Claim Missing Document
Check
Articles

Found 3 Documents
Search

QR Code-Based Monopoly: An Example of The Fun of Gamification in Learning at Elementary School Mulyawati, Yuli; Destiana, Dita; Zen, Dendy Saeful; Sari, Lusti Indah
PrimaryEdu : Journal of Primary Education Vol. 8 No. 1 (2024): Volume 8, Number 1, Februari 2024
Publisher : Institut Keguruan dan Ilmu Pendidikan Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/pej.v8i1.4608

Abstract

Digital media innovation is a way to empower 21st-century critical thinking skills in elementary school students. One of the innovations that can be used is QR code-based Monopoly Gamification in learning. The purpose of this research is the development and testing of monopoly QR code-based media. This gamification research design uses the ADDIE model which consists of the stages of analysis (issue analysis), design (product design), development (development), implementation (implementation), and evaluation (assessment). This research involved media experts, linguists, and subject matter experts to provide judgments, and students as media users. The results of this study came in the form of monopoly QR code-based media that received validation of media suitability aspects based on ISO 9126 quality at 83.63%, linguistic aspects by linguists at 100%, and material aspects by subject matter experts at 96.36%. The QR code-based proprietary learning media received positive responses from 33 students with a percentage of 90.8% in the "excellent" category. Based on this description, QR code-based proprietary media is applicable in teaching and learning activities in my country's enrichment subject in fourth-grade elementary school. The Monopoly game can be integrated into learning so that learning becomes more fun
Development of monopoly media based on QR-Code on the theme of rich my country Sari, Lusti Indah; Mulyawati, Yuli; Mirawati, Mira
Journal Of Teaching And Learning In Elementary Education Vol 6, No 2 (2023)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, FKIP, Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jtlee.v6i2.8044

Abstract

This study aims to design and develop QR Code-based monopoly media on the subject matter of my rich country in Class IV SDN Sindang Barang 2 Bogor City. This research method is used to produce several products and to test the effectiveness of these products. The design of this study uses the ADDIE model which consists of the stages of Analysis (Problem Analysis), Design (Product Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation). This study involved media experts, linguists, and material experts to provide assessments as well as students as media users. The results of this study are that monopoly media based on QR Code has received eligibility validation on the aspect of media suitability based on ISO 9126 quality with a percentage of 83.63%, linguistic aspects by linguists with a percentage of 100%, and material aspects for the sake of material experts with a percentage of 96.36%.. Monopoly learning media based on the QR Code also received a positive response from 33 students with a percentage of 90.8% in the "Very Good" category. Based on this description, QR Code-based monopoly media is very feasible and can be implemented for teaching and learning activities with the theme Kaya Negeriku Class IV SD.
Development of monopoly media based on QR-Code on the theme of rich my country Sari, Lusti Indah; Mulyawati, Yuli; Mirawati, Mira
JOURNAL OF TEACHING AND LEARNING IN ELEMENTARY EDUCATION (JTLEE) Vol. 6 No. 2 (2023): August 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This study aims to design and develop QR Code-based monopoly media on the subject matter of my rich country in Class IV SDN Sindang Barang 2 Bogor City. This research method is used to produce several products and to test the effectiveness of these products. The design of this study uses the ADDIE model which consists of the stages of Analysis (Problem Analysis), Design (Product Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation). This study involved media experts, linguists, and material experts to provide assessments as well as students as media users. The results of this study are that monopoly media based on QR Code has received eligibility validation on the aspect of media suitability based on ISO 9126 quality with a percentage of 83.63%, linguistic aspects by linguists with a percentage of 100%, and material aspects for the sake of material experts with a percentage of 96.36%.. Monopoly learning media based on the QR Code also received a positive response from 33 students with a percentage of 90.8% in the "Very Good" category. Based on this description, QR Code-based monopoly media is very feasible and can be implemented for teaching and learning activities with the theme Kaya Negeriku Class IV SD.