Rajab, Siti Chintya Wulan
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Analysis of PPL Implementation in The Prajabatan PPG Program In The Field of Sociology Studies At SMA Negeri 1 Pontianak Suriyanisa, Suriyanisa; Yani, Yani; Rajab, Siti Chintya Wulan; Wijaya, Tri; Syamsuri, Syamsuri; Ramadhan, Iwan
Jurnal Pendidikan Sosiologi dan Humaniora Vol 15, No 1 (2024): Edisi April 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/j-psh.v15i1.78306

Abstract

This research aims to identify the effectiveness of implementing Field Experience Practices (PPL) in developing the competency of Pre-Service Teacher Professional Education Program (PPG) students at SMA Negeri 1 Pontianak. The relevance of this research lies in its contribution to improving the quality of learning in schools and preparing Pre-Service PPG students to become competent teachers and ready to face the dynamics of the world of education. This research method uses a descriptive qualitative approach through data collection techniques through observation, interviews, and document analysis. The research population was PPL PPG students in the field of Sociology studies at SMA Negeri 1 Pontianak, the research informants were 3 students. Effective PPL allows students to develop analytical, reflective skills and teacher identity through field interaction, observation and reflection. Even though they face obstacles such as limited schedules, effective communication between students and the school can overcome them. PPL plays an important role in forming competent and professional teachers in the future. Thus, this research provides recommendations for increasing the effectiveness of PPL implementation, including by optimizing communication between students and school officials, arranging flexible schedules, and increasing the availability of facilities at schools. By overcoming these obstacles, it is hoped that the implementation of PPL can run more effectively and efficiently so that students can develop competence as prospective teachers who are ready to face the dynamics of the world of education.
Implementation of the Student Teams Achievement Divisions (STAD) Model Using Kahoot Application in Sociology Learning to Increase Students' Learning Activity Rajab, Siti Chintya Wulan; Syamsuri, Syamsuri; Wijaya, Tri; Prancisca, Stella
Jurnal Pendidikan Sosiologi dan Humaniora Vol 16, No 1 (2025): April 2025
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/j-psh.v16i1.89437

Abstract

The main purpose of this study was to determine whether the implementation of the Student Teams Achievement Divisions (STAD) model using the Kahoot application in sociology learning can increase the learning activeness of class X H students at SMA Negeri 1 Pontianak. This research uses Classroom Action Research (PTK) which consists of 2 cycles. Each PTK cycle is carried out through systematic stages such as planning, implementation, observation, and reflection. Data collection techniques applied in this study were in-depth observation techniques using student learning activeness observation sheets and documentation. Indicators of learning activeness observed include: (1) listening to the material explained by the teacher, (2) the ability to ask questions, (3) answer questions, (4) participation in group discussions, (5) making notes summarizing the subject matter, (6) the ability to express opinions, and (7) the ability to present the results of group discussions (presentations) or provide responses to groups that make presentations. The number of students involved in this study was 36 people. The results prove that there is an increase in student learning activeness from cycle 1 to cycle 2 with an average of 73.71% in cycle I and 87.30% in cycle II. The application of the STAD model by utilizing the Kahoot application has proven effective in increasing the activeness of students in learning Sociology in class. Through learning with heterogeneous group members, learners are encouraged to help each other understand the material and discuss actively. Then, Kahoot's interactive features, such as giving points and rankings, triggered learners' enthusiasm in answering quizzes and competing healthily to get the best score. This fun and interesting learning atmosphere is able to increase learners' active participation during the Sociology learning process.