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Upaya Meningkatkan Motivasi Belajar Siswa Dalam Pembelajaran PJOK Melalui Permainan Tradisional Engklek Nanang Kurniawan; Anung Priambodo; Marsudianto Marsudianto
PUSTAKA: Jurnal Bahasa dan Pendidikan Vol. 4 No. 4 (2024): Oktober : Jurnal Bahasa dan Pendidikan
Publisher : BADAN PENERBIT STIEPARI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/pustaka.v4i4.1729

Abstract

Physical Education is a systematic process that aims to improve students' physical and mental health through physical activity. Despite having clear goals, the reality is that many students are less motivated in learning movement skills, preferring games or matches. This research aims to increase the learning motivation of students in grade 4 in learning Physical Education, Health, and Recreation (PJOK) through the application of the traditional game of engklek. Traditional games are expected to create a fun and interesting learning atmosphere, as well as expand students' movement experience. The observation results showed that the lack of game variety caused students' lazy attitude. With the implementation of engklek, it is hoped that students' learning motivation will increase, so that they are more active and involved in PJOK learning. This research is entitled "Efforts to Increase Student Learning Motivation in PJOK Learning through Traditional Engklek Games."
Meningkatkan Kebugaran Jasmani pada Komponen Kecepatan Melalui Estafet Kerucut pada Peserta Didik Kelas VI SDN Pakis 1 Nisa Galuh Tiara; Anung Priambodo; Marsudianto Marsudianto
Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika Vol. 1 No. 4 (2024): Desember : Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/katalis.v1i4.918

Abstract

This study aims to improve students' speed skills through the implementation of the cone relay game method in Physical Education and Health (PJOK) for sixth-grade students at SDN Pakis 1. This research employs the Classroom Action Research (CAR) method, consisting of two cycles, where each cycle involves planning, action, observation, and reflection. The research subjects are 26 sixth-grade students. Data collection was carried out through speed skill tests and student activity observations. The results of the study show a significant improvement in students' speed skills following the application of the cone relay game method. In the second cycle, most students reached good and excellent categories in speed skills. Additionally, this method positively impacted students' motivation to participate in PJOK learning. Thus, the cone relay game can serve as an effective alternative method to enhance students' speed skills.
Implementasi Permainan Tradisional Batok Kelapa Untuk Meningkatkan Kemampuan Koordinasi Gerak dan Keseimbangan Tubuh Nanda Agil Bagus Wicaksono; Anung Priambodo; Marsudianto Marsudianto
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4304

Abstract

This research aims to improve the movement coordination and body balance abilities of class 1C students at SDN Pakis 1 Surabaya through the implementation of the traditional coconut shell game. This Classroom Action Research (PTK) was carried out in two cycles, each consisting of planning, action implementation, observation, and reflection stages. The results showed a significant improvement in students' motor skills. At pre-cycle, only 25% of students achieved the expected skills. After implementing the coconut shell game, the percentage of students who completed it increased to 42.86% in the first cycle and 82.14% in the second cycle. This increase indicates that the traditional coconut shell game is an effective method in developing students' movement coordination and body balance skills and providing a fun and active learning experience.
Implementasi Permainan Tradisional Batok Kelapa Untuk Meningkatkan Kemampuan Koordinasi Gerak dan Keseimbangan Tubuh Nanda Agil Bagus Wicaksono; Anung Priambodo; Marsudianto Marsudianto
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4312

Abstract

This research aims to improve the movement coordination and body balance abilities of class 1C students at SDN Pakis 1 Surabaya through the implementation of the traditional coconut shell game. This Classroom Action Research (PTK) was carried out in two cycles, each consisting of planning, action implementation, observation, and reflection stages. The results showed a significant improvement in students' motor skills. At pre-cycle, only 25% of students achieved the expected skills. After implementing the coconut shell game, the percentage of students who completed it increased to 42.86% in the first cycle and 82.14% in the second cycle. This increase indicates that the traditional coconut shell game is an effective method in developing students' movement coordination and body balance skills and providing a fun and active learning experience.
Penerapan Metode CRT Untuk Memupuk Antusiasme Belajar Siswa Kelas Iv Dalam Materi Aktivitas Permainan SDN Pakis 1 Surabaya Tahun Pelajaran 2024/2025 Ramadhan Ramadhan; Anung Priambodo; Marsudianto Marsudianto
Student Research Journal Vol. 2 No. 5 (2024): Oktober : Student Research Journal
Publisher : Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/srj-yappi.v2i5.1536

Abstract

This study aims to enhance the learning enthusiasm of 4B grade students at SDN Pakis 1 Surabaya in Physical Education, Sports, and Health (PJOK) through the implementation of traditional games, specifically "gobak sodor," using a Culturally Responsive Teaching (CRT) approach. The method employed is Classroom Action Research (CAR) consisting of two cycles. Data were collected through questionnaires to measure student learning interest and direct observations during the learning process. Analysis results show an increase in student learning interest from 48.40% in the first cycle to 70.80% in the second cycle. The application of traditional games proved effective in creating a more enjoyable and interactive learning atmosphere while reinforcing cultural values. This research concludes that integrating traditional games into learning not only boosts student motivation but also provides a richer and more meaningful learning experience. Therefore, it is recommended to adopt similar approaches in other learning contexts.
Meningkatkan Minat Belajar Peserta Didik Sdn Pakis 1 Surabaya Dalam Pembelajaran Pendidikan Jasmani, Olahraga, Dan Kesehatan Melalui Modifikasi Permainan Tradisional Engklek Dan Sos Pramudya Widhyanto; Anung Priambodo; Marsudianto Marsudianto
Jurnal Intelek Insan Cendikia Vol. 1 No. 8 (2024): Oktober 2024
Publisher : PT. Intelek Cendikiawan Nusantara

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Abstract

Penelitian yang akan dilakukan bertujuan untuk meningkatkan hasil belajar dalam melakukan pernainan engklek dan sos. Metode yang digunakan adalah penelitian tindakan kelas yang terdiri dari dua siklus, di mana setiap siklus melibatkan tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Subyek penelitian adalah siswa kelas 4 di SDN Pakis 1 yang berjumlah 31 orang. Hasil pada siklus I menunjukkan bahwa 9 siswa berhasil mencapai kategori baik, 11 siswa mencapai kategori cukup, sehingga total siswa yang tuntas sebanyak 20 orang, sementara 11 siswa lainnya belum tuntas dan masuk dalam kategori kurang. Pada siklus II, 10 siswa mencapai kategori sangat baik, 5 siswa berada di kategori baik, dan 9 siswa mencapai kategori cukup, sehingga total 24 siswa dinyatakan tuntas, sedangkan 7 siswa masih belum tuntas dengan kategori kurang. Nilai rata-rata siswa pada siklus I adalah 66%, dan meningkat menjadi 77% pada siklus II, menunjukkan peningkatan sebesar 11%. Tingkat ketuntasan belajar pada siklus I mencapai 66%, sedangkan pada siklus II meningkat menjadi 77%, dengan peningkatan sebesar 11%. Berdasarkan hasil tersebut, disimpulkan bahwa permainan tradisional engkelk dan sos efektif dalam meningkatkan hasil belajar membuat proses pembelajaran lebih menarik dan menyenangkan.
PENERAPAN METODE BERMAIN SECARA BERPASANGAN UNTUK MENINGKATKAN HASIL BELAJAR PASSING ATAS BOLA VOLI PADA SISWA KELAS VI SDN PAKIS 1 SURABAYA Rahmad Abdillah; Anung Priambodo; Marsudianto Marsudianto
Jurnal Intelek Dan Cendikiawan Nusantara Vol. 1 No. 5 (2024): OKTOBER-NOVEMBER 2024
Publisher : PT. Intelek Cendikiawan Nusantara

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Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar passing atas dalam permainan bola voli melalui penerapan metode bermain secara berpasangan pada siswa kelas VI SDN Pakis 1 Surabaya. Metode penelitian yang digunakan adalah penelitian tindakan kelas (PTK) yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian ini adalah siswa kelas VI SDN Pakis 1 Surabaya yang berjumlah 27 siswa. Data dikumpulkan melalui observasi, tes praktik, dan dokumentasi. Hasil penelitian menunjukkan bahwa penerapan metode bermain secara berpasangan dapat meningkatkan hasil belajar passing atas bola voli siswa. Pada siklus I, persentase ketuntasan belajar siswa mencapai 70,70% dan meningkat menjadi 78,54% pada siklus II. Berdasarkan hasil penelitian ini, dapat disimpulkan bahwa metode bermain secara berpasangan efektif dalam meningkatkan hasil belajar passing atas bola voli pada siswa kelas VI SDN Pakis 1 Surabaya. Metode ini juga dapat meningkatkan motivasi dan partisipasi siswa dalam pembelajaran bola voli.