Karisma, Dwi Yogi
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PEMANFAATAN BUKU CERITA BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN NILAI-NILAI PANCASILA DI TAMAN KANAK-KANAK Andyastuti, Etty; Lailiyah, Nur; Wijaya, Intan Prastihastari; Yatmin, Yatmin; Karisma, Dwi Yogi
Jurnal Pendidikan Indonesia : Teori, Penelitian, dan Inovasi Vol 3, No 5 (2023): Jurnal pendidikan Indonesia: Teori, Penelitian, dan Inovasi
Publisher : Penerbit Widina, Widina Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59818/jpi.v3i1.416

Abstract

The problem faced when learning Pancasila values is when you have to use story books based on local wisdom, of course not all story books available are adapted to the needs and characteristics of Kindergarten-aged children. The right learning strategy is needed when using the storybook to increase children's potential. The importance of increasing the value of Pancasila from an early age needs to get basic attention as a basis for the further development of children's character. This research method is designed as a literature study in studying and describing various sources of research results related to the use of story books based on local wisdom that can be used in developing Pancasila values, especially the subject of kindergarten aged children, namely 4-6 years. The results of the research are expected to know in-depth reference sources that can be used in further development.ABSTRAKPermasalahan yang dihadapi saat pembelajaran nilai-nilai Pancasila ketika harus menggunakan buku cerita yang berbasis kearifan lokal tentu tidak semua buku cerita yang tersedia menyesuaikan dengan kebutuhan dan karakteristik anak usia Taman Kanak-kanak. Perlu strategi pembelajaran yang tepat saat memanfaatkan buku cerita tersebut dalam meningkatkan potensi anak. Pentingnya peningkatan nilai Pancasila sejak usia dini perlu mendapatkan perhatian yang mendasar sebagai pijakan dalam perkembangan karakter anak selanjutnya. Metode penelitian ini di desain sebagai studi kepustakaan dalam mengkaji dan mendeskripsikan beragam sumber hasil penelitian terkait pemanfaatan buku cerita berbasis kearifan lokal yang dapat digunakan dalam pengembangan nilai Pancasila khususnya subjek anak usia TK yaitu 4-6 tahun. Hasil penelitian diharapkan mengetahui sumber referensi mendalam yang dapat digunakan dalam pengembangan selanjutnya.
Unveiling the Value of Pancasila Learning in Early Childhood: The Garuda Bird Puzzle Game Approach Nursalim; Widodo, Agus; Pristiani, Yunita Dwi; Iswantiningtyas, Veny; Karisma, Dwi Yogi
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 9 No. 4 (2024)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jga.2024.94-11

Abstract

The cultivation of Pancasila values in early childhood is essential for shaping individuals with a strong national identity. However, current methods for instilling these values remain suboptimal. This study investigates the effectiveness of the Garuda Pancasila puzzle game in enhancing the internalization of Pancasila values among early childhood learners. Using a quasi-experimental nonequivalent control group design, the study involved 77 children aged 5–6 years from Perwanida I Kindergarten, Kediri City. Data were collected using observation sheets structured around the five fundamental values of Pancasila: (1) Belief in One God, (2) Just and Civilized Humanity, (3) Unity of Indonesia, (4) Democracy Led by Wisdom in Representative Deliberation, and (5) Social Justice for All Indonesians. The research instrument comprised 18 items rated on a binary scale (1 or 0). The findings indicate a significant improvement in the internalization of Pancasila values in the experimental group (mean score: 9.60) compared to the control group (mean score: 7.88) after implementing the Garuda puzzle game. The independent t-test results (t = -2.068, p = 0.042) confirm a statistically significant difference, underscoring the effectiveness of the game-based intervention. Additionally, children in the experimental group exhibited greater engagement, active participation, and improved social interactions, reinforcing both cognitive and socio-emotional development. The structured yet flexible nature of the game facilitated hands-on learning, enabling children to explore ethical reasoning and collaborative problem-solving. These results highlight the potential of play-based learning strategies in character education. The study recommends integrating culturally relevant games into early childhood curricula to strengthen civic awareness and national identity. Future research should examine longitudinal effects and explore the integration of digital puzzle games to assess long-term value internalization and broader scalability in diverse educational settings.