Claim Missing Document
Check
Articles

Found 2 Documents
Search

THE USE OF COMIC STRIPS TO IMPROVE STUDENTS’ READING COMPREHENSION Nispa; Muhammad Ihsan; Mohammad Syafri
Datokarama English Education Journal Vol. 4 No. 1 (2023): June
Publisher : English Tadris Department, Tarbiyah and Teacher Training Faculty, Datokarama State Islamic University Palu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24239/dee.v4i1.66

Abstract

This study aims to find the effectiveness the use of comic strips in class VIII SMPN 13 Palu. Pre-experimental design that required pre-test and post-test groups, used in this research. The population in this study were 191 eighth-grade students of SMPN 13 Palu. The sample of this study was 15 students. selected using  quota sampling technique. The data had been collected were analyzed quantitavely. The results of data analysis showed that the average score of students in the pre-test (31.67), and the post-test scores of students increased after being given treatment used comic strip media with an average value 79.67. Ttable significance level for alpha ɑ 0.05 or 5% degrees of freedom (df 28 = 1.701). The Tobserve value higher than Ttable, namely 10.921 > 1.701, then the alternative hypothesis (Ha) is accepted and the null hypothesis (Ho) is rejected. It can be proven that there is a significant improvment between the results of used comic strips in taught reading comprehension of narrative texts to second-grade students of SMPN 13 Palu. The implication of this research was the use of comic strips as a media can improve students' reading comprehension at SMPN 13 Palu. It is hoped that prospective educators can present teaching materials well and interestingly so that they are easy to understand, joyful, and can make a comfortable learnned atmosphere, so that the class becomes more conductive.
The Influence Of An Interactive Learning Model Game Based Learning Using The Wordwall Application On The Geographic Literacy Of Class X Students In MA AN-Nur Gio Parigi Moutong District Nispa; Hasan, Haslita Rahmawati; Nurvita, Nurvita; Novarita, Amalia
Journal of Geography Science and Education Vol. 7 No. 1 (2025): April
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The aim of this research is to determine the influence of the interactive game-based learning model using the Wordwall application on the technological literacy of class X students in Geography Learning at MA An-Nur Gio. This research uses quantitative research methods with a Quasi Experimental research type. Data collection techniques include observation, tests and documentation to determine the effect of the interactive game based learning model using the Wordwall application on students' Geography literacy. Through a series of data analysis tests which include pretest and posttest, as well as implementing various analysis tests using the SPSS IBM 25 application. Based on the results of the n-gain test results in the experimental class it was 60.15% while for the control class it was 17.66%, so it can It was concluded that the n-gain in the experimental class had increased compared to the control class. Based on the hypothesis test, there is a difference in scores between the posttest class and the experimental class, the control class reached 69.16, the posttest reached 83.46. This proves that the Game Based Learning interactive learning model using the Wordwall application has an influence on increasing students' Geography literacy at MA AN-Nur Gio Parigi Moutong Regency.