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Journal : SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED

ANALISIS MODEL PEMBELAJARAN KOLABORATIF BERBASIS PERSPEKTIF GLOBAL DALAM PEMBELAJARAN IPAS PADA PESERTA DIDIK KELAS 3 Oktaviyana, Puput Risma; Handini, Oktiani; Rizkasari, Elinda
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 3 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i3.68064

Abstract

Research conducted at SD Negeri 3 Jatisobo on Collaborative Learning Model Based on Global Perspective in Science Learning. Research objectives 1). Analyze the understanding of learning models 2). Implement learning. The form of research is descriptive qualitative. The object of research is science learning. Data sources were obtained from informants, namely the Principal, grade 3 teachers and six grade 3 students. Data collection using triangulation techniques The results of the study showed that after conducting interviews with grade 3 students regarding learning collaborative learning models based on global perspectives in science learning, grade 3 students of SD Negeri 2 Jatisobo, several improvements can be seen by students, including: students are more communicative in learning, more confident, skilled in linking learning with everyday life and able to discuss well. The inhibiting factors for the implementation of collaborative learning models based on global perspectives in grade 3 of SD Negeri 2 Jatisobo, namely the lack of special training on the implementation of global perspectives with an SD perspective, the habituation of students who are less active, less interaction with teachers. lack of school facilities and infrastructure to support teacher and student learning.
ANALISIS METODE ROLE PLAYING DALAM MENYELESAIKAN SOAL CERITA MATEMATIKA PADA BANGUN DATAR PESERTA DIDIK KELAS V SD Puspita, Rena; Trisiana, Anita; Rizkasari, Elinda
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 3 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i3.69066

Abstract

This research method is qualitative to identify students' abilities in learning mathematical story problems on plane figures through role-playing method in fifth grade of SD Negeri Karangasem 1 Surakarta. Data were collected through observation, interviews, and documentation. The results showed a significant improvement in students' ability to solve mathematical story problems on plane figures after the application of the role-playing method. The average student score increased from 70 to 90, reflecting substantial understanding. Observations showed that students who participated in role-playing were more active, asked more questions, and were more enthusiastic. Students' responses to this method were very positive, with many feeling interested in learning mathematics. Students considered the role-playing stories relevant to everyday life, helping them understand mathematical concepts in real situations. Despite challenges in conveying complex stories and variations in students' abilities, the results showed that the role-playing method was effective for mathematics learning in SD Negeri Karangasem 1 Surakarta. This study recommends the continuous application of the role-playing method and the adjustment of stories according to students' needs and backgrounds to improve learning effectiveness.
ANALISIS MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBASIS E-LEARNING MELALUI APLIKASI QUIZIZZ KODE QR PADA PEMBELAJARAN IPAS DI SD Ayuningtyas, Sawitri; Handini, Oktiana; Rizkasari, Elinda
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 4 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i4.68061

Abstract

This research aims to analyze the implementation of the Problem-Based Learning (PBL) model based on e-learning using the Quizizz application with QR codes in IPAS (Science, Social Studies, Arts, and Culture) learning at SD Negeri Karangasem 1 Surakarta. The background of this research is the challenge of creating interactive and relevant IPAS learning in the digital era, as well as the potential of technology to enhance student engagement. The research method employed is descriptive qualitative with a case study approach. Data collection was conducted through observation, interviews, and documentation. The subjects of the study were teachers and fourth-grade students at SD Negeri Karangasem 1 Surakarta. The results show that the implementation of PBL based on e-learning with Quizizz QR codes was effective in increasing student motivation and conceptual understanding. Students showed high enthusiasm in solving presented problems, and the use of QR codes facilitated access to interactive quizzes, encouraging independent learning and collaboration. However, some obstacles were identified, such as limited access to devices and internet networks for some students. The implications of this research highlight the importance of developing learning tools that are adaptive to school conditions and the availability of student technological facilities. This study recommends using a combination of online and offline methods to overcome these limitations, as well as continuous training for teachers in utilizing learning technology.
ANALISIS MODEL PEMBELAJARAN PROBLEM BASED LEARNING MELALUI MEDIA TEKA-TEKI SILANG PADA PEMBELAJARAN IPAS BAB 5 DI KELAS IV SD Syahputra, Rio Adi; Wicaksono, Anggit Grahito; Rizkasari, Elinda
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 4 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i4.69063

Abstract

This study was conducted to examine the implementation of the Problem Based Learning (PBL) model combined with crossword puzzle media in teaching Natural and Social Sciences (IPAS) Chapter 5 for fourth-grade students at SD Negeri 3 Mangunrejo. The main purpose of this research is to explore how the PBL model is applied through this medium, the challenges encountered during its implementation, as well as the strengths and weaknesses experienced by both teachers and students. A qualitative descriptive approach was employed, with the subjects consisting of the principal, teachers, and students, while the research object was SD Negeri 3 Mangunrejo. Data were collected through interviews, observations, and documentation, with validity tested using triangulation of techniques and sources. Data analysis followed Miles and Huberman’s stages, including data collection, reduction, display, and conclusion drawing. The findings reveal that the application of PBL supported by crossword puzzles can enhance students’ participation and enthusiasm in the learning process. Nevertheless, teachers still face certain obstacles, such as limited instructional time and difficulties among some students in understanding the given tasks. The advantages of this method include improved interaction, critical thinking skills, and a more enjoyable learning atmosphere, while its weaknesses lie in varying levels of student comprehension that require teachers to adopt specific strategies.
PENGARUH PENGGUNAAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMEN (TGT) MELALUI MEDIA FLASHCARD PADA PEMBELAJARAN BAHASA INDONESIA KELAS 2 SD Wulansari, Dian; Sufa, Feri Faila; Rizkasari, Elinda
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 4 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i4.71828

Abstract

This study aims to determine the effectiveness of the Teams Games Tournament (TGT) cooperative learning model combined with flashcards in improving Indonesian language learning outcomes among second-grade students at SDN Kleco 1 Surakarta. The approach used was quantitative, with a pre-experimental method and a One-Group Pretest-Posttest research design. All 112 second-grade students served as the population in this study, while class IId, consisting of 28 students, served as the sample, using a non-probability sampling technique. Data collection was conducted through several methods, such as observation, interviews, tests, and documentation. Furthermore, the data were analyzed using a normality test and a Paired Sample T-test for hypotheses. The results showed a significant change in Indonesian language learning outcomes after the use of flashcards. This is evident from the comparison of pretest and posttest scores, where the Paired Sample T-test yielded a significance value (2-tailed) of 0.000, which is less than α (0.05). This means there was a significant difference between the scores before and after the treatment. The average student pretest score of 50.71 increased to 79.10 in the posttest. This increase indicates that learning using flashcards positively impacts students' understanding of Indonesian. Based on these findings, it can be concluded that the TGT cooperative learning model supported by flashcards positively contributes to improving student learning outcomes in grade II of SDN Kleco 1 Surakarta.