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Kendala Penggunaan Bahasa Indonesia Pada Proses Pembelajaran di Program Studi Pendidikan Jasmani Kesehatan dan Rekreasi. Ika Febriana; Harry Mustary Purba; Ingat Berkat Giawa; Janter Andre Suman Hasibuan; Titus Manik
Semantik : Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya Vol. 2 No. 4 (2024): November : Semantik : Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/semantik.v2i4.1100

Abstract

This research aims to identify barriers to the use of Indonesian in the learning process in the Physical Education, Health and Recreation study program. To measure perceptions and experiences regarding the use of Indonesian in learning, especially in understanding technical content, providing teaching, and communicating between students. This research uses a quantitative approach method by distributing questionnaires to third semester students. The research results show that the majority of respondents think that using Indonesian is effective in understanding basic concepts, but it is difficult to understand technical terms in foreign languages. In addition, misunderstandings often occur between instructors and students, especially in teaching practice environments. Another barrier identified was the lack of specific vocabulary in Indonesian to explain complex concepts in the fields of sport and health. The results of this research indicate that there is a need to adopt terminology in Indonesian that is easier to understand and improve instructors' abilities in creating teaching materials in language that is easier to understand.
Pengembangan Pengembangan Variasi Latihan Daya Tahan Berbasis Permainan dengan Uji Coopeer test pada Mahasiswa PJKR C Stambuk 2023: Pengembangan Variasi Latihan Daya Tahan Berbasis Permainan dengan Uji Coopeer test pada Mahasiswa PJKR C Stambuk 2023 Ade Ros Riza; Fauziah Amanda Rambe; Muhammad Reza Nasution; Remika Maretama Situmorang; Sundari Ramahsita; Ingat Berkat Giawa; Winsara Diwa
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 10 No. 1 (2026): 30 Maret 2026
Publisher : Prodi Pendidikan Jasmani dan Olahraga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/t3tdt494

Abstract

The low variation of weight training in physical education learning impacts on the improvement of aerobic fitness and suboptimal student motivation. This study aims to develop and test the effectiveness of a structured and adaptive game-based weight training model in increasing VO₂max and student participation. The method used is Research and Development (R&D) with the stages of needs analysis, model design, limited trials, and evaluation. The research subjects were 20 students. The research instruments included a 12-minute Cooper test, observation sheets, and expert validation questionnaires. Data analysis used a paired sample t-test at a significance level of 0.05. The results showed a significant increase in VO₂max from an average of 35.2 ± 2.8 to 39.6 ± 3.1 (Δ = 4.4), with a t(19) value = 8.72; p = 0.000 (p < 0.05). The distance covered increased from 2,400 ± 210 meters to 2,780 ± 230 meters, and student participation increased by 27%. The uniqueness of this study lies in the integration of game, competition, and cooperation elements in one systematic training model. The conclusion shows that the game-based endurance training model is significantly effective in increasing aerobic capacity, motivation, and student engagement, and has the potential to be an innovative alternative in physical education learning in higher education that is more active, adaptive, and oriented towards improving the quality of learning outcomes holistically.