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Implementasi Program Kerja Kampus Mengajar Dalam Media Pembelajaran Game Ular Tangga Guna Meningkatkan Keterlibatan Dan Pemahaman Numerasi Peserta Didik firmasari, tamyiza; Permatasari, Galuh; hijrathaen, citra; Maysuroh, Siti
Jurnal Pengabdian Masyarakat Sains Indonesia Vol. 5 No. 2 (2023)
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpmsi.v5i2.260

Abstract

The Teaching Campus Program is part of the MBKM program which provides opportunities for students to teach in schools and help improve students' literacy and numeracy. One of the implementations of this program is by using learning media in the form of snakes and ladders game. This game was conducted at SMPN 3 Terara to help improve students' understanding in literacy and numeracy. The game also trains learners' skills in cooperation, critical thinking, and refreshing their memory on previous materials. The Teaching Campus Program is a program that can improve the quality of education in Indonesia through learning media with snakes and ladders games. This program helps students solve problems in schools and is expected to continue helping schools in need. Many studies have been conducted to show the benefits of this program in improving students' literacy, numeracy, and technological adaptation. The purpose of implementing the Teaching Campus program is to empower students who collaborate with schools, through this teaching campus program, students have activities that are their responsibility in assisting learning activities, assisting technology adaptation, and assisting administration at the school where they are assigned during the teaching campus program.
Implementasi Program Kerja Kampus Mengajar Dalam Media Pembelajaran Game Ular Tangga Guna Meningkatkan Keterlibatan Dan Pemahaman Numerasi Peserta Didik firmasari, tamyiza; Permatasari, Galuh; hijrathaen, citra; Maysuroh, Siti
Jurnal Pengabdian Masyarakat Sains Indonesia (Indonesian Journal Of Science Community Services) Vol. 5 No. 2 (2023)
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpmsi.v5i2.260

Abstract

The Teaching Campus Program is part of the MBKM program which provides opportunities for students to teach in schools and help improve students' literacy and numeracy. One of the implementations of this program is by using learning media in the form of snakes and ladders game. This game was conducted at SMPN 3 Terara to help improve students' understanding in literacy and numeracy. The game also trains learners' skills in cooperation, critical thinking, and refreshing their memory on previous materials. The Teaching Campus Program is a program that can improve the quality of education in Indonesia through learning media with snakes and ladders games. This program helps students solve problems in schools and is expected to continue helping schools in need. Many studies have been conducted to show the benefits of this program in improving students' literacy, numeracy, and technological adaptation. The purpose of implementing the Teaching Campus program is to empower students who collaborate with schools, through this teaching campus program, students have activities that are their responsibility in assisting learning activities, assisting technology adaptation, and assisting administration at the school where they are assigned during the teaching campus program.
Analisis Kesulitan Belajar Siswa Kelas XI MAN 1 Lombok Tengah Pada Mata Pelajaran Kimia Hijrathaen, Citra; Savalas, Lalu Rudyat Telly; Ariani, Sunniarti
Chemistry Education Practice Vol. 8 No. 2 (2025): Edisi November
Publisher : FKIP University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/cep.v8i2.9170

Abstract

Learning difficulties are obstacles that hinder students from achieving optimal academic performance. This study aims to analyze the learning difficulties encountered by Grade XI students in chemistry and to identify the contributing factors. The research employed a descriptive method with a qualitative approach, involving 70 students from MAN 1 Central Lombok as research subjects. Data were collected using questionnaires, interview guides, and students’ test scores. The research instruments were validated by three expert validators, yielding a validity score of 0.88, indicating a high level of validity, and tested for reliability using Cronbach’s Alpha, which confirmed their consistency. Data were analyzed descriptively by calculating the percentage of learning difficulties based on specific indicators or criteria. The findings revealed that students faced major difficulties in calculation-based materials (60%) and theoretical concepts (54.06%). Interviews were conducted to strengthen the data obtained from the questionnaires. The contributing factors were categorized into internal factors, external factors, and learning approaches, with internal factors being the most dominant at 59%. This study is expected to serve as an evaluation material for teachers and schools in designing more effective and context-based learning strategies in chemistry education.