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Efektifitas Pendekatan Matematika Realistik terhadap Keterampilan Berpikir Kritis Siswa SD Magdalena, Ina; Kurniawan, Irwan; Pratiwi, Annisa Dwi; Fitriah, Hasanah; Firlyansyah, Hilda; Yuliyani, Tika
ANWARUL Vol 2 No 6 (2022): DESEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v2i6.693

Abstract

This study aims to analyze the effectiveness of using a realistic mathematical approach to improve critical thinking skills in fourth grade elementary school students at SDN Perumnas 9 Tangerang. The method used is experimentation by giving an initial test in the form of story questions that provoke students to think about solving these questions. After the results were obtained on the initial test, a realistic mathematics approach was carried out with two lessons. After that, a final test was carried out to test the effectiveness of a realistic mathematical approach in learning. Based on the results of the analysis, it can be described as an increase in the critical thinking skills of elementary school students after being taught using a realistic approach. Students can connect formulas, numbers in mathematics to solve everyday problems. In addition, students are more enthusiastic and motivated to solve the problem.
IMPROVING STUDENTS VOCABULARY MASTERY BY USING QUIZIZZ GAME BASED LEARNING AT JUNIOR HIGH SCHOOL Pratiwi, Annisa Dwi; Tuna, Jim R.; Samola, Nurmin
SoCul: International Journal of Research in Social Cultural Issues Vol. 2 No. 4 (2022): SoCul: International Journal of Research in Social Cultural Issues
Publisher : Faculty of Language and Arts (Fakultas Bahasa dan Seni) Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/r6gwq656

Abstract

This study was conducted to determine whether the use of Quizizz game based learning applications can improve students vocabulary mastery or not especially in SMP Negeri 6 Tondano In conducting this research a quantitative method with a pre experimental design was used The subject of this research is one of the classes namely the ninth grade IX at SMP Negeri 6 Tondano totaling 15 students Data collection instruments were pre test before treatment and post test after treatment The tests were in the form of multiple choice and matching tests The results of this study showed that the average scores of the post test is higher 88 33 than the mean scores of the pre test 43 33 Based on the results of the study it was concluded that the use of Quizizz game based learning media was very effective and succeeded in improving students vocabulary especially on the meaning of words and equivalent meaning synonyms and making students more active and class learning more fun < p>