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Pelatihan Produksi Video Sebagai Aktivitas Komunikasi Digital bagi TP-PKK Kelurahan Baros Kecamatan Cimahi Tengah Kota Cimahi pada Media Digital Wijaksono, Dimas Satrio; Nuraeni, Reni; Pramitha, Jalesita Putri
BERBAKTI : Jurnal Pengabdian Kepada Masyarakat Vol 1 No 2 (2023): BERBAKTI: Jurnal Pengabdian Kepada Masyarakat | September 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30822/berbakti.v1i2.2550

Abstract

The development of information and communication technology has a great impact on various fields of life, one of which is in the dissemination of information that is socialization. Digital media is not spared from information technology, one of which is in the use of video is a medium for delivering information used in the process of socializing programs owned by certain institutions and organizations using video. As one of the elements of community institutions that is an extension of information media from the central and regional governments, PKK is a strategic forum because of its scope that can touch the inner layers of society. The dissemination of information and government programs in realizing public welfare becomes more easily spread evenly through the PKK. This training aims to assist PKK members in delivering information in the form of making short videos that will be disseminated through digital media. The method used is in the form of delivering theory and direct practice by applying composition techniques and taking pictures through a smartphone camera. The result of this training is the increasing ability of PKK members to produce videos using smartphone cameras, and can help PKK in improving the quality of information provided on digital media as a form of delivering information to the public.
Pelatihan Fotografi Produk bagi Pelaku UMKM di Kelurahan Baros, Kecamatan Cimahi Tengah Wijaksono, Dimas Satrio; Nuraeni, Reni; Yusanto, Freddy; Melano, Fiqie Lavani; Pramitha, Jalesita Putri
AJAD : Jurnal Pengabdian kepada Masyarakat Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Divisi Riset, Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59431/ajad.v5i1.450

Abstract

Product photography training for MSMEs in Baros Village, Central Cimahi, aims to improve the visual and digital skills of business owners in marketing their products. This activity was carried out through three main stages: pre-production, production, and post-production. In the pre-production stage, material preparation, consultation with MSME players, and provision of tools were carried out. The production stage includes theory delivery, hands-on practice, and evaluation of photography skills. Meanwhile, the post-production stage focused on documentation, publication of results, and assessment to ensure the sustainability impact of the training. The results of the training showed a significant improvement in participants' ability to take quality product photos, which supported product branding and promotion through digital platforms. The program also helped reduce MSMEs' dependence on external services, thus optimizing their operational budget. With improved digital literacy, MSME players are able to reach a wider market, strengthen competitiveness, and support local economic inclusion.
The Influence of Interpersonal Communication on Student Learning Motivation in Completing Final Projects (Study on Communication Major Class of 2019 at Telkom University's School of Communication and Business) Wijaksono, Dimas Satrio; Ismail, Oki Achmad; Pramitha, Jalesita Putri
Lingkar Studi Komunikasi (LISKI) Vol 10 No 1 (2024): FEBRUARI 2024
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/liski.v10i1.7252

Abstract

Aspects of motivation and interpersonal communication are very important in the learning process in college, because motivation will ensure how much effort and encouragement for students in completing education. Not only that, interpersonal communication also affects how students interact with others, to be able to put themselves in a positive atmosphere, so that they can get motivation to be able to complete the final project in achieving a bachelor's degree. The influence of interpersonal communication on students' learning motivation to complete the final project is the subject of this study. This research is based on the theory of self-disclosure proposed by Sydney Marshall Jourad. Quantitative research methods are correlational; Information was collected through questionnaires and analyzed descriptively. The results of this study showed that interpersonal communication skills affected learning motivation to complete the final project by 6.1%. So it can be concluded that interpersonal communication skills have a less significant effect on learning motivation in completing the final project, so it requires other supporting aspects. Keywords: Interpersonal Communication; learning motivation; Final Project Completion
FEMALE GAMERS' EXPERIENCES IN THE VALORANT COMMUNITY: A PHENOMENOLOGICAL STUDY AND THE SOCIAL CONSTRUCTION OF TECHNOLOGY Pramitha, Jalesita Putri; Maryani, Eni; Indriani, Sri Seti
Multidiciplinary Output Research For Actual and International Issue (MORFAI) Vol. 5 No. 2 (2025): Multidiciplinary Output Research For Actual and International Issue
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/morfai.v5i2.3848

Abstract

This study explores the motives and meanings of female gamers in the women-only Valorant community, focusing on their experiences within the online gaming community. This phenomenon is relevant given the increasing participation of women in the male-dominated first-person shooter (FPS) game industry. Using Alfred Schutz's qualitative phenomenological approach and the Social Construction of Technology (SCoT) theory, this study aims to understand how female gamers' subjective experiences are shaped by social interactions and technological constructions within the community. Data were collected through in-depth interviews with purposively selected community members and then analyzed using thematic techniques. The results show that gaming motives encompass environmental influences and technological exploration, evolving into a need for entertainment, safe spaces, supportive social interactions, and self-actualization. Meanwhile, the meaning of the women-only community expands from its practical function as a place to play together to become a symbol of female empowerment and solidarity in a masculine digital space. These findings suggest that female gamer involvement is not only driven by recreational aspects but also related to identity formation, gender solidarity, and resistance to stereotypes. This research contributes to the study of the role of gender-based communities in creating an inclusive and equitable gaming ecosystem.