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Upaya Meningkatkan Kreativitas dan Minat Belajar Anak di Kelurahan Sudiroprajan Ahmad Firjatullah, Fikri Nur; Wati, Nori Laras; Martandang, Lailatul Bilkisa Putri; Adiba Al Adawi, Habibah Amalia Rosa; Afifah, Nida Nur; Rizkhy Pratama, Dhimas; Maharani, Galuh; Christina Manurung, Gita; Nur Azizah, Juwita; Kurnia Oktaviani, Leny; Adi Kurniawan, Dadan
Society : Jurnal Pengabdian Masyarakat Vol 2, No 6 (2023): November
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v2i6.367

Abstract

In fact, there are still many children who have low creativity and interest in learning. There are PAUD schools that do not pay attention to their suitability in terms of buildings, educational resources, and there are elementary/middle school age children who prefer to spend time in one place playing games rather than studying together. KKN activities were carried out in Sudiroprajan Village, Jebres, Surakarta, Central Java. The methods used in this service are observation, socialization, mentoring and evaluation methods. As a result of observation and interview activities, problems were found to be provided for solutions through several work programs, namely literacy and numeracy through play activities, clean and healthy living education activities, coloring and drawing competitions, and study guidance. literacy and Numeracy through Play Activities improve literacy and numeracy skills. PHBS activities attract the interest of Cempaka PAUD children to maintain cleanliness and health. Drawing and coloring competition activities to develop the creativity of children in Sudiroprajan Village. Tutoring so that Sudiroprajan's children are enthusiastic about learning, as well as helping children who have learning difficulties. KKN 37 FKIP in Sudiroprajan Village has succeeded in providing a significant positive impact in developing the potential and quality of life of children in the area. Through various initiatives such as literacy and numeracy through play activities, PHBS counseling, drawing and coloring competitions, and tutoring, KKN students have made significant contributions in terms of children's education, health, creativity and learning motivation.
The Robust Model Predictive Control Design for Linear Interconnected Systems Afifah, Nida Nur; Solikhatun, S.
Jurnal ILMU DASAR Vol 24 No 2 (2023)
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/jid.v24i2.36657

Abstract

In this paper, we discuss the design of robust model predictive control for linear interconnected systems by several constraints. Linear interconnected system is a complex systems which consist of several subsystems and the dynamic of subsystem is influenced by the states or outputs of the other subsystems. The systems are controlled by formulating and applying the model predictive control on each subsystems. We formulate the optimization problem that minimize the cost function for each subsystems. The optimization problem is solved by gradient method to get the minimum cost function. Numerical simulation was conducted to show the effectiveness and performance of robust model predictive control. Based on the results of the numerical simulation and test the robustness, it can be shown that the robust model predictive control is effective to control the linear interconnected systems.
Pengaruh penggunaan media kartu gambar berbasis augmented reality (ar) terhadap keterampilan menulis puisi peserta didik kelas iv sekolah dasar Afifah, Nida Nur; Rukayah, Rukayah; Yulisetiani, Septi
Didaktika Dwija Indria Vol 13, No 4 (2025): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ddi.v13i4.91370

Abstract

Abstract.This research purpose is to identify the effect of using augmented reality (AR)-based picture card media on the poetry writing skills of fourth grade elementary school students. Quantitative research method Quasi Experiment Nonequivalent Pretest-Posttest Control Group design. The research population was public elementary schools in Laweyan sub-district, the sample was determined by Cluster Random Sampling. The data collection technique was a poetry writing skill test. Instrument validity test with Expert Judgment and Alpha Cronbach reliability test. Research prerequisite tests: Shapiro Wilk normality test, Levene homogeneity test, and T-test balance test. Hypothesis testing with Independent Sample T-test. The average post-test score showed that the control group was 73.04 and the experimental group was 80.77. The results of the percentage of achievement of the experimental group's poetry writing skills indicators were higher than the control group in the aspects of theme, rhyme, majas, diction, and imagery. The results of the hypothesis test value (sig.) 0.002 <0.05 (H0 rejected), there is a significant effect of using augmented reality (AR) based picture card media on poetry writing skills. The effect occurs due to the use of media in learning to write poetry. This media can visualize 3D interestingly so that it helps students understand the material more concretely, provides new experiences, stimulates creativity, vocabulary, imagination, interaction, and learning motivation. The implication of the research is that it is an important input for teachers in considering the use of creative and innovative media so that the provision of stimulation has an effect on learning outcomes.  Abstract.This research purpose is to identify the effect of using augmented reality (AR)-based picture card media on the poetry writing skills of fourth grade elementary school students. Quantitative research method Quasi Experiment Nonequivalent Pretest-Posttest Control Group design. The research population was public elementary schools in Laweyan sub-district, the sample was determined by Cluster Random Sampling. The data collection technique was a poetry writing skill test. Instrument validity test with Expert Judgment and Alpha Cronbach reliability test. Research prerequisite tests: Shapiro Wilk normality test, Levene homogeneity test, and T-test balance test. Hypothesis testing with Independent Sample T-test. The average post-test score showed that the control group was 73.04 and the experimental group was 80.77. The results of the percentage of achievement of the experimental group's poetry writing skills indicators were higher than the control group in the aspects of theme, rhyme, majas, diction, and imagery. The results of the hypothesis test value (sig.) 0.002 <0.05 (H0 rejected), there is a significant effect of using augmented reality (AR) based picture card media on poetry writing skills. The effect occurs due to the use of media in learning to write poetry. This media can visualize 3D interestingly so that it helps students understand the material more concretely, provides new experiences, stimulates creativity, vocabulary, imagination, interaction, and learning motivation. The implication of the research is that it is an important input for teachers in considering the use of creative and innovative media so that the provision of stimulation has an effect on learning outcomes.Kata kunci: picture card media, augmented reality, poetry writing skills, elementary school