Sa’diah, Tia Latifatu
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Effect of Animated Video Media on Creative Thinking in Elementary School IPAS (Natural and Social Sciences) Learning Mariam, Devi; Harmawati, Harmawati; Sa’diah, Tia Latifatu
Journal of Education Method and Learning Strategy Том 2 № 03 (2024): Journal of Education Method and Learning Strategy
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jemls.v2i03.1128

Abstract

This study aims to explore how animated video media affects students' creative thinking in IPAS (Natural and Social Sciences) education. To achieve this, researchers used a preexperimental design with a static group comparison approach. This design involves two groups of students: one that is exposed to the animated video media (experimental group) and another that is not (control group). The study included two key assessments: a pretest (O1) conducted before the introduction of the animated video media, and a posttest (O2) administered after the intervention. These tests were designed to measure changes in students' creative thinking abilities. The focus of the research is on how animated video media can enhance creative thinking within IPAS learning, particularly in the area of social studies at the elementary school level. By comparing the results of the pretest and posttest, the study aims to evaluate the effectiveness of animated video media in fostering creativity in students' social studies education.
Pengaruh Media Video Animasi Terhadap Berpikir Kreatif Pada Pembelajaran IPAS Di Sekolah Dasar Apriliani, Devi Mariam; Harmawati; Sa’diah, Tia Latifatu
Pahlawan Jurnal Pendidikan-Sosial-Budaya Vol 20 No 2 (2024): Oktober 2024
Publisher : Universitas Achmad Yani Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57216/pah.v20i2.804

Abstract

Penelitian ini bertujuan untuk mencari kebenaran yang menggambarkan adanya pengaruh media video media animasi tehadap berpikir kreatif peserta didik dalam pembelajaran IPAS. Pada penelitiannya ini, penulis menggunakan metode pre-eksperimental design jenis penelitian Pre-Experimental Design yang menggunakan design the static group comparison, the static group comparison adalah penelitian yang menggunakan dua kelas yaitu satu kelas eksperimen dan kelas kontrol. Maka dari itu pada penelitian ini dilakukan dua kali tes, yaitu pretest (O1) dan posttest (O2). Pada uji validasi diperoleh lima soal yng memenuhi atau melebihi angka r-tabel, pada uji reabilitas di peroleh angka 0,916 dimana angka ini melebihi 0,70 yang membuktikan bahwa hasil uji ini reliabel. Setelah melakukan uji validitas dan reabiltas dilakukan pengujian kembali pada lima soal yang teah memenuhi r-tabel, dimana pengujian lakukan dua kali yaitu prettes dan postes. Hasil prettes dan postes diuji kembali dimana di peroleh nimal rata-rata 62,16, median 60,00, dan nilai keseluruhan adalah 6216. Selanjutnya dilakukuakn uji normalitas menggunakan One-Sample kolmogorow-smirnov Test yang memperoleh hasil > 0,05, pada uji homogenitas di peroleh angka yang sama yaitu > 0,005. Dan yang terakhir adalah ujit dimana pada uji t ini menggunakan independent samples test, pada group statistic diperoleh angka rata-rata dari prettes adalah 55,84 dan postes adalah 68,48 dan pada independent samples test memperoleh nilai signifikasi 0,608 yang membuktikan bahwa prettes dan postes beifat homogen. Sedangkan selisih dari keduanya adalah -12,640 dimana prettes < postes dengan demikian media animasi memiliki pengaruh pada berpikir kreatip siswa di sekolah dasar
Wordwall Media with a Gameshow-Quiz Type to Increase Students' Interest in IPAS Learning at Elementary School Dewi, Sinta Maria; Nur DS, Yulistina; Sa’diah, Tia Latifatu; Sa’adah, Hilda Meida Rohimatu; Harmawati
MIMBAR PGSD Undiksha Vol. 12 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i2.78681

Abstract

Student behavior and attitudes during learning, namely still seen as passive, easily bored, less involved, and often ignore teacher explanations when receiving lesson materials. This is caused by materials that only utilize monotonous learning media, are less innovative, and only rely on reading books for learning. The latest learning media are needed in learning. This study aims to develop Wordwall media with a Gameshow-Quiz type to enhance the learning interest of fourth-grade students in elementary school, specifically focusing on the subject of IPAS. This study employs the Dick and Carey model of research and development methodology. The sample in this research was a purposive sampling from fourth-grade classes. Data collection in this study involves the use of student interest questionnaires focused on the IPAS subject. Based on the research findings, it can be concluded that the development of learning media to enhance students' interest in IPAS achieves an average final score of 90%, indicating a mastery level among students. The feasibility of the learning media, evaluated by content experts and media specialists, confirms its validity and suitability for educational use.