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Optimalisasi Media Podcast dalam Pembelajaran Jarak Jauh untuk Ekstrakurikuler Kelompok Ilmiah Remaja di SMA Negeri 1 Tambangan Kabupaten Mandailing Natal Ali, Muttaqin Kholis; Ali, Al Muhtadibillah; Hasanah, Arrahmil
HORIZON: Indonesian Journal of Multidisciplinary Vol. 2 No. 2 (2024): HORIZON: Indonesian Journal of Multidisciplinary
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/hijm.v2i2.1770

Abstract

This research aims to optimize the use of podcast media in distance learning for extracurricular Youth Scientific Groups (KIR) at SMA Negeri 1 Tambangan, Mandailing Natal Regency. This research uses the Research and Development (R&D) method with the ADDIE model. The subject of this study involved 35 KIR member students. Podcast development goes through the stages of analysis, design, development, implementation, and evaluation. The results showed that the developed podcast received a "Very Good" rating from material experts (score 3.55) and media experts (score 3.65). The student response was also very positive with an average score of 3.75. The implementation of podcast media showed a significant increase in student understanding, as evidenced by the N-Gain Score analysis. Media Podcast proves to be a flexible, accessible, and engaging learning medium for students in the context of distance learning. This research contributes to the development of distance learning methods for extracurricular activities, with podcast media as an effective solution in overcoming learning challenges during the pandemic
Pengembangan Game Edukasi Interaktif Perhitungan Waris dalam Pendidikan Agama Islam Menggunakan Scratch Ali, Muttaqin Kholis; Ali, Al Muhtadibillah; Hasanah, Arrahmil
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1635

Abstract

This study aims to develop and evaluate the effectiveness of interactive educational games in learning inheritance calculation material in Islamic Religious Education subjects using the Scratch platform. The research method used is Research and Development (R&D) with the ADDIE model. Game development involves the integration of learning content, gamification elements, and adaptive systems. Validation was carried out by media and material experts, while the trial involved 60 high school students. The results showed a very high level of feasibility from media experts (96%) and material experts (97%). The trial on students showed a significant increase in material comprehension (p < 0.001) and learning motivation. Educational games have proven to be effective in improving students' knowledge transfer skills, long-term retention, and critical thinking skills. Qualitative analysis revealed a positive impact on the social-emotional aspects of learning. This research makes a significant contribution to the development of innovative learning media for complex materials in Islamic Religious Education and opens opportunities for further research in the integration of game technology in religious education
PERAN TEKNOLOGI TERHADAP PEMBELAJARAN PENDIDIKAN JASMANI Syahlan, M; Hanafi, Hanafi; Ali, Al Muhtadibillah; Padli, Padli
Jurnal Tunas Pendidikan Vol. 6 No. 2 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.1673

Abstract

Penelitian ini bertujuan untuk menyelidiki peran teknologi pendidikan dalam pembelajaran pendidikan jasmani. Untuk menjawab pertanyaan penelitian, pendekatan studi literatur digunakan. Studi literatur melibatkan pengumpulan data pustaka, membaca, mencatat, dan mengelola materi penelitian. Pencarian literatur dilakukan melalui Google Scholar, dengan fokus pada hasil penelitian nasional dan internasional antara tahun 2013 hingga 2023, menggunakan kata kunci "teknologi pendidikan" dan "pendidikan jasmani." Artikel-artikel yang ditemukan digunakan sebagai dasar untuk menjawab pertanyaan penelitian. Kesimpulan dari penelitian ini menunjukkan bahwa pendidikan jasmani perlu dikembangkan melalui langkah-langkah seperti meningkatkan keterampilan guru pendidikan jasmani, mengembangkan materi ajar, dan menciptakan sistem penilaian dengan memanfaatkan perkembangan teknologi dan informasi. Langkah-langkah tersebut dianggap krusial untuk menghasilkan guru dan sumber daya manusia berkualitas, yang kompeten dan mampu bersaing seiring dengan kemajuan Kata kunci: Teknologi Pendidikan, Pembelajaran, Pendidikan Jasmani.