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Scratch-Assisted Computational Thinking in Physics: A Literature Review Herawati, Nadya Intan; Kuswanto, Heru; Wahyuni, Mustika; Aristaria, Anggriani
JIPF (Jurnal Ilmu Pendidikan Fisika) Vol 9, No 1 (2024): January 2024
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jipf.v9i1.4696

Abstract

One of the competencies needed in 21st century learning is Computational Thinking. Computational Thinking is a type of analytical thinking that uses mathematical thinking as an approach to solving a problem, designing a system, and evaluating a large and complex system so that it can be operated in the real world. In the context of the link between physics learning and computational thinking, media is needed in the learning process. One learning media that can help students learn abstract concepts is Scratch.The purpose of this research is to analyze the use of scratch in Computational Thinking skills in physics learning. The method used in this research is a literature review. The literature review was carried out by searching for keywords, namely: scratch, computational thinking, and physics. Collection of literature sources obtained from various sources through national and international journals. We obtained 25 articles that matched the keywords. These articles have been filtered by year of publication, over the last ten years. In addition to the effectiveness of scratching we investigate the impact of scratching. The results showed that after playing scratch the students' Computational Thinking abilities increased significantly.
Improving Problem Solving Ability Through Problem Based Learning E-Modules Herawati, Nadya Intan; Wilujeng, Insih
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4622

Abstract

This study aims to produce research instruments that are suitable for use in learning physics using the PBL learning model and to find out the increase in students' problem-solving abilities. The subjects of this study were 70 grade 10 students. This research was a Research and Development (R&D) study using a 4D development model consisting of Define, Design, Development, and Disseminate. The types of research data are qualitative and quantitative. collecting research data using observation and tests of students' problem-solving abilities given before and after learning. The results showed that the research instruments developed were valid for use in physics learning as evidenced by the results of the validity and reliability and the improvement of students' problem-solving skills in the modeling and implementation classes included in the medium category.
Development of Physics Interactive Learning Media based on Problem Based Learning assisted by SAC Application to Improve Student Problem Solving Ability Aristaria, Anggriani; Wilujeng, Insih; Herawati, Nadya Intan
Jurnal Penelitian Pendidikan IPA Vol 10 No 4 (2024): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i4.6082

Abstract

This study aims to see the feasibility and effectiveness of interactive learning media based on problem-based learning to improve problem solving skills. This type of research is research and development with ADDIE model and one group pretest-posttest design. The results showed that the physics interactive learning media was very feasible to use based on the results of the assessment from the validator with a value of 0.92. The increase in problem solving ability can be seen from the highest average pretest score of 46, in the posttest it rose to 82. It can also be seen from the results of the paired sample T-test test that the significance value <0.05 is inaccordance with the test criteria if Sig. (2-tailed) is smaller than 0.05, it means that there is a significant difference berween the result of the pretest and posttest score. The result of the paired sample T-test test are reinforced by the N-Gain test, which is 0.66, these result can be explained that N-Gain category is in the moderate category with 0.3 ≤ 0.66 ≤ 0.7. It can be said that interactive learning media is effective in improving student problem solving skills and the average improvement result are in the moderate category.