budaya dan sejarahnya. Kurangnya pemahaman atau keterbatasan informasi yang tersedia bagi pengunjung tentang sejarah, makna simbolis, dan nilai budaya Candi Plaosan dapat menjadi hambatan bagi pengalaman wisata yang mendalam. Kurangnya keterlibatan atau pendekatan yang inovatif dalam mempertahankan minat wisatawan juga menjadi perhatian. Penelitian ini bertujuan untuk membantu mengatasi masalah tersebut dengan menggunakan teknologi augmented reality yaitu metode markerless. Augmented reality yang menggabungkan pendekatan inovatif dengan pendidikan serta pelestarian warisan budaya, diharapkan Candi Plaosan dapat menjadi destinasi wisata yang lebih menarik dan memberikan kontribusi positif terhadap pemahaman dan pelestarian warisan budaya Indonesia. kemudian untuk metode yang digunakan menggunakan metode waterfall. Lalu untuk Hasil mungkin bisa seperti ini terdapat dua hasil dari penelitiani ini, yaitu aplikasi mobile yang diberi nama ReSan AR. Serta hasil pengujian menggunakan blackbox dan terdapat hasil pengujian yang menunjukan tombol maupun webcamp berjalan dengan baik.