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Perancangan Sistem Informasi Presensi Non Pegawai Berbasis Mobile Menggunakan QR Code di PT Perkebunan Nusantara IV Medan Maulana, Dimas Krisna; Samsudin, Samsudin
Jurnal Ilmiah Sains dan Teknologi Vol 8 No 2 (2024): Jurnal Ilmiah Sains dan Teknologi
Publisher : Teknik Informatika Fakultas Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/saintek.v8i2.3134

Abstract

The management of non-employee attendance is a crucial element in building an inclusive and equitable work environment at PT. Nusantara IV Plantation Medan. This study identifies inequality in the existing attendance system, where employees still have a separate and efficient attendance system, this study proposes the design of an Attendance Information System that focuses on fairness and recognition of non-employee attendance. The purpose of this study is to design a system that allows non-employees to have the same attendance access as permanent employees, which can be done through a mobile application using QR-Code technology. The data collection method is carried out through interviews and field observations as well as literature studies, while the development of the system uses the waterfall method. Through this approach, it is hoped that equality will be created in treating the presence of non-employees so that they are also valued and recognized like other permanent employees.
IMPLEMENTASI METODE COCOSO DAN SAW DALAM MENENTUKAN KELAYAKAN PENDAMPING PECANDU NARKOBA Maulana, Dimas Krisna; Irawan, Muhammad Dedi
JUSIM (Jurnal Sistem Informasi Musirawas) Vol 9 No 2 (2024): JUSIM : Jurnal Sistem Informasi Musi Rawas DESEMBER
Publisher : LPPM UNIVERSITAS BINA INSAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32767/jusim.v9i2.2476

Abstract

Pendekatan oleh pemulihan narkoba telah berubah secara signifikan sebagai hasil dari peningkatan teknologi dalam banyak aspek kehidupan. Rehabilitasi narkoba, seperti Rehabilitasi Bukit Doa, memegang peranan penting dalam mendukung pemulihan individu yang terkena dampak penyalahgunaan narkoba. Dalam rangka meningkatkan efektifitas pemilihan pendamping pecandu narkoba, penelitian ini mengembangkan Sistem Pendukung Keputusan dengan mengkombinasikan metode CoCoSo dan SAW. Adapun tujuan dari penelitian ini yaitu menemukan pelamar yang paling memenuhi syarat berdasarkan lima kriteria yaitu pengalaman di bidang kecanduan, latar belakang pendidikan, kemampuan komunikasi, sertifikat pelatihan, dan usia. Penerapan metode ini diharapkan dapat memperbaiki tingkat efisiensi dan efektivitas dalam tahapan pemilihan pendamping pecandu narkoba di rehabilitasi.
Membangun Aplikasi Pencarian Wisata Top di Sumatera Utara Berbasis Mobile Menggunakan Kodular Alda, Muhamad; Maulana, Dimas Krisna; Abdillah, Muhammad Dimas; Hidayat, Riyan
Jurnal Pendidikan Tambusai Vol. 8 No. 1 (2024): April 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v8i1.12824

Abstract

Sumatera Utara adalah suatu daerah dibagian Utara pulau Sumatera yang bersebelahan sengan Sumatera Barat, Riau, Aceh. Provinsi yang menyelenggarakan acara tahunan Festival Danau Toba ini mempunyai destinasi wisata yang beragam, mulai dari wisata alam, wisata kuliner, wisata budaya sampai wisata sejarah. Namun, sebagian besar lokasi wisata di Sumatera Utara memiliki medan yang sulit dijangkau dan berkelok-kelok dikarenakan lokasinya yang jauh dari pusat kota. Hal tersebut membuat para wisatawan yang ingin berkunjung mengalami kesulitan dalam mencari dan mengakses tujuan wisata yang ingin dituju serta tidak jarang pula membuat para wisatawan menjadi bingung, terutama bagi wisatawan yang baru pertama kali berkunjung. Oleh karena itu penulis merancang aplikasi berbasis mobile untuk informasi mengenai rute untuk mencapai tempat wisata tersebut. Aplikasi ini dibuat menggunakan kodular Metode yang digunakan adalah pendekatan berorientasi objek menggunakan UML (Unified Modelling Language) yakni Use case diagram, Use Case Scenario. Dengan adanya aplikasi ini diharapkan dapat mempermudah wistawan dengan memanfaatkan teknologi yang ada.
Penerapan Kriptografi Vigenere Cipher Pada Kekuatan Kata Sandi Maulana, Dimas Krisna; Tanjung, Sunilfa Maharani; Ritonga, Reni Septiani; Ikhwan, Ali
Jurnal Sains dan Teknologi (JSIT) Vol. 3 No. 1 (2023): January-April
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v3i1.483

Abstract

One of the methods of securing information systems that is commonly known by many people is passwords. Without realizing it, passwords have an important role in securing information that is confidential. In some applications related to software, such as cellphones, ATM cards, and others. There is also a security system that functions similarly to a password. commonly known as a PIN Code. Although it only consists of numbers, its use is the same as a password, which is to secure information. The stored information is usually digital or database-based. Password security aims to secure a password stored in the database, the password needs to be secured because if the password is known by unauthorized parties or who are not entitled then important and other data will be stolen. The password that is secured is a password that is used daily, be it email passwords, social media, databases, operating systems on the device and others into the database. vigenere cipher algorithm to encode the password in a database. The result of this test is that password security is carried out based on the vigenere cipher method using a visual studio application and utilizing a Database with a MySQL application. The end result used is the result of the security process with the result key having no resemblance to the original record. Formation of keys based on user decisions. It is worth paying attention that the key should not be forgotten.
Perancangan Aplikasi Pembelajaran Anatomi Tubuh Manusia Untuk SD Menggunakan Adobe Flash Ikhwan, Ali; Ardiyansyah, Agung; Maulana, Dimas Krisna; Rayhannur, Muhammad Jaffar; Abdillah, Muhammad Oemar
Jurnal Sains dan Teknologi (JSIT) Vol. 2 No. 3 (2022): September - Desember
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v2i3.505

Abstract

During this digital era, technology has had a huge impact on the way we create, process and enjoy media. The development of multimedia has allowed us to combine various types of media, such as text, images, audio and video, into one interactive and engaging platform. Technology has also made media processing easier and more efficient, allowing us to more quickly and effectively access and enjoy media content. In this article, we will review the development and application of technology in media processing, and discuss how this affects the way we create and enjoy media content. We will also review some case examples that show how technology has changed the multimedia industry and the way we access media content.