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Development of Augmented Reality Multiple Markers Application Used for Interactive Learning Media Pratama, Alvonda Rizqi; Sukirman
Sinkron : jurnal dan penelitian teknik informatika Vol. 7 No. 3 (2023): Article Research Volume 7 Issue 3, July 2023
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v8i3.12482

Abstract

Augmented Reality (AR) is a technology that can turn virtual objects in the form of two dimensions (2D) or three dimensions (3D) into an object that looks real, then able to display objects in real-time. Using AR technology, you can visualize learning material into 3D objects to make it easier to understand when using it as a learning medium. This research aims to develop an AR application with multiple marker features that can be used as an interactive learning medium. The method used is Research and Development (R&D), and the development model used is 4D. The evaluation used was the Software Usability Measurement Inventory (SUMI), involving 11th-grade which involved 30 students consisting of 20 male students and 10 female students, the parameters assessed in this evaluation were between others are Efficiency, Affect, Helpfulness, Control, and Learnability. Based on the analysis performed on these parameters, the results show that all five parameters obtain valid and reliable results for each parameter in the validity and reliability tests with a Cronbach's alpha score of 0.934 (Efficiency), 0.868 (Affect), 0.917 (Helpfulness), 0.878 (Control), and 0.919 (Learnability). Thus, this multiple marker-based interactive learning media, Augmented Reality (AR), can be used in learning activities.
The Impact of Augmented Reality on Visual-Spatial Ability Development: Systematic Literature Review Pratama, Alvonda Rizqi; Efendi, Agus; Sukmawati, Fatma
Proceeding of International Conference on Biology Education, Natural Science, and Technology 2025: Proceeding of International Conference on Biology Education, Natural Science, and Technology
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Visual-spatial ability is an essential cognitive skill in supporting learning in science, technology, engineering, and mathematics (STEM). The purpose of this study is to analyze the effect of augmented reality technology on the development of students' visual-spatial abilities through a Systematic Literature Review (SLR) approach. This study is based on 13 relevant articles published in reputable journals for the period 2020–2024. The results of the study show that augmented reality has a significant impact on creating interactive and immersive learning experiences. This technology allows students to visualize complex spatial concepts more easily while increasing motivation and engagement in learning. The use of augmented reality also supports students in understanding spatial-based materials more effectively, making it one of the relevant technological innovations to advance modern education. This study confirms that augmented reality has great potential to improve the quality of visual-spatial-based learning. These findings provide a strong basis for integrating augmented reality into various educational contexts to support the application of technology in innovative and effective learning.