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Analysis of student decision factors in choosing a study program Basri, Irma Yulia; Giatman, Mohammad; Syah, Nurhasan; Elfina, Eni
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 8, No 2 (2024)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v7i2.62110

Abstract

Education is one of the efforts taken by someone in realizing the career they plan. Errors in choosing a study program cause someone not interested in learning. The choice of study program by students is influenced by several factors, namely interests, family, finances, self-capacity, career opportunities, culture and colleagues. This study discusses the dominant factors that influence the selection of study programs for students of the Faculty of Engineering, Padang State University. The research respondents consisted of 262 students of the Faculty of Engineering, Padang State University (FT UNP). This type of research is qualitative research by describing the results of a questionnaire that has been filled out by respondents. The results showed that the two dominant factors that determined the choice of study program for FT UNP students were interest (88.9%) and career opportunities 89.1%. Meanwhile, the factors that contribute the least to the selection of study programs for students are family (46.1%) and surrounding culture (59.8%).
Revolutionary Flipbook-Based Digital Comic: Changing Student Engagement in Learning Elfina, Eni; Waskito, Waskito; Darni, Resmi; Maksum, Hasan; Novaliendry, Dony
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 3 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i3.44809

Abstract

The development of digital technology has had a significant impact on various aspects of life, including education. The use of digital media in learning is a necessity to motivate and increase students' interest in learning. One form of digital media that attracts attention is flipbook-based comics. This research aims to develop digital flipbook-based comics as an innovative learning tool to increase students' interest in learning. This research uses a 4D development approach (Define, Design, Develop, and Disseminate) to design, develop, and implement digital flipbook-based comics as an innovative tool aimed at increasing students' interest in learning. This research also involved testing with a number of students to evaluate the effectiveness and attractiveness of digital flipbook-based comics as a learning tool. The data collected involves aspects of learning interest, understanding of the material, and student satisfaction with the use of digital flipbook-based comics. The research results show that the use of digital flipbook-based comics can significantly increase students' interest in learning. Students responded positively to the interactive and fun learning experience. Therefore, the development of digital flipbook-based comics is an innovative solution in increasing students' interest in learning in this digital era.