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PENGARUH MODEL PEMBELAJARAN KOOPERATIF SCRAMBLE UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN PAI DAN BUDI PEKERTI Dara Nur Fadilla; Khoirotus Silfiyah; Alaika Abdi Muhammad; Ahmad Shofiyuddin
Salimiya: Jurnal Studi Ilmu Keagamaan Islam Vol. 5 No. 3 (2024): Salimiya
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian kepada Masyarakat (LP3M) IAIFA Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58401/salimiya.v5i3.1552

Abstract

Teaching is the main task of an educator. Creative educators will always create ideas for designing new learning systems that enable students to achieve their learning goals satisfactorily. Learning methods that are interesting and actively involve students tend to be more effective. type cooperative learning requires each student to contribute to their group. Apart from that, group members can support and motivate each other and improve each student's understanding. The research method used is a quantitative quasi-experiment (Quasi Experiment) with a research design. Sampling was carried out using the Purposive Sampling technique. Each sample in the experimental class and control class consisted of 32 students. This research data was obtained from the results of the posttest and pretest which used multiple-choice questions totaling 20 questions. Data collection was carried out using observation and documentation techniques. Data analysis techniques include validity testing to determine whether the research instruments used are reliable and hypothesis testing to determine if there is a significant influence on the sample. The average result for the Experiment class was 94.53 while the control class was 52.19. Based on research, the results showed that the use of the learning model in experimental classes was more effective in improving student learning outcomes compared to classes that used conventional approaches in PAI and Character subjects in class VII. So it can be concluded that there is an influence of the use of the learning model on student learning outcomes in Islamic Education and Character subjects in Class VII at SMPN 1 Sumberrejo
PENGARUH MEDIA QUIZWHIZZER SEBAGAI MEDIA EVALUASI PADA MATA PELAJARAN PAI DAN BUDI PEKERTI MATERI ZAKAT KELAS IX DI SMPN 1 SUMBERREJO BOJONEGORO Novi Damayanti; Khoirotus Silfiyah; Alaika Abdi Muhammad; Dara Nur Fadilla
Salimiya: Jurnal Studi Ilmu Keagamaan Islam Vol. 6 No. 1 (2025): Salimiya
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian kepada Masyarakat (LP3M) IAIFA Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58401/salimiya.v6i1.2032

Abstract

Evaluation is a process, not a result (product). The results obtained from evaluation activities are a picture of the quality of something, both concerning value or meaning. While the activities to get to the giving of value and meaning are interesting and innovative evaluations that are very popular with students in this Alpha generation era. One of them is evaluation using Quizwhizzer media. The approach in this study uses a quantitative approach with the type of Quasi Experiment research (pseudo experiment). The quasi-experiment method (pseudo experiment) is an experimental design that has a control group, but does not function fully to control external variables that affect each sample in the control class and the experimental class totaling 30 students. The data for this study were generated from the pretest and posttest using 20 multiple choice questions. Data collection was carried out by means of observation and documentation. Data analysis techniques include validity testing, hypothesis testing to determine the significant effect on the sample. The pretest from the control group had an average value of 50.50. The posttest of the control class had an average value of 60.50. While in the experimental class the average pretest score was 50.00 and the average posttest score was 87.50. So it can be concluded that there is a significant difference between class IXH (experimental class) which was given treatment and IXC (control class) which was not given treatment. And it can also be said that H0 is rejected and H1 is accepted, meaning that there is a significant influence on the use of the quizwhizzer application as a media for evaluating PAI and Budi pekerti learning.