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SOSIALISASI PEMANFAATAN MINYAK JELANTAH PADA MASYARAKAT DESA MULYASARI BAYONGBONG Fatimah, Dini Destiani Siti; Wijaya, Muhammad Raffly; Raniyanti, Ulpah; Rabbani, Muflih Rafi; Yudistira, Restu; Fhayed, Nazwan Hanif Al; Dwiyanti, Karinna Nur; Nazrulloh, Ilham; Aditia, Angga; Zulkarnaen, Eggi; Firmansyah, Muhamad Riksa; Anggana, Mochamad; Madani, Abdullah Ibnu; Abdusyukur, Muhamad; Nuraisah, Nuraisah; Melinda, Susan; Sriayuwahyuni, Putri; Parlina, Rina; Zaky, Ahmad Sulthan; Pratiwi, Revina Zulianti; Malik, Jalaludin
Jurnal PkM MIFTEK Vol 4 No 2 (2023): Jurnal PkM MIFTEK
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/miftek/v.4-2.1467

Abstract

Mulyasari Village has approximately forty Micro, Small and Medium Units in the food sector, which is an important pillar in the local economy. This is a beneficial situation for society, but has negative consequences for the environment. The thing that is detrimental to the environment from this food processing business is that a lot of used cooking oil is thrown into the environment. This is because used cooking oil as a by-product is considered useless so it is thrown away by the community. In an effort to solve this problem, it is necessary to find a breakthrough in the management of used cooking oil so that it can be used as a product with economic value. The aim of the service is to provide outreach to the people of Mulyasari Village, Bayongbong District to recycle used cooking oil waste into aromatherapy candles. Therefore, Group 19 of the Garut Institute of Technology Real Work Lectures, hereinafter referred to as Mtechsquad 19, carried out the socialization program in several Community Units of Mulyasari Village, Bayongbong District, Garut, door to door and centered on the commemoration of the 78th Anniversary of the Republic of Indonesia. The implementation of this work program has succeeded in getting a positive response from the community.
Rancang Bangun Media Pembelajaran Pengenalan Hewan Nokturnal Untuk Anak Autisme Sriayuwahyuni, Putri; Sutedi, Ade; Latifah, Ayu; Fitriani, Leni
Jurnal Algoritma Vol 22 No 2 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-2.2588

Abstract

Children with autism often experience difficulties in focusing, communicating, and processing abstract information, making conventional learning methods less effective. This requires learning media that can accommodate special needs through visual, auditory, and exploratory approaches. This study aims to design and develop Android-based interactive learning media to introduce nocturnal animals to children with autism. The method used is the Multimedia Development Life Cycle (MDLC), which consists of the stages of concept, design, material collecting, assembly, testing, and distribution. This media has two main features, namely “Learn,” which presents text, images, sounds, and voice-overs, and “Puzzle,” which trains children's memory and fine motor skills through animal picture assembly activities. Testing results through alpha testing using the black-box method showed that all application features ran according to design without errors. The implication of this research is the availability of learning media that is more interactive, enjoyable, and suitable for the characteristics of children with autism, thus providing an innovative alternative in supporting their learning process.