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Journal : Jurnal PGSD

Implementasi Penggunaan Media Word Wall Dalam Meningkatkan Hasil Belajar Siswa Di Sb Kampung Bharu Kuala Lumpur Malaysia Iskarimah, Rizqi Iskarimah; Tio Heriyana; Hermawan; Oman Hadiana; Hana Astria Nur
Jurnal PGSD Vol. 11 No. 1 (2025): Januari-Juni
Publisher : PGSD Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32534/jps.v11i1.6558

Abstract

Many students currently do not fully follow the learning optimally, due to the lack of media in learning that can improve student learning outcomes. Therefore, an interactive media is needed that can form student enthusiasm in Science subjects. One of the interactive learning media that can be used is wordwall media. Therefore, the researcher has the aim of knowing the learning outcomes of students when using wordwall media. The research approach used in this study is the quantitative method. With a one group pretest-posttest design research design. Judging from the results of the calculations above which indicate the relationship between the pretest and posttest that have been carried out, even the Sig. (2-tailed) value or the results of the paired samples Test value of 0.000 which we know if the significance level is below 0.05; then it is stated that there is an effect of the test treatment on the results of the pretest and posttest tests. Because 0.000 is below 0.050, it can be concluded that H0 is rejected and Ha is accepted. So by using this media it can affect student learning outcomes.
PENGUATAN NUMERASI SISWA SEKOLAH DASAR: IMPLEMENTASI MEDIA MATH PLAYGROUND PADA SISWA SANGGAR BIMBINGAN KEPONG MALAYSIA suharyanto, novitafebriyani; Oman Hadiana; Casnan; Tio Heriyana; Hana Astria Nur
Jurnal PGSD Vol. 11 No. 1 (2025): Januari-Juni
Publisher : PGSD Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32534/jps.v11i1.6580

Abstract

This study aims to improve students' numeracy skills by using technology-based learning media Math Playground. In this study, quantitative research is used which aims to test the hypothesis of the data that has been collected in accordance with previous theories and concepts. The method used is a quasi-experimental experiment, namely experimental research carried out on one group only without a comparison group or control group (One group pre-test and post-test). The research sample consisted of 10 students of Sanggar Bimbingan Kepong Malaysia. The instrument used was a numeracy test for elementary school students. The data analysis technique used was the T-test statistical test. The results of the study showed that numeracy skills which were initially low, by implementing learning media in the form of a math playground website can help improve students' numeracy skills. This shows that there has been a significant increase seen from the test results in the form of pre-tests and post-tests given to students. To improve and also develop media in the form of math playgrounds, further research is expected to be able to conduct research with a longer period of time. This needs to be done so that researchers can observe how students' numeracy skills develop if over time in the long term (comparison). Keywords: Learning Media, Numeracy, Math Playground, Technology