Claim Missing Document
Check
Articles

Found 3 Documents
Search

Comparison of Entities in Excerpts from the Novel Perahu Kertas and Its Translation Paper Boats Nasution, Dea Yuanita; Ningsih, Harni Kartika
Seloka: Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 12 No 3 (2023): December 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/seloka.v12i3.76457

Abstract

A text is a product of the cognitive representation of its producer, including literary and translation texts. To identify the influence of this cognitive background, this research aims to explore shifts in the field of experience in the translation of novels by identifying participants constructing the field. The study utilizes a qualitative method with the IDEATION framework from Systemic Functional Linguistics, specifically taxonomic relations theory. A parallel corpus is used, extracted from excerpts of the Indonesian novel "Perahu Kertas" and its English translation titled "Paper Boats." The investigation is conducted using the AntConc software as a corpus processing instrument. The data for this research includes nouns categorized into concrete, abstract, and metaphoric entities. The results reveal two crucial findings. Firstly, everyday concrete entities dominate in both data. Secondly, there is a shift in the translation process of selected nouns, indicated by differences in the types and frequencies of entities between the two datasets. Besides the differences in the field of experience backgrounds of each text producer and the use of translation procedures, the two findings also suggest systematic differences in each language that influence the translator’s choices and decisions underlying these shifts. This research provides a deeper understanding of the translation process and its impact on the representation of entities in the literary context Kata kunci: entitas, field of experience, korpus, taxonomic relations.
The role of literacy culture in improving students' learning outcomes at elementary school Brilliananda, Cindy Cindhana; Siregar, Dina Shabrina Putri; Muktamaroh, Asna Istikmalatul; Rahaya, Ivana Septia; Nasution, Dea Yuanita
Humanities & Language: International Journal of Linguistics, Humanities, and Education Vol. 2 No. 4 (2025): Humanities & Language: International Journal of Linguistics, Humanities, and Ed
Publisher : Abdul Media Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32734/3jhg7356

Abstract

The School Literacy Movement (Gerakan Literasi Sekolah, GLS) has been implemented in Indonesia for nearly nine years, and its effectiveness needs to be evaluated. This study aims to determine the correlation between literacy activities and students’ academic achievement at SDN Bojasari Wonosobo. A descriptive quantitative approach was used, involving 58 students from grades IV and V as participants. Data were collected through questionnaires, interviews, observations, and documentation. The results indicate that literacy activities do not significantly influence students’ academic achievement. The literacy program was found to be less effective due to the following factors: (1) students focus more on summarizing than on understanding the content, (2) not all teachers provide follow-up activities, either written or verbal, (3) some students lack the ability to apply reading strategies, (4) many students do not use appropriate strategies to comprehend texts, and (5) few students use non-textbook resources to enrich their knowledge.  
Improving English Language Skills Regarding the Material "Vocabulary: Animals and Objects" Through Learning Media Based on "Educational Games: Word Search Puzzle" for Grade 3 Students of SDN 060884 Gajah Mada, Medan Baru Simanjuntak, Eva Betty; Nasution, Dea Yuanita; Putri, Aulia Novia; Sipayung, Chelsy; Bangun, Maya Br; Siregar, Nur Sholatiyah
Jurnal Pendidikan Tambusai Vol. 9 No. 3 (2025): Desember
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Bahasa Inggris merupakan bahasa asing yang krusial untuk dipelajari di sekolah mulai dari usia muda. Pada jenjang pendidikan dasar, tujuan pembelajaran bahasa Inggris adalah agar peserta didik mahir dalam kemampuan dasar seperti menyimak, berbicara, membaca, serta menulis. Salah satu elemen kunci dalam proses belajar bahasa Inggris adalah pemahaman kosakata, termasuk nama-nama hewan dan objek yang sering dijumpai dalam kehidupan sehari-hari. Penguasaan ini memfasilitasi siswa untuk memahami dan berinteraksi lebih efektif dalam bahasa Inggris. Kosakata terkait hewan dan benda sangat penting karena menjadi fondasi untuk mempelajari kalimat dan dialog sederhana. Untuk memperkuat pemahaman pemahaman tersebut, pendidik harus memperkenalkan alat pembelajaran yang menarik dan menghibur. Salah satu alat yang sesuai adalah permainan edukatif, seperti Word Search Puzzle. Alat ini memungkinkan siswa belajar dasar-dasar secara aktif dan seru melalui aktivitas menebak kata yang tersembunyi dalam teka-teki. Pemanfaatan permainan edukatif ini terbukti efisien karena mampu meningkatkan motivasi dan semangat siswa dalam belajar bahasa Inggris. Siswa tidak merasa jenuh karena belajar sambil bermain, sehingga mereka lebih mudah menghafal kata-kata baru yang dipelajari. Dengan demikian, siswa dapat memperluas wawasan mereka secara alami dan menyenangkan. Penelitian ini menunjukkan bahwa implementasi media berbasis permainan dalam pengajaran bahasa Inggris di tingkat dasar sangat penting untuk meningkatkan prestasi belajar siswa.