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Penerapan Sistem Penjualan Berbasis Web dengan Metode Waterfall pada Toko Murah Meriah Fashion Ponorogo Pratama, Bayu Rizki Pratama; Maya Utami Dewi; Migunani Migunani; Arsito Ari Kuncoro; Khoirur Rozikin
Jurnal Manajemen Informatika & Teknologi Vol. 5 No. 2 (2025): Oktober : Jurnal Manajemen Informatika & Teknologi
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/28mr9t96

Abstract

This study aims to develop a web-based sales system for Toko Murah Meriah Fashion in Ponorogo City to address issues related to transaction recording, stock management, and product sales, which were previously handled manually. These issues led to inefficient sales processes and a high risk of data errors. To overcome these problems, the Waterfall software development method was applied, consisting of the stages of requirements analysis, design, implementation, testing, and maintenance. Data collection techniques included observation, interviews, and literature study. The system was developed using XAMPP as a local server, CodeIgniter 3 as the PHP framework, MySQL as the database, and Bootstrap to support a responsive user interface. Based on the results of analysis and testing using the black-box method, the system was successfully implemented and capable of performing all its functions effectively, including managing product data, orders, payments, and customer transaction history. With the implementation of this system, the sales process becomes more structured, faster, and efficient.
PEMBELAJARAN PENGENALAN HURUF, ANGKA DAN GAMBAR BERWARNA BERBASIS MULTIMEDIA (STUDI KASUS: TK PGRI GODONG) Syifa Ashafatun; Migunani Migunani; Maya Utami Dewi; Khoirur Rozikin; Arsito Ari Kuncoro
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1257

Abstract

This study aims to develop an interactive multimedia-based learning application designed to introduce letters, numbers, and colorful images to early childhood learners. The development model employed is the ADDIE model, which consists of five systematic phases: Analysis, Design, Development, Implementation, and Evaluation. The analysis phase began with identifying field needs, followed by the design of learning media, development of a desktop-based application using Eclipse IDE and the Java programming language, and database integration using MySQL. The trial was conducted at TK PGRI Godong, involving 30 students as research subjects. Evaluation results indicate that the application has a positive impact on students’ understanding, with an overall average score of 93.3%. Validation by content experts (kindergarten teachers) yielded a feasibility score of 92%, while media experts gave a score of 88%. Classroom observations showed that students were more enthusiastic, focused, and better able to understand the material compared to conventional methods. Based on these findings, the learning application is deemed highly feasible and effective as a supporting medium in early childhood education.