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Critical Review of Recent Papers in Learning Media: Advantages, Challenges, and Future Prospects Gunarso, Gunarso; Wahyudin, Wahyudin; Ranggana, Alfaza; Permatasari, Endah; Aprianto, Vani; Septiani, Hesti
Journal of Education Research Vol. 5 No. 1 (2024)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v5i1.736

Abstract

With the rapid development of technology at this time, the use of learning media is very necessary to support an interesting learning process and can motivate students to participate in learning. The aim of this research is to critically review the use of learning media, including the advantages of the media itself, the challenges faced and the prospects for using learning media in the future. The research method used is bibliometric analysis, utilizing machine learning to map data. This research consists of four stages of bibliometric analysis, namely: data collection using the Publish or Perish application, data processing, data mapping using machine learning, and mapping data analysis using the R programming language. Journal which is a reference published between two thousand nineteen and two thousand twenty three from the Google Scholar database. The search process uses the keyword learning media. The research results show that bibliometric analysis and mapping of 1000 publications using machine learning allows a deeper understanding of developments, trends and important aspects of research in the field of learning media. By using a bibliometric analysis approach and applying machine learning, this research contributes to the development of the use of technology in implementing learning media.
Development of Augmented Reality as a Learning Media on Informatics Learning Hardware Material in SMP Aprianto, Vani; Munir , Munir; Megasari, Rani
NUANSA INFORMATIKA Vol. 19 No. 1 (2025): Nuansa Informatika 19.1 Januari 2025
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ilkom.v19i1.235

Abstract

This study was motivated by the researcher's concern about the difficulty of informatics subjects at the junior high school level. Moreover, when examined, hardware material is a challenge for teachers and students in carrying out learning in the classroom. In some places, student motivation and learning outcomes in understanding hardware material tend to be low. The purpose of this study is to develop Augmented Reality learning media on learning informatics hardware material in class VII junior high school. The research method used is Research and Development (R&D) which uses the Brog & Gall research model with 10 models, then simplified into 3 major steps which will be implemented in the development procedure process by adopting the results of Sukmadinata's R&D model simplification. Testing the feasibility of development, it was tested with the results of a media expert assessment of 81.25% very feasible criteria. While the material expert assessment with a score of 81.82% is very feasible. The results of the implementation of student respondents on a limited scale were 76.42% of the interesting category and a wide scale of 84.11% of the very interesting category. So it can be concluded through the results of expert validation, limited scale trials and wide scale trials, that augmented reality as learning media is feasible to use as a learning tool during the learning process