Samak, Nur Laili
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PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT (TGT) TERHADAP KEMAMPUAN NUMERASI PADA MATA PELAJARAN MATEMATIKA DI KELAS I SDN SOCAH 2 BANGKALAN Samak, Nur Laili; Endang Sulistianingsih; Laily Mar’atul Maghfiroh; Raudatul Mangfiroh; Syailil Aliyah; Ahmad Sudi Pratikno
EDU RESEARCH Vol 5 No 2 (2024): EDU RESEARCH
Publisher : IICLS (Indonesian Institute for Corporate Learning and Studies)

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Abstract

Penelitian yang dilakukan mempunyai tujuan untuk mengetahui pengaruh model pembelajaran kooperatif tipe Team Games Tournament (TGT) terhadap kemampuan numerasi peserta didik kelas I SDN Socah 2. Peserta didik SDN Socah 2 menjadi subjek penelitian dengan pengambilan sampel yang berasal dari peserta didik kelas 1 dengan populasi sebanyak 20 sebagai pengisi angket, 3 perwakilan peserta didik kelas 1 untuk diwawancara dan 1 pendidik kelas untuk diwawancara. Berdasarkan hasil uji-t, menunjukkan bahwa hipotesis alternatif (Ha) diterima dengan tingkat signifikansi 0,05 dan derajat kebebasan dk = k-2 karena t-hitung > t-tabel (2,882 > 1,734). Analisis signifikansi antara nilai pre-test dan post-test menunjukkan nilai p = 0,010 < 0,05. Hasil penelitian menunjukkan penolakan terhadap hipotesis nol (Ho) dan penerimaan terhadap hipotesis alternatif (Ha). Artinya, terdapat bukti yang cukup kuat untuk menyatakan bahwa terdapat perbedaan yang signifikan antara nilai pre-test dan post-test dalam penelitian tersebut. Dapat disimpulkan bahwa penggunaan model pembelajaran TGT (Team Games Tournament) memiliki dampak yang signifikan dan berpengaruh terhadap kemampuan numerasi mata pelajaran matematika, teutama pada peserta didik kelas 1 SDN Socah 2 sebagai subjek penelitian.
PENGEMBANGAN MEDIA PEMBELAJARAN LUDUTAC (LUDO EDUKASI TARI CAKANG) MATERI UNSUR PENDUKUNG TARI UNTUK KELAS VA SDN KOWEL 3 PAMEKASAN Samak, Nur Laili; Perdana, Parrisca Indra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57934

Abstract

This research purpose to develop a Ludutac Learning Media of Ludutac (Ludo Cakang Dance Education) Supporting Elements of Dance Material Subject for Grade VA Student of SDN Kowel 3 Pamekasan that is valid, practical, and effective. The research employed the 4D development model (Define, Design, Development, Disseminatio). The research subjects were 22 students and 1 teacher of Grade VA at SDN Kowel 3. Based on the results of the research, the percentage of learning media validation of 87,5%, validation of desain teaching 92,5%, and validation of learning materials 85%, each of which is in the ‘very valid’ category. The practicality of Ludutac learning media was reviewed based on observation teacher activity, which scored 100%, and student activity, which scored 98%, each categorized as practical. The effectiveness of the Ludutac media learning was assessed based on classical learning completion, which was 87.5%, meeting the criteria for completeness. The percentage for the teacher response questionnaire was 100%, and the student response questionnaire 87.65%, each categorized as very good. Based on these results, the Ludutac learning mediais considered valid, practical, and effective.