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Pengembangan Media Pembelajaran Interaktif Berbasis Virtual Reality (VR) Berbantuan Millealab untuk Meningkatkan Hasil Belajar Siswa pada Materi Usaha dan Energi Kelas XI Harnisa, Sehli; Risdianto, Eko; Putri, Desy Hanisa; Soraya, Indah
Navigation Physics : Journal of Physics Education Vol 6, No 1 (2024): Navigation Physics : Journal of Physics Education Vol. 6 No. 1 Tahun 2024
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/npjpe.v6i1.2454

Abstract

This study aims to describe the feasibility of interactive learning media based on virtual reality assisted by millealab on work and energy material, describe student responses to interactive learning media based on virtual reality developed on work and energy material, and describe the improvement of student learning outcomes after using interactive learning media based on virtual reality assisted by millealab on work and energy material. The method used is R&D, with the ADDIE model. The results showed: (1) validation of media feasibility, obtained a score of 35, with a percentage of 97.22%; (2) N-gain obtained a value of 0.73; and (3) assessment of student responses to the media, obtained aspects of media display 86.6%, aspects of media use 87.5%, and aspects of the benefits of 86.6%. In total, the percentage obtained was 86.9%. Based on the results, it can be concluded that the use of virtual reality-based learning media assisted by millealab is very feasible to use for work and energy material, there is an increase in student learning outcomes, and gets very good student responses from students.
Analysis of the Development of VR (Virtual Reality) Based Interactive Learning Media Assisted by MilleaLab to Improve Learning Outcomes on the Material of Free Fall Motion Class XI in SMA Bengkulu City Harnisa, Sehli
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 2 No. 3 (2023): Indonesian Journal of E-learning and Multimedia (October 2023)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v2i3.200

Abstract

The purpose of this research is to analyze the needs to find out how necessary the development of interactive learning media based on Virtual Reality assisted by millealab in physics lessons for students and teachers. The method used is a qualitative descriptive method. The instruments used in this research are observation sheets, interview sheets, and accompanied by documentation. Based on the results of the study, it was found that because the learning media used during the learning process was still simple such as printed books, power-points, and animated videos, which caused students to be less interested and feel bored with the lesson because, the media was less interesting. As a result, student learning outcomes still need to be improved. Based on literature and field analysis that has been conducted in high schools, namely SMA Negeri 1 Bengkulu City, SMA Negeri 3 Bengkulu City, and SMA Negeri 9 Bengkulu City need or approve the development of interactive learning media based on Virtual Reality (VR) to improve the learning outcomes of high school students in physics subjects.
Development of Marketing Strategies Using Social Media to Increase Business Sales of Amai Desu Cake Products Among Students in the Industry 4.0 Era Harnisa, Sehli; Kartika, Hera Anis; Yolanda, Fransiska; Wahyuni, Messy; Risdianto, Eko
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 2 No. 3 (2023): FINGER : Jurnal Ilmiah Teknologi Pendidikan November 2023
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v2i3.122

Abstract

Marketing strategy is a form of planning found in the field of marketing. In general, marketing is a social process by which individuals and groups get what they need and want by creating and exchanging products and value with other individuals and groups. Data analysis techniques in research use quantitative descriptive analysis techniques. The data collection technique used in this study was using questionnaire sheets that were distributed directly to 10 respondents. This research was conducted at the University of Bengkulu in March. In this study, the factors or variables used for data collection are social media used, culinary variations offered, target customers / marketing, and turnover. In the study, variable X is the selection of social media, information updates, response to buyers and quality and price, while variable Y is an increase in sales of Amai Desu Cake products. After the distribution of questionnaires to find out opinions, perceptions about Amai Desu Cake (ADC) products. In accordance with the results of the distribution of questionnaires, the response of 10 respondents to amai desu cake (ADC) products received 80%, where this category is located in the criteria for delicious. Based on the results of data processing as a whole factors or variables can be accepted, that social media has a role and benefits in increasing the marketing of Amai Desu Cake (ADC) products or increasing the value of turnover, besides that based on the processed data it can also be concluded that all variables X (selection of social media, information updates, response to buyers and quality and price) have a positive effect on variable Y (culinary business marketing).