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Wordwall Media with a Gameshow-Quiz Type to Increase Students' Interest in IPAS Learning at Elementary School Dewi, Sinta Maria; Nur DS, Yulistina; Sa’diah, Tia Latifatu; Sa’adah, Hilda Meida Rohimatu; Harmawati
MIMBAR PGSD Undiksha Vol. 12 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i2.78681

Abstract

Student behavior and attitudes during learning, namely still seen as passive, easily bored, less involved, and often ignore teacher explanations when receiving lesson materials. This is caused by materials that only utilize monotonous learning media, are less innovative, and only rely on reading books for learning. The latest learning media are needed in learning. This study aims to develop Wordwall media with a Gameshow-Quiz type to enhance the learning interest of fourth-grade students in elementary school, specifically focusing on the subject of IPAS. This study employs the Dick and Carey model of research and development methodology. The sample in this research was a purposive sampling from fourth-grade classes. Data collection in this study involves the use of student interest questionnaires focused on the IPAS subject. Based on the research findings, it can be concluded that the development of learning media to enhance students' interest in IPAS achieves an average final score of 90%, indicating a mastery level among students. The feasibility of the learning media, evaluated by content experts and media specialists, confirms its validity and suitability for educational use.
Teacher's efforts in improving the social-emotional development of elementary school-aged children Sadiah, Tia Latifatu; Dewi, Sinta Maria; Nur DS, Yulistina
Gema Wiralodra Vol. 14 No. 2 (2023): gema wiralodra
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/gw.v14i2.321

Abstract

This research aims to discover how the teacher's efforts improve the social-emotional development of elementary school children in grade II at Sdn Karawang Kulon 1 during learning. This research uses descriptive qualitative research. The ability of children's social-emotional relations develops because of their curiosity about everything in the world around them. Social-emotional development involves relationships and interactions with other people through the feelings expressed by someone towards other people, be they happy or sad feelings. This research uses descriptive qualitative research. The ability of children's social-emotional relations develops because of their curiosity about everything in the world around them. Social-emotional development involves relationships and interactions with other people through the feelings expressed by someone towards other people, be they happy or sad feelings. This research uses descriptive qualitative research. The ability of children's social-emotional relations develops because of their curiosity about everything in the world around them. Social-emotional development involves relationships and interactions with other people through the feelings expressed by someone towards other people, be they happy or sad feelings
Needs Analysis of Ethnoscience-Based Digital Teaching Materials for Grade IV Elementary School Students Nur DS, Yulistina; Hufad, Achmad; Leksono, Suroso Mukti; Dewi, Sinta Maria; Latifatusadiah, Tia
Journal of Educational Analytics Vol. 3 No. 1 (2024): February 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/jeda.v3i1.8302

Abstract

Learning that raises local culture to be a subject of science learning can improve students' mastery of science literacy, character, motivation and interest. This study aims to analyze the needs of ethnoscience-based digital teaching materials in elementary schools. This type of research is descriptive qualitative, namely by analyzing needs. This research was conducted in class IV of SDN located in East Karawang District, Karawang Regency. The data collection techniques used were interviews and observations. The results of this study indicate that: 1) Ethnoscience-based digital teaching materials at the school have never been developed; 2) There is a great need for ethnoscience-based digital teaching materials on plant material sources of life on earth; 3) Ethnoscience-based digital teaching materials really need to be developed in learning grade IV science on plant material sources of life on earth.
Efektivitas Media Pembelajaran Animasi Powtoon Terhadap Peningkatan Hasil Belajar Kognitif Siswa Sekolah Dasar Nur DS, Yulistina; Sadiah, Tia Latifatu; Suparman, Tarpan; Prawiyogi, Anggy Giri; Damayanti, Ririn
Nusantara: Jurnal Pendidikan Indonesia Vol. 4 No. 4 (2024)
Publisher : Lembaga Sosial Rumah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/njpi.2024.v4i4-2

Abstract

Purpose – In the world of education, learning media has a very important role to increase the enthusiasm of students during the learning process. However, the limited media available in schools is one of the problems, thus encouraging teachers to create innovative and creative learning media independently. The purpose of this study was to determine the effect of using powtoon animation video-based learning media on cognitive learning outcomes of elementary school students.Method – This study used quantitative research methods with a pre-experimental research design of one group pretest-posttest. The research sample was fifth grade students totaling 35 students. The location of this research was SDN Dawuan Barat I in the 2023/2024 school year. The data analysis technique employed requires test analysis. The data analysis technique employs prerequisite analysis in the form of validity, reliability, normalcy, and homogeneity tests, whereas the hypothesis test employs the independent sample t-test.Findings – The result of this study indicate the effect of media use. Based on the results of research and data analysis, it can be concluded that the use of powtoon animated video media has an influence on students' cognitive learning outcomes in class V IPAS subjects at SDN Dawuan Barat I. This can be seen in hypothesis testing using paired sample t test calculation obtained Sig value. This can be seen in hypothesis testing using the calculation of paired sample t test obtained Sig. (2-tailed) of 0.000, because 0.000 <0.05 then Ho is rejected, and Ha is accepted. Thus, proving that the use of powtoon animated video media has an effect on students' cognitive learning outcomes in IPAS subjects. Research Implications – Cognitive learning outcomes of primary school students can be improved by using powtoon animation video-based media in IPAS learning in class IV at SDN Dawuan Barat I Cikampek.
Analysis of the Need for Canva-Based Digital Media in Science and Social Studies (IPAS) Learning in Grade IV of Elementary School Latief, Abdul; Nur DS, Yulistina; Fitri, Ayu
Journal of General Education and Humanities Vol. 5 No. 2 (2026): April
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i2.1205

Abstract

Science learning in elementary schools often encounters difficulties because some concepts are abstract and are usually delivered through conventional learning media, making it harder for students to understand the material. This study aims to analyze the need for Canva-based digital learning media in fourth-grade science learning at an elementary school in Karawang Regency. The research applied a descriptive qualitative approach. Data were collected through in-depth interviews with the fourth-grade homeroom teacher and two fourth-grade students, supported by classroom observations and documentation. The findings indicate that science learning has been implemented effectively; however, the use of innovative learning media remains limited. Canva-based digital learning media can enhance students’ attention, creativity, engagement, and learning motivation through visually appealing, interactive presentations. Nevertheless, several challenges were identified, particularly related to limited technological skills among some students. Therefore, the study concludes that Canva-based learning media is highly needed to support science learning in fourth-grade elementary schools, enabling learning activities to better align with student characteristics and the demands of the digital era.
Smart numafit songs as a mathematics in context-based learning media for elementary numeracy education Ayu Fitri; Turmudi; Jupri, Al; Rakhmat Riyadi, Arie; Safarandes Asmara, Andes; Nur DS, Yulistina
Al-Jabar: Jurnal Pendidikan Matematika Vol 17 No 2 (2026): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v17i2.31342

Abstract

Purpose: This study aims to examine the effectiveness of Smart Numafit Songs based on Mathematics in Context (MiC) as a numeracy learning medium for improving fifth-grade elementary students’ numeracy skills.Method: This study employed a quantitative approach using a one-group pretest–posttest design involving 43 fifth-grade students selected through purposive sampling. The intervention utilized Smart Numafit Songs generated with Suno AI and contextual cartoon videos developed using OpenArt AI. The numeracy test measured four domains: Basic Numeracy Skills, Problem and Formulation, Communication and Interpretation, and Application in Context. Data were analyzed using descriptive statistics, paired-samples t-tests, effect size analysis, and N-Gain with SPSS version 31.Findings: Students’ mean numeracy score increased from 45.95 in the pretest to 86.23 in the posttest. The paired-samples t-test revealed a statistically significant difference between pretest and posttest scores (p < .001). The intervention produced a very large effect size (Cohen’s d = 4.711), while the N-Gain score reached 0.71, indicating a high level of improvement in students’ numeracy skills.Significance: The findings demonstrate the potential of integrating Mathematics in Context, AI-generated songs, and contextual visual media to support numeracy learning in elementary education. Smart Numafit Songs provide an innovative, contextual, and multimodal learning medium that can enhance elementary students’ numeracy development.