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PERANCANGAN SISTEM INVENTORI BARANG BERBASIS WEB PADA RAPHAEL’S DIVAN Adi Prayitno; M. Irham
Jurnal Publikasi Teknik Informatika Vol 2 No 1 (2023): Januari: Jurnal Publikasi Teknik Informatika
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (9602.116 KB) | DOI: 10.55606/jupti.v1i1.1080

Abstract

Raphael's Divan is a company engaged in the furniture sector. In addition to selling furniture, Raphael's Divan also produces furniture, namely divans. Currently, data collection and report generationat Raphael's Divan is still done manually, so data information still has many shortcomings such asinappropriate stock of goods, lack of time efficiency, and data redundancy. Looking at the problems inRaphael's Divan, an inventory system application was made using the Prototype development method. Thisweb-based inventory system application in its design uses HTML, PHP, Java Script and for the database ituses MySQL. The creation of a web-based inventory information system application aims to increase theeffectiveness in data collection, reporting and information availability of goods, specifically raw materialsin Raphael's Divan.
Meningkatkan Aktivitas, Motivasi dan Hasil Belajar Matematika Menggunakan Model Piring Antik Pada Siswa Sekolah Dasar M. Irham; Purwanti, Ratna
Jurnal Pendidikan Sosial Dan Konseling Vol. 1 No. 3 (2023): Oktober - Desember
Publisher : CV. ITTC INDONESIA

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Abstract

This study aims to describe how teacher activities and student activities as well as analyze the increase in motivation and student learning outcomes in class V SDN Sidorejo 1 Barito Kuala Regency by using a model, namely PIRING ANTIK which is a combination of Problem Based Learning (PBL) models, Mathematics Learning Realistic (PMR) and Snowball Throwing. The type of research used was Classroom Action Research (CAR), which was carried out in three meetings. The research subjects were fifth grade students at SDN Sidorejo 1, totaling 20 students, consisting of 12 male students and 8 female students. The data in this study were obtained from observations and written tests. Then the conclusion from the final results of this study is that teacher activity in this study has increased by obtaining results on very good criteria. Student activity has increased with the final result obtaining very active criteria. Student motivation has increased with the final result obtaining very high criteria. And student learning outcomes individually obtain or exceed the KKM that has been set, namely ≥75 and classical learning outcomes, namely ≥80% of students in the class obtain a final score that meets the specified completeness criteria, namely ≥75.
Implementasi Sistem Ujian Online Berbasis Cbt Untuk Meningkatkan Keamanan Dan Akurasi Penilaian M. Irham
Jurnal Ar Ro'is Mandalika (Armada) Vol. 5 No. 2 (2025): JURNAL AR RO'IS MANDALIKA (ARMADA)
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59613/armada.v5i2.5072

Abstract

Teknologi digital telah membantu sektor pendidikan dalam mempercepat dan mempermudah berbagai layanan termasuk salah satunya proses ujian. Ujian konvensional dalam praktiknya memiliki berbagai kendala terutama dalam hal keamanan dan akurasi penilaian. Sistem Computer-Based Testing (CBT) menjadi fokus utama untuk meningkatkan efisiensi dan efektivitas pengelolaan ujian. Penelitian ini bertujuan untuk melihat implementasi sistem CBT dalam mendukung pelaksanaan ujian online yang aman dan akurat dalam penilaian. Menggunakan metode Research and Development (R&D) dengan model Waterfall, sistem ujian online berbasis CBT ini dikembangkan melalui tahapan analisis kebutuhan, perancangan, implementasi, pengujian, dan evaluasi. Hasil menunjukkan bahwa sistem berjalan stabil, mampu menjaga kerahasiaan dan keaslian data, serta efektif dalam mengelola proses penilaian secara digital. Sistem dinilai layak untuk diimplementasikan di perguruan tinggi guna meningkatkan efisiensi, keamanan, dan akurasi penilaian.
Upaya Peningkatan Hasil Belajar Lari Jarak Pendek dengan Metode Bermain Burung dan Sangkar pada Siswa/I Kelas V SDN 3 Batu Layar Kecamatan Batu Layar Kabupaten Lombok Barat Tahun 2025 Muhammad Janhari Rizky; M. Irham; Maulidin
Journal Sport Science, Health and Tourism of Mandalika (Jontak) e-ISSN 2722-3116 Vol. 6 No. 3 (2025)
Publisher : Institut Penelitian Dan Pengambangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jontak.vi.5005

Abstract

This study aims to improve students’ learning outcomes in short-distance running through the implementation of the “Bird and Cage” play method among fifth-grade students at SDN 3 Batu Layar. The background of this research lies in the low achievement in short-distance running lessons, which is attributed to a lack of motivation, limited variation in teaching methods, and minimal student engagement during hysical education activities. This research employed a Classroom Action Research (CAR) design, conducted in two cycles following the Kemmis and McTaggart model, which includes planning, action, observation, and reflection phases. Theresearch subjects consisted of 14 students (6 boys and 8 girls). Data were collected using 60-meter sprint tests, observation sheets covering affective and psychomotor aspects, and documentation. The findings indicate a significant improvement in students' performance, with the percentage of students meeting learning mastery criteria increasing from 43% in the initial condition to 64% in the first cycle and 86% in the second cycle. Therefore, the “Bird and Cage” play method is proven to be effective in enhancing student participation and learning outcomes in short-distance running activities.
Rancang Bangun Aplikasi E-Tiket Pada PT Mitra Bahana Engineering Berbasis Web Rafli; M. Irham
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 01 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

The use of information technology can increase the efficiency and effectiveness of business processes in an organization. The E-Ticket application is one solution to minimize the level of errors and can help in managing the distribution of information and data. PT. Mitra Bahana Engineering, a company that operates in the field of mechanical and electrical planning for multi-storey buildings, still uses conventional methods in the supervision and management of projects that are less efficient and effective. Therefore, a system is needed that can manage projects more effectively and efficiently. The research method used is the Waterfall method and system modeling using UML (unified modeling language) developed using the Laravel. The testing phase in the design of this application uses blackbox testing. The result of this research is an E-Ticket application that can facilitate project management and progress reports and improve the efficiency and effectiveness of business processes at PT. Mitra Bahana Engineering. Thus, this study aims to design and build an E-Ticket application at PT. Mitra Bahana Engineering to facilitate project management and progress reports and improve the efficiency and effectiveness of business processes.