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Improving Seventh Grade Students’ Vocabulary Using Flash Card at SMPN 2 Pulau-Pulau Aru Ngosiem, Maria Jomima; Maruanaya, Hendrik; Tanasale, Inggrit
MATAI: International Journal of Language Education Vol 4 No 1 (2023): MATAI International Journal of Language Education
Publisher : Program Studi Pendidikan Bahasa Inggris Kabupaten Kepulauan Aru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/matail.v4i1.11645

Abstract

This research endeavors to enhance students' vocabulary through the innovative use of flashcards as a teaching tool. Employing a collaborative Classroom Action Research (CAR) approach, the study engaged 19 seventh-grade students from VII.2A at SMP N 2 Pulau-Pulau Aru. Over a span of six sessions encompassing two cycles, the research gathered and analyzed two sets of data—tests and questionnaires—administered to the students. The analysis of these datasets revealed noteworthy insights. Initially, during cycle one, the treatment exhibited minimal progress in specific areas. However, after refining particular aspects in cycle two, substantial improvement was observed. Consequently, it is conclusive that there was a significant enhancement in students' vocabulary proficiency through the use of flashcards. This was evidenced by the test analysis, indicating an increase from 3.16% in cycle one to an impressive 22.11% in cycle two. Additionally, students' responses in the questionnaires provided valuable insights. Notably, 14.66% of students strongly agreed, while 4.13% agreed with the teaching approach. Intriguingly, there were no indications of disagreement among the students. Notably, 67% of the data emphasized that utilizing flashcards greatly aided students in memorizing and comprehending concrete, countable nouns taught during the sessions. This robustly supported the effectiveness of flashcards in facilitating a deeper understanding of vocabulary.
Speak and Shine: “Talk Dice Game” for Young English Learners Nussy, Wenssy Steva; Tiven, Punggulina Andawaty; Suryaningrum, Sumarah; Oraile, Orpa Penina; Ngosiem, Maria Jomima; Lorang, Liviya Donice
Abdimas Indonesian Journal Vol. 5 No. 1 (2025)
Publisher : Civiliza Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59525/aij.v5i1.695

Abstract

The aim of this community service project is to investigate the implementation of the "Talk Dice Game" to improve the students' vocabulary skill in sentence construction in the fifth grade students of SD Kristen 1 Dobo which amounted to 28 students (Class VA). Although animals and body parts were previously introduced in English, students’ lexical knowledge was extended to four new categories: hobbies, food, family and jobs. Students played a game in which they rolled three dices to get a topic, a sentence starter, and the style of speaking; and then they each had to read the sentence they created in the style indicated by the third dice. The game promoted the technique of thinking on-the-spot, and also, created some rather surprising sentences. The findings were that not only did the game serve to promote vocabulary retention, it also enabled students to experiment with sentence-construction even with minimal training in grammar. The game supports the value of gamified, scaffolded language learning methods to early English instruction in an Indonesian primary school.