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Comparison of IPAS Learning Media Features In Popular Online Learning Applications Dika Arief Sugiyatna; Casmat, Memet; Suryo Prabowo
Journal of Learning and Technology Vol. 4 No. 1 (2025): June 2025
Publisher : LPPM Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jlt.v4i1.12831

Abstract

This study aims to compare the features of IPAS (Natural and Social Sciences) learning media on several popular online learning applications used in Indonesia. The methods used were literature studies and content analysis of three applications, namely Ruangguru, Rumah Pendidikan and Kipin School. Data was collected through direct observation of the display, media type, interactivity, and IPAS materials available on each platform. The results of the analysis show that each application has its own advantages, such as the animated video feature in Ruangguru, free access and national curriculum materials at the Education House, as well as offline formats and interactive quizzes at Kipin School. The conclusion of the study is that no one app is superior, however users can choose according to their needs and technical conditions. The purpose of this research is to provide a reference for teachers, students, and application developers in selecting or developing effective IPAS learning media
Training on the Development of Utilization of Digital Teaching Materials for Teachers to Improve Student Learning Outcomes Kadarisman; Marisa; Asnah M.N. Limbung; Suryo Prabowo
JTP - Jurnal Teknologi Pendidikan Vol. 24 No. 3 (2022): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v24i3.31799

Abstract

In the era of the industrial revolution 4.0, modern technology such as fibre technology and integrated network systems in all aspects of life has made humans very dependent on technology. The purpose of this research is to foster a culture of digital literacy in the school environment, increase teacher knowledge and skills in the field of developing and utilizing digital teaching materials, improve student learning performance and increase teacher knowledge and skills in terms of digital learning models and improve student's learning performance. The method used in this study is the observation method using the pre-experimental design method, one group type pretest-posttest (pretest test-posttest single group). Assistance was provided to 28 junior high school teachers in the South Tangerang area. During the training, participants were given four assignments: Team, Sway, Learning Design and Learning Videos. The study results show that as many as 71% of teachers have mastered the Teams and Sway applications from Microsoft, 60% can make lesson plans, and 53% can make learning videos. The pretest and post-test results showed that the average result was 36.6%, then after participating in the training, the average result was 44.4%. The results of the study show that training in the development and use of digital teaching materials has an effect on the skills and abilities of teachers, which is beneficial for improving student learning performance.