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PENGEMBANGAN BUKU AJAR NORMA DAN PENERAPANNYA BERBASIS KEARIFAN LOKAL SEMARANG UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V Arifa, Dwi; Sari, Nawang Wulan; Widodo, Susilo Tri; Aniswatin, Nor
Joyful Learning Journal Vol 12 No 3 (2023): Joyful Learning Journal: September 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v12i3.76568

Abstract

Textbooks are one of the learning resources needed in the learning process. The aim of this research is to develop a textbook on Norms and their Application based on the local wisdom of Semarang City. The research method used is Research and Development. The development model used is the ADDIE model which starts from analysis, design, development, implementation and evaluation. The subjects in this research were fifth grade students at SD Negeri Wates 02. The data collection techniques used were interviews, observations and tests. To determine the suitability of a textbook, it must be assessed by media experts and material experts. The validation test results show that the textbook developed is in the very appropriate category both in terms of media and material. The percentage of media validation test results is 93% while the material validation test results are 91,66%. Meanwhile, the effectiveness of textbooks is carried out through tests. As many as 92% of students have completed and only 8% have not completed. From the results of validation tests and tests, this textbook can be said to be feasible and effective.
Developing An Educational Board Game with Digital Question Cards : A TGT Model Approach to Enhance Natural and Social Sciences Learning Outcomes Arifa, Dwi; Tyas, Dewi Nilam
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol. 11 No. 2 (2025): June
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.15171

Abstract

This study aims to develop and test the feasibility and effectiveness of an educational board game assisted by digital question cards with the Teams Games Tournament (TGT) model. This research and development used Sugiyono's model with stages of potential and problems, data collection, product design, design validation, design revision, product trial, product revision, usage trial, and product revision. Data collection techniques included interviews, questionnaires, tests, and documentation. The subjects of this study were fifth-grade elementary school students. Data analysis techniques included the normality test as a prerequisite test, paired sample t-test or Wilcoxon signed-rank test, and N-Gain test. The board game that has been developed consists of concrete and digital components. The assessment from media and material experts was 94% and 96.6%, so it was categorized as very feasible. The board game was considered effective with an Asymp. Sig (2-tailed) in the usage trial of 0.000 so that Ha is accepted and H0 is rejected. The N-Gain score was 0.7058, with high criteria. The board game media was also considered very practical, with the results of the teacher and student response questionnaires amounting to 98.75% and 94.32%. So, the educational board game media assisted by digital question cards with the TGT model that researchers have developed is very feasible and effective in enhancing Natural and Social Sciences (IPAS) learning outcomes.