Harianti, Yutri
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Development of Kotak Saran for Unit of Measurement Learning in SLB Negeri 2 Sawahlunto Paramuditha, Widi Kumara Jaga; Padri, Maizal; Handayani, Fitri; Harianti, Yutri; Rahmahtrisilvia , Rahmahtrisilvia; Tsaputra, Antoni; Irdamurni, Irdamurni; Iswari, Mega
Proceeding of International Conference on Special Education in South East Asia Region Vol. 3 No. 1 (2024): 14th International Conference on Special Education in South East Asia Region (I
Publisher : Angstrom Centre of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57142/picsar.v3i1.578

Abstract

This research was motivated by the lack of innovative teaching tools in special education settings, one of which is learning the conversion of units of measurement. The research was conducted at SLB Negeri 2 Sawahlunto with the target of intellectual   disability students who face challenges in understanding math concepts related to units of measurement. This research aims to develop learning media in the form of Kotak Saran (Unit of Measurement Conversion). Using research and development methods with 4D design. The subject of this research and development trial was by related experts such as media experts, tools, and learning for students with disabilities. As well as a practicality test by an educator and a student of intellectual disability. The data collection tool is a questionnaire instrument for the validity of the Kotak Saran media and a response instrument for the assessment of the Kotak Saran media. The data analysis technique used is descriptive data analysis technique. The results of this study indicate that the Kotak Saran learning media is useful and feasible as a learning media in the conversion of units of measurement with the acquisition of a validation value of 92.40% and a practicality test of 82.5%. The final form of this product is in the form of learning media packaged in the form of an android application so that it can be opened anywhere and anytime via an android smartphone.
PENGEMBANGAN GAME EDUKASI PERMATA UNTUK SISWA DISABILITAS RUNGU: STUDI VALIDITAS DAN KEPRAKTISAN Harianti, Yutri; Iswari, Mega
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 15, No 1 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i1.13814

Abstract

Kemampuan memahami konsep mata uang merupakan bagian penting dalam pendidikan numerasi, termasuk bagi siswa disabilitas rungu. Sayangnya, keterbatasan media pembelajaran yang sesuai dengan karakteristik visual dan kebutuhan komunikasi mereka masih menjadi tantangan dalam proses belajar. Penelitian ini bertujuan mengembangkan aplikasi game edukasi “PERMATA” (Permainan Mata Uang) berbasis Android sebagai media pembelajaran yang dirancang khusus untuk mendukung pemahaman materi mata uang bagi siswa disabilitas rungu. Penelitian ini menggunakan pendekatan Research and Development (R&D) dengan model ADDIE. Aplikasi dikembangkan dengan memadukan elemen visual, teks sederhana, dan avatar berbahasa isyarat SIBI sebagai pendukung utama penyampaian materi. Hasil validasi menggunakan indeks Aiken’s V menunjukkan skor 0,85 dari ahli materi dan 0,93 dari ahli media, yang mengindikasikan bahwa aplikasi berada pada kategori sangat valid. Uji kepraktisan oleh guru menunjukkan hasil sebesar 0,92, yang berarti aplikasi dinilai sangat mudah digunakan dalam konteks pembelajaran di SLB. Berdasarkan temuan tersebut, aplikasi PERMATA dinyatakan layak dan praktis untuk digunakan sebagai media pembelajaran numerasi yang sesuai dengan kebutuhan siswa disabilitas rungu.