Jannatuzzahra, Khoirunisa
Unknown Affiliation

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

Pemanfaatan Canva Sebagai Alat Pengembangan Kreativitas Remaja Dalam Mewujudkan Generasi Muda Yang Kreatif dan Inovatif: Studi Kasus KKN di SMPN 32 Surabaya Rafi Purwa Syahputra; Salma Nabila; Jannatuzzahra, Khoirunisa; Amalia Anjani Arifiyanti
Nusantara: Jurnal Pengabdian kepada Masyarakat Vol. 4 No. 1 (2024): Februari : Jurnal Pengabdian Kepada Masyarakat
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/nusantara.v4i1.2291

Abstract

The development of interactive learning media is the key to creating quality students. Canva as design application is an effective tool in creating interactive learning media in schools. KKN activities at SMPN 32 Surabaya aim to develop students' creativity through the Canva application to create a creative and innovative generation and realize responsive learning. The activity was held on Thursday 30 November 2023 involving 30 participants from class 7E of SMPN 32 Surabaya. Activities are carried out using a participatory method with 3 implementation stages, namely program planning, program implementation and program assessment. The results of this activity received a positive response with a satisfaction level reaching 78%. Survey results show that 70% of participants will use Canva as a learning medium and 53% of participants will use Canva as a tool to develop creativity.
Analisis Penggunaan Fitur Vicon (Video Conference) pada E-Learning Ilmu Terhadap Kelancaran Pembelajaran Daring Di Fakultas Ilmu Komputer UPN Veteran Jawa Timur Candra, Devilia Dwi; Jannatuzzahra, Khoirunisa; Kartika, Annisa Dita Putri; Pratiwi, Widya; Nurhayati, Eni
Journal Software, Hardware and Information Technology Vol 4 No 2 (2024)
Publisher : Jurusan Sistem Informasi Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/shift.v4i2.137

Abstract

Online learning has become an integral part of higher education in today's digital era, especially following the COVID-19 pandemic. Video conferencing (Vicon) technology plays a crucial role in this transition, enabling direct interaction between teachers and students without the need for physical presence in the classroom. This study aims to analyze the use of Vicon features in the context of online learning and its impact on the smoothness of the learning process. Data were collected through a questionnaire administered to students of the Faculty of Computer Science at UPN Veteran Jawa Timur, with the System Usability Scale (SUS) method employed for calculation. The collected data were then qualitatively analyzed to determine the effectiveness of Vicon use by identifying usage patterns, obstacles faced, and student perceptions of its impact on the learning process. Analysis of the SUS scores, usage patterns, challenges, and student perceptions revealed a low average SUS value. This indicates that while Vicon facilitates direct interaction and effective material delivery, there are still significant technical obstacles and low participation rates. These findings suggest the need for improvements in the technical aspects of Vicon and strategies to increase student engagement in online learning environments.
Measuring User Satisfaction of iPusnas Through the End-User Computing Satisfaction Model Jannatuzzahra, Khoirunisa; Pratama, Arista; Faroqi, Asif
bit-Tech Vol. 8 No. 1 (2025): bit-Tech
Publisher : Komunitas Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32877/bt.v8i1.2523

Abstract

iPusnas serves as Indonesia’s national digital library platform, offering free access to electronic books for the general public. This research aims to evaluate user satisfaction with the iPusnas application by employing the End-User Computing Satifactions (EUCS) model, which comprises five main constructs: content, acuracy, format, ease of use, and timelines, along with two additional dimensions—system speed and system reliability. The study involved 450 participants selected through purposive sampling. Data analysis was conducted using the Partial Least Squares Structural Equations Modeling (PLS-SEM) technique with the assistance of SmartPLS 4 software. The findings indicate that six variables—content, ease of use, format, accuracy, system speed, and system reliability—have a statistically significant and positive impact on user satisfaction. This suggests that a higher level of perceived quality in these six areas corresponds to greater satisfaction among users. On the other hand, timeliness was found to have a significant yet negative influence. These results suggest that delays in delivering content or in system responsiveness remain key issues that negatively affect user experience. Accordingly, this study recommends enhancing system performance, particularly in terms of timeliness to improve user satisfaction and the overall experience. Strengthening these areas is also anticipated to contribute to increased user engagement and further the national objective of expanding digital literacy and equitable knowledge access across the country.