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Publishing Process of 3D Animated Short Movie "Barley Manusia Ikan" Using The Technique Of "Dynamic Water Simulations" Akmalia, Nurul; Widiargo, Antonius Edi; Yurmama, Tri Fajar; Rahmayanti, Handika Dany; Ardiani, Septia
Jurnal Ilmiah Publipreneur Vol. 11 No. 2 (2023): Jurnal Ilmiah Publipreneur
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v11i2.1069

Abstract

The 3D short animation movie "Barley Manusia Ikan" takes place in Labuan Bajo’s Messa Island precisely. The 3D short animation movie 'Barley Manusia Ikan' is set on Messa Island in Labuan Bajo, it is one of the Indonesia's national tourist priority destinations. The movie tells about the beauty of the landscape, community activities as well as the anatomical and metabolic features of the Bajo tribe from Messah Island. The production process involves pre-production, production, and post-production stages. Pre-production includes creating the script, storyboarding, designing characters, creating voiceovers, and designing the environment/map. Production involves modeling characters, creating assets and properties, designing textures, rigging, animating, and creating 3D special effects. Post-production includes editing and compositing, adding sound effects and music, and final rendering. The Labuan Bajo islands' landscape is surrounded by the ocean. Therefore, the movie's production process requires a complex method, which includes dynamic simulation, such as water splash, wake, ripple, bubble and many more. The 3D effect simulation process requires several experiments, which are quite time-consuming. For instance, obtaining the most realistic results for a scene with a duration of 2.5 seconds (water splash) takes 50 minutes. The research resulted to a realistic-looking 3D animation movie with 3D dynamic visual effects of 7 minutes duration.
Identification of Storynomics Tourism in the Production of an Animation “Barley Manusia Ikan" and its Audience Reception (Experimental Study on Tourism Communication Strategy for Super Priority Destinations) Akmalia, Nurul; Yurmama, Trifajar; Widiargo, Antonius Edi; Rahmayanti, Handika Dany; Cempaka, Putri Surya
MEDIASI Jurnal Kajian dan Terapan Media, Bahasa, Komunikasi Vol 5 No 2 (2024): May
Publisher : P3M Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/mediasi.v5i2.1287

Abstract

The aim of making this animated film is to promote the national tourism priority area of Labuan Bajo in the form of an animated film by adapting the culture and way of life of the Bajo tribe. Labuhan Bajo is not only the beauty of the natural landscape and sea, the living culture of the Bajo tribe which can physically adapt to aquatic life is an attraction in the process of creating the main character design and story in Barley's animated short film "Fish Man". The data collection methods used range from creating creative designs to measuring audience responses using Google forms. The final result of developing the character design and story of Barley "Fish Man" is in the form of an animated short film which contains a description of each character, expressions and activities of each character with a duration of 7 minutes, and uses storynomics tourism storytelling techniques to increase tourist attraction and is expected to be able to promote Labuan Bajo and can improve the community's economy. The level of audience reception towards this animated film shows a positive response from the result of focused group discussions. Apart from that, 85,7—90% of the survei result stated that the assesment was in the adequate category, both in terms of character design and storyline.
Perancangan Promosi “Pempek Legenda” Widiargo, Antonius Edi; Graceiva, Moses Raissa; Nugroho, Sujendro Hery
CREATIVA SCIENTIA Vol 2 No 2 (2025): CREATIVA SCIENTIA
Publisher : Universitas Utpadaka Swastika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70429/creativascientia.v2i2.224

Abstract

Desain promosi Usaha Mikro, Kecil, dan Menengah pempek diKota Palembang belum memenuhi visualisasi yang baik dari segikonsep maupun penerapannya. Sebagian besar pedagang masihmengelola tampilan secara seadanya, sementara corporate identitydan visual branding belum dirancang secara optimal. Perancanganpromosi ini juga bertujuan untuk memperkuat citra brand sebagaipenyedia pempek berkualitas tinggi dan autentik pada promosipempek legenda, serta menciptakan identitas visual yang kuat yangdapat membedakan Pempek Legenda dari kompetitor sertamencerminkan nilai-nilai dan keunikan merek. Metode penelitianmenggunakan research and development dengan pendekatandeskriptif. Penelitian ini menggunakan model penelitian praproduksi, proses produksi, dan pasca produksi. Tujuannya untuk merancang logo promosi untuk Pempek Legenda yang memberikanidentitas visual bagi sebuah merek. Teknik perancanganmenggunakan layout, tipografi, dan warna sedangkan teknikpengumpulan data menggunakan observasi, dokumen, literaturteori, dan jurnal penelitian. Hasil rancangan pengembangan logoyang mampu mencerminkan nilai-nilai dan identitas merek secaraakurat, meningkatkan konsistensi visual di seluruh media promosi,dan memastikan fleksibilitas penggunaan logo. Penelitian inimenghasilkan identitas visual Pempek Legenda yang dapatmeningkatkan citra merek, konsistensi promosi, serta daya saingUMKM. Selain itu, penelitian ini juga berkontribusi dalammendukung pelestarian kuliner lokal dan pengembangan ekonomikreatif di Palembang