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Analisis Keterlambatan Siswa Kelas X SMKS Efata dalam Menguasai Teknologi Informasi dan Komunikasi Ariance Renda Wano; Gergorius Kopong Pati; Maria Wilda Malo
Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika Vol. 3 No. 4 (2025): Desember: Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/uranus.v3i4.1179

Abstract

The development of information and communication technology (ICT) is an important demand in the world of education, especially at the Vocational High School (SMK) level which prepares students to enter the digital-based world of work. However, students in class X of SMKS Efata still show delays in mastering ICT which has an impact on the learning process and their competency readiness. This study aims to analyze the factors that cause students to delay in mastering ICT as well as identify strategic steps to improve their skills. The research method used is a qualitative descriptive approach with data collection techniques through observation, interviews, and documentation. The results of the study show that the limitations of technology facilities, the lack of experience of students using computer devices before entering vocational schools, and the low intensity of ICT learning practices are the dominant factors that affect the delay in mastering technology. In addition, the difference in students' backgrounds in digital literacy and the lack of assistance during the learning process also slow down the development of their abilities. Nevertheless, students have good motivation to learn and adapt to technology if they are given the support of the right learning facilities and strategies. The conclusion of this study emphasizes that improving facilities, strengthening practice-based learning methods, and intensive mentoring are needed to accelerate students' ICT mastery. This research is expected to be the basis for schools in formulating ICT learning policies that are more effective and in accordance with the needs of technological developments.
Penerapan Metode Case Based Reasoning untuk Diagnosa Penyakit Kulit Akibat Virus Eksamtema Berbasis Web Anggriani Eti Bulu; Andreas Ariyanto Rangga; Maria Wilda Malo
Venus: Jurnal Publikasi Rumpun Ilmu Teknik  Vol. 3 No. 6 (2025): Venus: Jurnal Publikasi Rumpun Ilmu Teknik
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/venus.v3i6.1230

Abstract

Currently, patients experiencing early symptoms of skin disease caused by the exanthema virus are unable to immediately consult a dermatologist due to the high cost and limited time available for specialists in hospitals. Therefore, the author needs to develop an expert system application that can address this issue. Through this application, users can consult with the system, much like an expert, to diagnose their symptoms and find solutions to their problems. This expert system is designed to provide answers based on whether the symptoms are correct or not, or to provide several recommended answer choices based on the symptoms. To diagnose skin disease caused by the exanthema virus, the author used the Case-Based Reasoning method. The CBR method is a weighting technique that compares new cases with previous cases. The diagnosis is based on data provided by the patient and expert, which is then analyzed using case-based reasoning and stored as a knowledge database in the expert system. Therefore, this expert system can help identify solutions for problems experienced by patients suffering from skin disease caused by the Exanthema Virus.
Pengembangan Sistem Monitoring Kemajuan Belajar Siswa SMP Negeri 2 Loura Menggunakan Metode Waterfall Marliana Bili; Stefanus D.I. Mau; Maria Wilda Malo
Modem : Jurnal Informatika dan Sains Teknologi. Vol. 4 No. 1 (2026): Januari : Modem : Jurnal Informatika dan Sains Teknologi
Publisher : Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/modem.v4i1.696

Abstract

This study aims to develop a student learning progress monitoring system designed to assist teachers and parents in tracking students’ academic performance at SMP Negeri 2 Loura. The main issue identified in the school is that academic information is still distributed using manual procedures, which results in delays and limited transparency regarding students’ learning progress. To address this problem, the system was developed using the Model View Controller (MVC) architecture and the Waterfall approach to system development, which consists of several sequential phases such as analyzing requirements, designing the system, implementing the solution, conducting tests, and performing ongoing maintenance. The findings of this research show that the system that has been created is capable of presenting academic information in a complete and structured manner, including assignment scores, daily tests, and semester examinations. The system provides faster and easier access for teachers to input grades and for parents to monitor their children’s academic development in real time. Functional testing shows that all features operate correctly according to user needs, with no errors found during system operation.
Implementasi Augmented Reality dalam Penerapan Metode Virtual Reality Tour 360º Wisata Kampung Weetabar Solvila Debora Opa Ora; Stefanus D.I. Mau; Maria Wilda Malo
Modem : Jurnal Informatika dan Sains Teknologi. Vol. 4 No. 1 (2026): Januari : Modem : Jurnal Informatika dan Sains Teknologi
Publisher : Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/modem.v4i1.700

Abstract

Despite its cultural potential, Wetabar Village has not been supported by effective digital promotional media. Information access remains limited, and the lack of interactive promotional platforms has contributed to the low interest of tourists. Current promotional efforts rely heavily on conventional methods, resulting in decreased visitor numbers. The implementation of digital technologies such as Augmented Reality (AR) and Web-based 360° Virtual Reality Tours is considered an effective approach to increasing tourist engagement by offering immersive exploration experiences and interactive cultural content. This research aims to design and implement a web-based tourism promotion media that integrates local cultural content with AR and 360° virtual tour technologies. The development process follows the MDLC research method, utilizing the Lumi H5P platform and PHP for system implementation. The resulting system enables users to digitally explore Wetabar Village through panoramic views and interactive multimedia features. The findings show that the developed application runs smoothly on both Android devices and laptops and is capable of providing hotspot access to operate the virtual reality features. This innovation is expected to enhance tourist interest while supporting cultural preservation and promoting digital transformation within the tourism sector of West Sumba.
Desain dan Implementasi Website Sebagai Media Promosi Wisata Budaya di Kampung Adat Tarung Sumba Barat Mardiana Tenal Bolo; Yulius Nahak Tetik; Maria Wilda Malo
Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika Vol. 4 No. 2 (2026): Maret : Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/merkurius.v4i2.1522

Abstract

The development of digital technology affects tourism promotion strategies. Promotion of cultural tourism in remote areas. The Tarung Traditional Village (KA) is one of the trains located in West Sumba district that has cultural heritage and historical value but still cannot be promoted properly due to the lack of digital media. Therefore, the researcher created a website as a medium for promoting cultural tourism destinations for Tangung Train. The system development method applied is the waterfall model with phases of needs analysis, system design, implementation, and testing. Information collections are carried out through literature studies, observations with traditional and community managers, and direct interviews. The process of developing this system must be able to meet the community's information needs related to the profile of customary areas, customary houses, customary ceremonies, photo galleries and tour guides of the Tarong Train. The result of this research is to get promotional media for the Tarung Train in the form of an informative site about the potential of the Tarung Train containing train profiles, traditional houses, traditional ceremonies, photo galleries, and tourist guides. As well as promotion in the form of a website that is able to increase access to information from the general public and also introduce cultural image.
Pemanfaatan Teknologi Informasi untuk Pemetaan Potensi Ekonomi dan Wisata di Desa Tema Tana Lastri Susanti Bulu; Yulius Nahak Tetik; Maria Wilda Malo
Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika Vol. 4 No. 2 (2026): Maret : Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/merkurius.v4i2.1558

Abstract

This study aims to design and implement an information technology-based economic and tourism potential mapping system in Tema Tana Village. This village faces several problems, including manual data management, limited access to information, and the absence of an integrated system for efficiently presenting village potential data. This study uses a descriptive approach with data collection techniques through observation, interviews, and documentation studies. In developing the system, the Waterfall method is used, consisting of the stages of planning, design, implementation, and testing. The system design was carried out using the Unified Modeling Language (UML) to ensure a clear system structure and flow. The results of the system development indicate that the system is able to present information in the form of interactive digital maps and reports that are easily accessible to users. Testing using the Black Box Testing method shows that all system features function well and are in accordance with predetermined needs. Thus, this system is expected to improve the effectiveness of data management and support better decision-making processes in developing village potential, particularly in the economic and tourism sectors.
Sistem Informasi Aplikasi Pelayanan Pengaduan Masyarakat Dikantor Pertanahan Kabupaten Sumba Barat Daya Markus Kamuri; Stefanus D.I. Mau; Maria Wilda Malo
Repeater : Publikasi Teknik Informatika dan Jaringan Vol. 4 No. 1 (2026): Januari : Repeater : Publikasi Teknik Informatika dan Jaringan
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/repeater.v4i1.831

Abstract

The rapid advancement of Information and Communication Technology (ICT) has accelerated the digital transformation of public services, including land administration. However, public complaint services at the Land Office of Southwest Sumba Regency still encounter challenges such as unstructured complaint procedures, manual data processing, risk of data loss, and limited public access to clear information. These issues highlight the need for an innovative and accessible complaint information system. This study aims to design and implement a chatbot-based public complaint service information system to enhance accessibility, transparency, and service effectiveness. A qualitative research method with a system development approach was applied. Data were obtained through interviews, observations, and documentation. The system was developed using a rule-based approach with a Finite State Machine (FSM) algorithm and implemented through the Typebot.io platform. The findings indicate that the chatbot provides structured, consistent, and user-friendly information, reduces manual workload, and improves public readiness before submitting complaints directly, while supporting future integration and system enhancement.