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Penerapan Media Matras Bidang Miring untuk Meningkatkan Hasil Belajar Guling Depan dan Guling Belakang Kelas X-10 SMAN 1 Gedangan Sidoarjo Mohammad Rozikin; Sasminta Christina Yuli Hartati; Supriyanto Supriyanto
PUSTAKA: Jurnal Bahasa dan Pendidikan Vol. 4 No. 4 (2024): Oktober : Jurnal Bahasa dan Pendidikan
Publisher : BADAN PENERBIT STIEPARI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/pustaka.v4i4.1728

Abstract

Media is an aid that can help teachers in facilitating students especially in the learning process. The application of media in the learning process must also be adjusted to the purpose and type of media used so that the learning process can run optimally. The problem of in this study is the students feel fear when practicing front roll and back roll. This fear can be an obstacle for students in doing the front roll and back roll movement optimally. In addition, there is also a lack of understanding of the students’ skills of front roll and back roll as well as the residual fear of doing the movement even though they are already based on a mat. Therefore, it is necessary to modify the facilities by using inclined plane mat media as a modification medium that can be an alternative in floor gymnastics materials in PJOK subjects. The purpose of this study is to find out how much improvement after being given a modification of the inclined plane mat media on the results of learning front roll and back roll in SMAN 1 Gedangan students. This study uses Class Action Research (CAR), which is a research methodology that carries out actions in two stages: Cycle I and Cycle II. The four main phases of PT implementation are action, planning, observation, and reflection. Sampling was carried out by purposive sampling to choose class X-10 SMAN 1 Gedangan which totaled 36 students as a research sample. To obtain the needed information, data collection techniques use attitude, knowledge, skill and observation tests. The data collected in each cycle is analyzed using descriptive analysis in the percentage method. After data collection, the results were obtained that there was an increase in the results of learning the front roll and back roll in the affective, cognitive and psychomotor domains of students. This can be seen in the increase of percentage obtained from cycle I to cycle II, which is 3% in the affective domain, 2% in the cognitive domain and 3% in the psychomotor domain. This is also proven by the results of learning the affective domain from cycle I to cycle Il as many as 6 students (16%). Meanwhile, the incompleteness caused an incomplete decrease of 6 students (16%). Therefore, in the results of learning the cognitive domain, from cycle I to cycle II completed as many as 18 students (50%).While, the incompleteness caused an incomplete decrease of 18 students (50%). Also, in the results of learning the affective domain from cycle I to cycle II completed as many as 9 students (25%). However, the incompleteness there was an incomplete decrease of 9 students (25%).
Upaya Meningkatkan Hasil Belajar Kebugaran Jasmani Melalui Pendekatan Bermain Nur Afandi, Muzamil Dwi; Sasminta Christina Yuli Hartati; Nasikin
Jumper: Jurnal Mahasiswa Pendidikan Olahraga Vol 4 No 1 (2023): Jumper: Jurnal Mahasiswa Pendidikan Olahraga
Publisher : LPPM Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jumper.v4i1.1065

Abstract

Penelitian ini bertujuan untuk mengetahui hasil belajar peningkatan kebugaran jasmani melalui pendekatan bermain siswa kelas IV SD Negeri Manukan Wetan IV /616 pada tahun pembelajaran 2022/2023. Metode yang digunakan dalam penelitian ini menggunakan metode penelitian tindakan kelas (PTK). Adapun subjek yang digunakan adalah siswa kelas IV SD Negeri Manukan Wetan IV /616. Instrumen yang digunakan dalam penelitian ini adalah aspek kognitif menggunakan alat tes pilihan ganda, aspek psikomotorik menggunakan alat tes unjuk kerja. Kemudian data yang diperoleh dianalisis menggunakan teknik kuantitatif dan kualitatif. Hal tersebut dapat dilihat dengan data yang diperoleh dari hasil analisis peningkatan hasi belajar kebugaran jasmani dari siklus I ke siklus II, dan berlanjut pada siklus III. Pada aspek pengetahuan siklus I presentase ketuntasan sebesar 40%, pada siklus II presentase ketuntasan sebesar 63%, pada siklus III presentase ketuntasan sebesar 85%. Pada aspek keterampilan siklus I presentase ketuntasan sebesar 43%, pada siklus II presentase ketuntasan sebesar 60%, pada siklus III presentase ketuntasan sebesar 80%. Dengan demikian, dapat dikatakan bahwa pendekatan bermain dapat meningkatkan kebugaran jasmani pada peserta didik kelas IV SD Negeri Manukan Wetan IV/616.
Penerapan Modifikasi Permainan Bola Tangan untuk Meningkatkan Motivasi Siswa Kelas XI-8 dalam Pembelajaran PJOK SMAN 1 Gedangan Moh. Hamdani; Sasminta Christina Yuli Hartati; Supriyanto Supriyanto
Simpati Vol. 2 No. 4 (2024): Oktober : Jurnal Penelitian Pendidikan dan Bahasa
Publisher : CV. Alim's Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59024/simpati.v2i4.937

Abstract

This research aims to motivate students through the application of ball game modifications in PJOK learning. The type of research used is classroom action research (PTK). The time for conducting the research is for 2 cycles, starting from August to September 2024. The subjects in this class action research (PTK) are students in grades IX-8 of SMA Negeri 1 Gedangan with a total of 35 students consisting of 15 boys and 20 girls. The instruments used to obtain data in this class action research are (1) in the form of observation guidelines and questionnaires. The data analysis used in this study is using quantitative descriptive analysis. The results of this study showed that there was an increase in student motivation through the application of ball game modifications was 4% from the first cycle which then increased to 7% in the second cycle. So it can be concluded that the application of handball game modifications is able to increase student motivation in learning PJOK.
Penerapan Permainan Tradisional Untuk Meningkatkan Motivasi dalam Pembelajaran PJOK Kelas XI-3 SMAN 1 Gedangan Sidoarjo Mohammad Nashir; Sasminta Christina Yuli Hartati; Supriyono Supriyono
Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial Vol. 2 No. 6 (2024): November : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/nakula.v2i6.1269

Abstract

This study focuses on the low learning motivation among students in class XI-3 at SMAN 1 Gedangan. The aim of this research is to gather information and investigate the effect of implementing traditional games to enhance motivation in PJOK learning for class XI-3 at SMAN 1 Gedangan, Sidoarjo. The stages of planning, implementation, observation, and reflection of the action research project were followed in this study. Thirty-six students from class XI-3 at SMAN 1 Gedangan participated in this research. The researcher used a questionnaire that was distributed during a pre-test before the treatment and a post-test after the treatment to draw conclusions. Data were analyzed using SPSS 25 with five formulas applied: mean, standard deviation, variance, normality test (chi-square), and percentage increase. Based on the data analysis conducted, it was found that the implementation of traditional games has an effect on students' learning motivation in Physical Education, Sports, and Health in class XI-3. This is evidenced by the analysis results showing a sig value of 0.00, which is less than 0.05, leading to the rejection of H0 and acceptance of Ha. The effect size of implementing traditional games in enhancing learning motivation is 30%.
Upaya Meningkatkan Kebugaran Jasmani Melalui Pendekatan Permainan Tradisional Kelas X-3 SMA Negeri 1 Gedangan Sidoarjo Mohammad Roisul Umam; Sasminta Christina Yuli Hartati; Supriyanto Supriyanto
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4301

Abstract

This study examines the low interest of class X-3 students at SMAN 1 Sidoarjo in physical fitness activities. The aim is to evaluate the effectiveness of traditional game-based learning methods in improving students' physical fitness. The research uses an action approach with stages of planning, implementation, observation, and reflection. The sample consists of 36 students from class X-3 SMAN 1 Sidoarjo who were observed during the pre-cycle, cycle 1, and cycle 2. Data was collected through observation, interviews, and documentation, then analyzed qualitatively and quantitatively using percentages. Research findings indicate an improvement in student learning outcomes after the implementation of traditional game-based learning methods in cycles I and II. This suggests that the approach is effective in increasing the level of physical fitness and student participation in physical education activities.